79 research outputs found

    ATM layouts with bounded hop count and congestion

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    Wireless ATM layouts for chain networks

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    In this paper we consider the problem of constructing ATM layouts for wireless networks in which mobile users can move along a chain of base stations. We first show that deciding the existence of a layout with maximum hop count h, load l and channel distance d is NP-complete for every fixed value of d greater or equal to 1. We then provide optimal layout constructions for the case d less than or equal to 2. Finally, optimal layout constructions are obtained also for any d within the class of the so-called canonic layouts, that so far have always been shown to be the optimal ones

    Combined use of prioritized AIMD and flow-based traffic splitting for robust TCP load balancing

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    Cataloged from PDF version of article.In this thesis, we propose a multi-path TCP load balancing traffic engineering methodology in IP networks. In this architecture, TCP traffic is split at the flow level between the primary and secondary paths in order to prevent the adverse effect of packet reordering on TCP performance occuring in packet-based load balancing schemes. Traffic splitting is done by using a random early rerouting algorithm that controls the queuing delay difference between the two alternative paths. We apply strict priority queuing in order to prevent the knock-on effect that arises when primary and secondary path queues have equal priority. Probe packets are used for getting congestion information from the output queues of links along the paths and AIMD (Additive Increase/Multiplicative Decrease) based rate control using this congestion information is applied to the traffic routed over these paths. We compare two queuing architectures, namely first-in-first-out (FIFO) and strict priority. We show through simulations that strict priority queuing has higher performance, it is relatively more robust than FIFO queuing and it eliminates the knock-on effect. We show that avoiding packet reordering by flow level splitting significantly improves the performance of long flows. The capabilities of ns-2 simulator is improved bu using optimizations in order to apply the simulator to relatively large networks. We show that incorporating a-priori knowledge of the traffic demand matrix into the proposed architecture can further improve its performance in terms of load balancing and byte rejection ratio.Alparslan, OnurM.S

    Vehicular Networks with Infrastructure: Modeling, Simulation and Testbed

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    This thesis focuses on Vehicular Networks with Infrastructure. In the examined scenarios, vehicular nodes (e.g., cars, buses) can communicate with infrastructure roadside units (RSUs) providing continuous or intermittent coverage of an urban road topology. Different aspects related to the design of new applications for Vehicular Networks are investigated through modeling, simulation and testing on real field. In particular, the thesis: i) provides a feasible multi-hop routing solution for maintaining connectivity among RSUs, forming the wireless mesh infrastructure, and moving vehicles; ii) explains how to combine the UHF and the traditional 5-GHz bands to design and implement a new high-capacity high-efficiency Content Downloading using disjoint control and service channels; iii) studies new RSUs deployment strategies for Content Dissemination and Downloading in urban and suburban scenarios with different vehicles mobility models and traffic densities; iv) defines an optimization problem to minimize the average travel delay perceived by the drivers, spreading different traffic flows over the surface roads in a urban scenario; v) exploits the concept of Nash equilibrium in the game-theory approach to efficiently guide electric vehicles drivers' towards the charging stations. Moreover, the thesis emphasizes the importance of using realistic mobility models, as well as reasonable signal propagation models for vehicular networks. Simplistic assumptions drive to trivial mathematical analysis and shorter simulations, but they frequently produce misleading results. Thus, testing the proposed solutions in the real field and collecting measurements is a good way to double-check the correctness of our studie

    Applications of satellite technology to broadband ISDN networks

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    Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 190Mwhereasthesecondarchitecturewouldbeabout190M whereas the second architecture would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization

    Distributed discovery and management of alternate paths with enhanced quality of service in the internet

