53,554 research outputs found
A Competency-based Approach toward Curricular Guidelines for Information Technology Education
The Association for Computing Machinery and the IEEE Computer Society have launched a new report titled, Curriculum Guidelines for Baccalaureate Degree Programs in Information Technology (IT2017). This paper discusses significant aspects of the IT2017 report and focuses on competency-driven learning rather than delivery of knowledge in information technology (IT) programs. It also highlights an IT curricular framework that meets the growing demands of a changing technological world in the next decade. Specifically, the paper outlines ways by which baccalaureate IT programs might implement the IT curricular framework and prepare students with knowledge, skills, and dispositions to equip graduates with competencies that matter in the workplace. The paper suggests that a focus on competencies allows academic departments to forge collaborations with employers and engage students in professional practice experiences. It also shows how professionals and educators might use the report in reviewing, updating, and creating baccalaureate IT degree programs worldwide
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Big Data, Digitization, and Social Change (Ubiquity Symposium)
The term “big data” is something of a misnomer. Every generation of computers since the 1950s has been confronted with problems where data was way too large for the memory and processing power available. This seemed like an inconvenience of the technology that would someday be resolved when the next generation of computers came along. So what is different about big data today? The revolution is happening at the convergence of two trends: the expansion of the internet into billions of computing devices, and the digitization of almost everything. The internet gives us access to vast amounts of data. Digitization creates digital representations for many things once thought to be beyond the reach of computing technology. The result is an explosion of innovation of network-based big data applications and the automation of cognitive tasks. This revolution is introducing what Brynjolfsson and McAfee call the “Second Machine Age.” This symposium will examine this revolution from a number of angles
Web Application for Generating a Standard Coordinated Documentation for CS Students’ Graduation Project in Gaza Universities
The computer science (CS) graduated students suffered from documenting their projects and specially from coordinating it. In addition, students’ supervisors faced difficulties with guiding their students to an efficient process of documenting. In this paper, we will offer a suggestion as a solution to the mentioned problems; that is an application to make the process of documenting computer science (CS) student graduation project easy and time-cost efficient. This solution will decrease the possibility of human mistakes and reduce the effort of documenting process
Building multi-layer social knowledge maps with google maps API
Google Maps is an intuitive online-map service which changes people's way of navigation on Geo-maps. People can explore the maps in a multi-layer fashion in order to avoid information overloading. This paper reports an innovative approach to extend the "power" of Google Maps to adaptive learning. We have designed and implemented a navigator for multi-layer social knowledge maps, namely ProgressiveZoom, with Google Maps API. In our demonstration, the knowledge maps are built from the Interactive System Design (ISD) course at the School of Information Science, University of Pittsburgh. Students can read the textbooks and reflect their individual and social learning progress in a context of pedagogical hierarchical structure
Reviews Matter: How Distributed Mentoring Predicts Lexical Diversity on Fanfiction.net
Fanfiction.net provides an informal learning space for young writers through
distributed mentoring, networked giving and receiving of feedback. In this
paper, we quantify the cumulative effect of feedback on lexical diversity for
1.5 million authors.Comment: Connected Learning Summit 201
An Overview of the New ACM/IEEE Information Technology Curricular Framework
ACM and IEEE have developed a curricular report titled, “Information Technology Curricula 2017: Curriculum Guidelines for Baccalaureate Degree Programs in Information Technology,” known also as IT2017. The development of this report has received worldwide content contributions from industry and academia through surveys as well as many international conferences and workshops. An open online publication of the report was made available in December 2017. This paper presents a digest of the content of the report, the IT curricular framework, and suggestions for its use in developing new information technology programs or enhancing existing ones. The heart of the IT curricular framework is a set of competencies identified through knowledge, skills, and dispositions, as supported by pedagogical research. The paper also describes ways in which institutions could use the curricular framework not only to develop information technology degree programs, but also to improve and enhance related computing programs
Business school techspectations Technology in the daily lives and educational experiences of business students
Business School Techspectations is the second in a series of reports based on research by the DCU Leadership, Innovation and Knowledge Research Centre (LInK) at DCU Business School. With its roots in an Irish business school, it is no surprise that LInK’s mission is to strengthen the competitiveness, productivity, innovation and entrepreneurial capacity of the Irish economy. Ireland’s next generation transformation will be enabled by information and communication technologies (ICT) and digital participation by members of Irish society. As a university research centre we have an important role to play in supporting education, industry and government to accelerate this transformation
Life editing: Third-party perspectives on lifelog content
Lifelog collections digitally capture and preserve personal experiences and can be mined to reveal insights and understandings of individual significance. These rich data sources also offer opportunities for learning and discovery by motivated third parties. We employ a custom-designed storytelling application in constructing meaningful lifelog summaries from third-party perspectives. This storytelling initiative was implemented as a core component in a university media-editing course. We present promising
results from a preliminary study conducted to evaluate the
utility and potential of our approach in creatively
interpreting a unique experiential dataset
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