181,222 research outputs found

    A coordination model for interactive components

    Get PDF
    Although presented with a variety of ‘flavours’, the notion of an interactor, as an abstract characterisation of an interactive com- ponent, is well-known in the area of formal modelling techniques for interactive systems. This paper replaces traditional, hierarchical, ‘tree-like’ composition of interactors in the specification of complex interactive sys- tems, by their exogenous coordination through general-purpose software connectors which assure the flow of data and the meet of synchronisation constraints. The paper’s technical contribution is twofold. First a modal logic is defined to express behavioural properties of both interactors and connectors. The logic is new in the sense that its modalities are indexed by fragments of sets of actions to cater for action co-occurrence. Then, this logic is used in the specification of both interactors and coordination layers which orchestrate their interconnection

    Supporting interactive system testing with interaction sequences

    Get PDF
    Despite extensive research into the modelling and testing of interactive systems, existing strategies do not adequately cover all parts of an interactive system. These existing strategies model and test either the functional or interactive components of an interactive system separately, however, issues may arise where these components intersect. Therefore, further investigation into the modelling and testing of this intersection is required. Interaction sequences are a series of steps a user can take to complete a specific task or to arbitrarily explore an interactive system. In this research interaction sequences are used as an abstraction of the interactive system to inform a model-based testing approach using lightweight formal methods. Interaction sequences provide an abstract view of the point at which the functional and interactive components intersect, and as a result also provide a good starting point for investigation into the modelling and testing of this area. Interaction sequences are applicable to all types of interactive systems irrespective of the type of interaction, therefore modelling and testing approaches using this abstraction are also applicable to all types of interactive systems. In this thesis the findings of our investigation into modelling and testing using interaction sequences are presented. We describe formalisation of interaction sequences and modelling of these sequences using Finite State Automata (FSA). We introduce the self-containment property and show how this is used to control the size and state space of FSA. We demonstrate simulating interaction sequences and discuss how these models can be applied within both model checking and testing techniques. Lastly, we present a new approach for generating tests from interaction sequences and their associated models

    Design patterns for models of interactive systems

    Get PDF
    Building models of safety-critical interactive systems (in healthcare, transport, avionics and finance, to name but a few) as part of the design process is essential. It is also advised for non-safety critical interactive systems if we want to be certain they will behave as intended in all circumstances. However, modelling interactive systems is also challenging. The levels of complexity in modern user interfaces and the wealth of interaction possibilities means that modelling at a suitable level of abstraction is crucial to ensure our models remain reasonably sized, readable, and therefore usable. The decisions we make about how to abstract the system to retain enough detail to be able to reason about it without running into known modelling problems (state-explosion, verbosity, unread ability) are complex, even for experienced modellers. We have identified a number of commonly seen problems in such models based on occurrences of common properties of interactive systems, and in order to help both experienced and novice modellers we propose model-patterns as a solution to this

    Interactive situation modelling in knowledge intensive domains

    Get PDF
    Interactive Situation Modelling (ISM) method, a semi-methodological approach, is proposed to tackle issues associated with modelling complex knowledge intensive domains, which cannot be easily modelled using traditional approaches. This paper presents the background and implementation of ISM within a complex domain, where synthesizing knowledge from various sources is critical, and is based on the principles of ethnography within a constructivist framework. Although the motivation for the reported work comes from the application presented in the paper, the actual scope of the paper covers a wide range of issues related to modelling complex systems. The author firstly reviews approaches used for modelling knowledge intensive domains, preceded by a brief discussion about two main issues: symmetry of ignorance and system behaviour, which are often confronted when applying modelling approaches to business domains. The ISM process is then characterized and critiqued with lessons from an exemplar presented to illustrate its effectiveness

    Organic aerosol and global climate modelling: a review

    Get PDF
    The present paper reviews existing knowledge with regard to Organic Aerosol (OA) of importance for global climate modelling and defines critical gaps needed to reduce the involved uncertainties. All pieces required for the representation of OA in a global climate model are sketched out with special attention to Secondary Organic Aerosol (SOA): The emission estimates of primary carbonaceous particles and SOA precursor gases are summarized. The up-to-date understanding of the chemical formation and transformation of condensable organic material is outlined. Knowledge on the hygroscopicity of OA and measurements of optical properties of the organic aerosol constituents are summarized. The mechanisms of interactions of OA with clouds and dry and wet removal processes parameterisations in global models are outlined. This information is synthesized to provide a continuous analysis of the flow from the emitted material to the atmosphere up to the point of the climate impact of the produced organic aerosol. The sources of uncertainties at each step of this process are highlighted as areas that require further studies

    Modelling rational user behaviour as games between an angel and a demon

    Get PDF
    Formal models of rational user behavior are essential for user-centered reasoning about interactive systems. At an abstract level, planned behavior and reactive behavior are two important aspects of the rational behavior of users for which existing cognitive modeling approaches are too detailed. In this paper, we propose a novel treatment of these aspects within our formal framework of cognitively plausible behavior. We develop an abstract, formal model of rational behavior as a game between two opponents. Intuitively, an Angel abstractly represents the planning aspects, whereas a Demon represents the reactive aspects of user behavior. The formalization is carried out within the MOCHA framework and is illustrated by simple examples of interactive tasks

    An open extensible tool environment for Event-B

    No full text
    Abstract. We consider modelling indispensable for the development of complex systems. Modelling must be carried out in a formal notation to reason and make meaningful conjectures about a model. But formal modelling of complex systems is a difficult task. Even when theorem provers improve further and get more powerful, modelling will remain difficult. The reason for this that modelling is an exploratory activity that requires ingenuity in order to arrive at a meaningful model. We are aware that automated theorem provers can discharge most of the onerous trivial proof obligations that appear when modelling systems. In this article we present a modelling tool that seamlessly integrates modelling and proving similar to what is offered today in modern integrated development environments for programming. The tool is extensible and configurable so that it can be adapted more easily to different application domains and development methods.

    Introduction to Iltis: An Interactive, Web-Based System for Teaching Logic

    Full text link
    Logic is a foundation for many modern areas of computer science. In artificial intelligence, as a basis of database query languages, as well as in formal software and hardware verification --- modelling scenarios using logical formalisms and inferring new knowledge are important skills for going-to-be computer scientists. The Iltis project aims at providing a web-based, interactive system that supports teaching logical methods. In particular the system shall (a) support to learn to model knowledge and to infer new knowledge using propositional logic, modal logic and first-order logic, and (b) provide immediate feedback and support to students. This article presents a prototypical system that currently supports the above tasks for propositional logic. First impressions on its use in a second year logic course for computer science students are reported
    corecore