52 research outputs found

    Design and production of new media artworks

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    New media artists today take advantage of, and are influenced by, the many possibilities offered by new digital technologies. They are very demanding users and a detailed examination of their practices and approaches will provide a better understanding of the usage of multimedia technologies. In this paper, we are interested in the design and creation of new media artworks. Through a concrete example, we present the different stages in the life cycle of an adaptive new media artwork and we identify the corresponding canonical processes

    Multimédia: formação superior adequada ao processo de Bolonha

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    Este artigo apresenta, com base no levantamento de um conjunto de factos e de definiçÔes de multimédia, a estrutura curricular do curso de Multimédia adequado ao processo de Bolonha. Considerando que o processo acrescenta valor à mobilidade, foi efectuado um levantamento de cursos desta årea no contexto europeu

    Experiential Media Systems

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    This paper presents a personalized narrative on the early discussions within the Multimedia community and the subsequent research on experiential media systems. I discuss two di↔erent research initiatives-design of real-time, immersive multimedia feedback environments for stroke rehabilitation; exploratory environments for events that exploited the user's ability to make connections. I discuss the issue of foundations: the question of multi-sensory integration and superadditivity; the need for identification of "first-class" Multimedia problems; expanding the scope of Multimedia research

    Deficient Human Aspects in Current Multimedia Indexing and Retrieval (MIR) of Large Social Networks Databases

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    An inside look at the contents of social networks databases shows a significant diversion from traditional database contents and functionality. There is also enormous evidences that Social networks are changing the way multimedia content is shared on the web, by allowing users to upload their photos, videos, and audio content, produced by any means of digital recorders such as mobile/smart-phones, and web/digital cameras. In this article, an overview of multimedia indexing and searching algorithms, following the data growth curve is presented in detail. This paper concludes with the social aspects and new, interesting views on multimedia retrieval in the large social media databases.Keywords: multimedia, indexing, social media, algorithms social networks, databases, retrieva

    Perceived synchronization of olfactory multimedia

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    This is the post-print version of this Article. The official published version can be accessed from the link below - Copyright @ 2010 IEEEThe concept of synchronization is of fundamental importance in multimedia systems and applications. The focus of this this paper is on olfaction-enhanced multimedia, which concerns itself with associating computer-generated smell with other media. However, the lingering nature of smell, as opposed to the transitory nature of other media objects that multimedia applications are accustomed to, such as video and audio, means that specific attention needs to be given when synchronizing other media content with olfactory data. Consequently, this paper presents the results of an experimental study carried out to explore and investigate the temporal boundaries within which olfactory-data output in an olfaction-enhanced multimedia application can be successfully synchronized with other media objects from an end-user perspective. Results show the presence of two main synchronization regions, and that olfaction ahead of audiovisual content is more tolerable than olfaction behind content

    Perceived synchronization of mulsemedia services

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    Multimedia synchronization involves a temporal relationship between audio and visual media components. The presentation of "in-sync" data streams is essential to achieve a natural impression, as "out-of-sync" effects are often associated with user quality of experience (QoE) decrease. Recently, multi-sensory media (mulsemedia) has been demonstrated to provide a highly immersive experience for its users. Unlike traditional multimedia, mulsemedia consists of other media types (i.e., haptic, olfaction, taste, etc.) in addition to audio and visual content. Therefore, the goal of achieving high quality mulsemedia transmission is to present no or little synchronization errors between the multiple media components. In order to achieve this ideal synchronization, there is a need for comprehensive knowledge of the synchronization requirements at the user interface. This paper presents the results of a subjective study carried out to explore the temporal boundaries within which haptic and air-flow media objects can be successfully synchronized with video media. Results show that skews between sensorial media and multimedia might still give the effect that the mulsemedia sequence is "in-sync" and provide certain constraints under which synchronization errors might be tolerated. The outcomes of the paper are used to provide recommendations for mulsemedia service providers in order for their services to be associated with acceptable user experience levels, e.g. haptic media could be presented with a delay of up to 1 s behind video content, while air-flow media could be released either 5 s ahead of or 3 s behind video content

    Performance Analysis of Multimedia Compression Algorithms

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    In this paper, we are evaluating the performance of Huffman and Run Length Encoding compression algorithms with multimedia data. We have used different types of multimedia formats such as images and text. Extensive experimentation with different file sizes was used to compare both algorithms evaluating the compression ratio and compression time. Huffman algorithm showed consistent performance compared to Run Length encoding
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