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    La convergence de récentes avancées technologiques permet l'émergence de nouveaux environnements informatiques pervasifs, dans lesquels des terminaux en réseaux coopèrent et communiquent de manière transparente pour les utilisateurs. Ces utilisateurs demandent des fonctionalités de plus en plus avancées de la part de ces terminaux. Etant données les limites intrinsèques des terminaux mobiles, ces fonctionalités, au lieu d'être directement implémentées dans les terminaux, sont appelées à être fournies par des fournisseurs de services situés à la périphérie du réseau. Ce derniers devient alors une source illimitée de services, et non plus seulement un medium de communication. Ces services, ou applications d'overlays, sont formés de plusieurs éléments applicatifs distribués qui coopèrent et communiquent entre eux via un réseau de recouvrement dynamique particulier, une association d'overlay. La Qualité de Service (QdS) perçue par les utilisateurs d'une application d'overlay dépend de la QdS existant au niveau des chemins de communications qui forment l'association d'overlay correspondante. Cette thèse montre qu'il est possible de fournir de la QdS à une application d'overlay en utilisant des chemins Internet alternatifs, résultant de la composition de chemins distincts. De plus, cette thèse montre également qu'il est possible de découvrir, sélectionner, et composer d'une manière distribuée ces chemins élémentaires, au sein d'une communauté comprenant un nombre important d'entités paires (telles que les précédents fournisseurs de services). Les principales contributions de cette thèse sont : i) une description et une analyse des caractéristiques de QdS de ces chemins alternatifs composés, ii) une architecture originale appelée SPAD (Super-Peer based Alternate path Discovery), qui permet la découverte et la sélection de manière distribuée de ces chemins alternatifs. SPAD est un système complètement décentralisé, qui peut être facilement et incrémentalement déployé sur l'Internet actuel. Il permet aux utilisateurs situés à la périphérie du réseau de découvrir et d'utiliser directement des chemins alternatifs. ABSTRACT : The convergence of recent technology advances opens the way to new ubiquitous environments, where network-enabled devices collectively form invisible pervasive computing and networking environments around the users. These users increasingly require extensive applications and capabilities from these devices. Recent approaches propose that cooperating service providers, at the edge of the network, offer these required capabilities (i.e services), instead of having them directly provided by the devices. Thus, the network evolves from a plain communication medium into an endless source of services. Such a service, namely an overlay application, is composed of multiple distributed application elements, which cooperate via a dynamic communication mesh, namely an overlay association. The Quality of Service (QoS) perceived by the users of an overlay application greatly depends on the QoS on the communication paths of the corresponding overlay association. This thesis asserts and shows that it is possible to provide QoS to an overlay application by using alternate Internet paths resulting from the compositions of independent consecutive paths. Moreover, this thesis also demonstrates that it is possible to discover, select and compose these independent paths in a distributed manner within an community comprising a limited large number of autonomous cooperating peers, such as the fore-mentioned service providers. Thus, the main contributions of this thesis are i) a comprehensive description and QoS characteristic analysis of these composite alternate paths, and ii) an original architecture, termed SPAD (Super-Peer based Alternate path Discovery), which allows the discovery and selection of these alternate paths in a distributed manner. SPAD is a fully distributed system with no single point of failure, which can be easily and incrementally deployed on the current Internet. It empowers the end-users at the edge of the network, allowing them to directly discover and utilize alternate paths

    Design and Implementation of a Multi-Class Network Architecture for Hardware Neural Networks

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    Die vorliegende Arbeit beschreibt den Entwurf und die Implementierung einer Netzwerkarchitektur, welche Techniken von leitungsvermittelnden und paketvermittelnden Netzwerken verbindet, um zwei verschiedene Dienstgüten anzubieten: isochrone Verbindungen und paketbasierte Verbindungen mit bestmöglicher Zustellung. Isochrone Verbindungen verwenden reservierte Netzwerkresourcen, um eine verlustfreie Übertragung sowie eine niedrige Ende-zu-Ende Verzögerung mit begrenzter Varianz zu garantieren. Die Synchronisierung aller Netzwerkknoten sowie die Berechnung einer kompakten Reservierungsbelegung werden durch effiziente Algorithmen gelöst. Paketbasierte Übertragungen verwenden die verbleibende Bandbreite. Das Multiplexen beider Verkehrsklassen wird von einem neuartigen Bypass-Switch geleistet, der skalierbar ist in der Anzahl der Schnittstellen sowie in der externen Bandbreite und ohne eine interne Beschleunigung auskommt. Die Netzwerkarchitektur kommt in der Forschung innerhalb des FACETS Projektes mit großskaligen künstlichen neuronalen Netzen in Hardware zum Einsatz, für die Vernetzung eines verteilten Systems aus VLSI neuronalen Netzen. Axonale Verbindungen zwischen Neuronen werden mit Hilfe von isochronen Verbindungen modelliert, wohingegen paketbasierte Übertragung die Grundlage für eine systemweite gemeinsame Speicherarchitektur bildet. Der zur Laufzeit ausgeführte Teil des Netzwerkes ist in programmierbarer Logik implementiert und arbeitet mit einer externen Übertragungsrate von 3.125 Gbit/s. Die Arbeit diskutiert die anwendungsbezogenen Anforderungen an das Netzwerk, sowie dessen Entwurf und Referenzimplementierung in programmierbarer Logik und Software. Theoretische Überlegungen über die Leistungsfähigkeit werden durch Messungen und Simulationen verifiziert. Obwohl die Netzwerkarchitektur für die spezielle Anwendung mit neuronalen Netzen entworfen wurde, stellt sie eine generelle Lösung für alle Netzwerkumgebungen dar, welche isochrone Verbindungen und Paketvermittlung mit niedriger Komplexität benötigen. Die Architektur ist insbesondere für den Einsatz in der nächsten Stufe der Hardwareentwicklung des FACETS Projektes zur Vernetzung künstlicher neuronaler Netze auf Wafer-Ebene geeignet

    On-board B-ISDN fast packet switching architectures. Phase 1: Study

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    The broadband integrate services digital network (B-ISDN) is an emerging telecommunications technology that will meet most of the telecommunications networking needs in the mid-1990's to early next century. The satellite-based system is well positioned for providing B-ISDN service with its inherent capabilities of point-to-multipoint and broadcast transmission, virtually unlimited connectivity between any two points within a beam coverage, short deployment time of communications facility, flexible and dynamic reallocation of space segment capacity, and distance insensitive cost. On-board processing satellites, particularly in a multiple spot beam environment, will provide enhanced connectivity, better performance, optimized access and transmission link design, and lower user service cost. The following are described: the user and network aspects of broadband services; the current development status in broadband services; various satellite network architectures including system design issues; and various fast packet switch architectures and their detail designs
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