52 research outputs found
Design and production of new media artworks
New media artists today take advantage of, and are influenced by, the many possibilities offered by new digital technologies. They are very demanding users and a detailed examination of their practices and approaches will provide a better understanding of the usage of multimedia technologies. In this paper, we are interested in the design and creation of new media artworks. Through a concrete example, we present the different stages in the life cycle of an adaptive new media artwork and we identify the corresponding canonical processes
Multimédia: formação superior adequada ao processo de Bolonha
Este artigo apresenta, com base no levantamento de um conjunto de factos e de definiçÔes de multimédia, a estrutura
curricular do curso de MultimĂ©dia adequado ao processo de Bolonha. Considerando que o processo acrescenta valor Ă
mobilidade, foi efectuado um levantamento de cursos desta ĂĄrea no contexto europeu
Experiential Media Systems
This paper presents a personalized narrative on the early discussions within the Multimedia community and the subsequent research on experiential media systems. I discuss two diâ”erent research initiatives-design of real-time, immersive multimedia feedback environments for stroke rehabilitation; exploratory environments for events that exploited the user's ability to make connections. I discuss the issue of foundations: the question of multi-sensory integration and superadditivity; the need for identification of "first-class" Multimedia problems; expanding the scope of Multimedia research
Deficient Human Aspects in Current Multimedia Indexing and Retrieval (MIR) of Large Social Networks Databases
An inside look at the contents of social networks databases shows a significant diversion from traditional database contents and functionality. There is also enormous evidences that Social networks are changing the way multimedia content is shared on the web, by allowing users to upload their photos, videos, and audio content, produced by any means of digital recorders such as mobile/smart-phones, and web/digital cameras. In this article, an overview of multimedia indexing and searching algorithms, following the data growth curve is presented in detail. This paper concludes with the social aspects and new, interesting views on multimedia retrieval in the large social media databases.Keywords: multimedia, indexing, social media, algorithms social networks, databases, retrieva
Perceived synchronization of olfactory multimedia
This is the post-print version of this Article. The official published version can be accessed from the link below - Copyright @ 2010 IEEEThe concept of synchronization is of fundamental importance in multimedia systems and applications. The focus of this this paper is on olfaction-enhanced multimedia, which concerns itself with associating computer-generated smell with other media. However, the lingering nature of smell, as opposed to the transitory nature of other media objects that multimedia applications are accustomed to, such as video and audio, means that specific attention needs to be given when synchronizing other media content with olfactory data. Consequently, this paper presents the results of an experimental study carried out to explore and investigate the temporal boundaries within which olfactory-data output in an olfaction-enhanced multimedia application can be successfully synchronized with other media objects from an end-user perspective. Results show the presence of two main synchronization regions, and that olfaction ahead of audiovisual content is more tolerable than olfaction behind content
Perceived synchronization of mulsemedia services
Multimedia synchronization involves a temporal relationship between audio and visual media components. The presentation of "in-sync" data streams is essential to achieve a natural impression, as "out-of-sync" effects are often associated with user quality of experience (QoE) decrease. Recently, multi-sensory media (mulsemedia) has been demonstrated to provide a highly immersive experience for its users. Unlike traditional multimedia, mulsemedia consists of other media types (i.e., haptic, olfaction, taste, etc.) in addition to audio and visual content. Therefore, the goal of achieving high quality mulsemedia transmission is to present no or little synchronization errors between the multiple media components. In order to achieve this ideal synchronization, there is a need for comprehensive knowledge of the synchronization requirements at the user interface. This paper presents the results of a subjective study carried out to explore the temporal boundaries within which haptic and air-flow media objects can be successfully synchronized with video media. Results show that skews between sensorial media and multimedia might still give the effect that the mulsemedia sequence is "in-sync" and provide certain constraints under which synchronization errors might be tolerated. The outcomes of the paper are used to provide recommendations for mulsemedia service providers in order for their services to be associated with acceptable user experience levels, e.g. haptic media could be presented with a delay of up to 1 s behind video content, while air-flow media could be released either 5 s ahead of or 3 s behind video content
Performance Analysis of Multimedia Compression Algorithms
In this paper, we are evaluating the performance of Huffman and Run Length Encoding compression algorithms with multimedia data. We have used different types of multimedia formats such as images and text. Extensive experimentation with different file sizes was used to compare both algorithms evaluating the compression ratio and compression time. Huffman algorithm showed consistent performance compared to Run Length encoding
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Olfaction-enhanced multimedia: Perspectives and challenges
This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2011 Springer VerlagOlfactionâor smellâis one of the last challenges which multimedia and multimodal applications have to conquer. Enhancing such applications with olfactory stimuli has the potential to create a more complexâand richerâuser multimedia experience, by heightening the sense of reality and diversifying user interaction modalities. Nonetheless, olfaction-enhanced multimedia still remains a challenging research area. More recently, however, there have been initial signs of olfactory-enhanced applications in multimedia, with olfaction being used towards a variety of goals, including notification alerts, enhancing the sense of reality in immersive applications, and branding, to name but a few. However, as the goal of a multimedia application is to inform and/or entertain users, achieving quality olfaction-enhanced multimedia applications from the usersâ perspective is vital to the success and continuity of these applications. Accordingly, in this paper we have focused on investigating the user perceived experience of olfaction-enhanced multimedia applications, with the aim of discovering the quality evaluation factors that are important from a userâs perspective of these applications, and consequently ensure the continued advancement and success of olfaction-enhanced multimedia applications
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Audio masking effect on inter-component skews in olfaction-enhanced multimedia presentations
Media-rich content plays a vital role in consumer applications today, as these applications try to find new and interesting ways to engage their users. Video, audio, and the more traditional forms of media content continue to dominate with respect to the use of media content to enhance the user experience. Tactile interactivity has also now become widely popular in modern computing applications, while our olfactory and gustatory senses continue to have a limited role. However, in recent times, there have been significant advancements regarding the use of olfactory media content (i.e., smell), and there are a variety of devices now available to enable its computer-controlled emission. This paper explores the impact of the audio stream on user perception of olfactory-enhanced video content in the presence of skews between the olfactory and video media. This research uses the results from two experimental studies of user-perceived quality of olfactory-enhanced multimedia, where audio was present and absent, respectively. Specifically, the paper shows that the user Quality of Experience (QoE) is generally higher in the absence of audio for nearly perfect synchronized olfactory-enhanced multimedia presentations (i.e., an olfactory media skew of between {â10,+10s}); however, for greater olfactory media skews (ranging between {â30s;â10s} and {+10s, +30s}) user QoE is higher when the audio stream is present. It can be concluded that the presence of the audio has the ability to mask larger synchronization skews between the other media components in olfaction-enhanced multimedia presentations
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