8,335 research outputs found

    Ordered Preference Elicitation Strategies for Supporting Multi-Objective Decision Making

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    In multi-objective decision planning and learning, much attention is paid to producing optimal solution sets that contain an optimal policy for every possible user preference profile. We argue that the step that follows, i.e, determining which policy to execute by maximising the user's intrinsic utility function over this (possibly infinite) set, is under-studied. This paper aims to fill this gap. We build on previous work on Gaussian processes and pairwise comparisons for preference modelling, extend it to the multi-objective decision support scenario, and propose new ordered preference elicitation strategies based on ranking and clustering. Our main contribution is an in-depth evaluation of these strategies using computer and human-based experiments. We show that our proposed elicitation strategies outperform the currently used pairwise methods, and found that users prefer ranking most. Our experiments further show that utilising monotonicity information in GPs by using a linear prior mean at the start and virtual comparisons to the nadir and ideal points, increases performance. We demonstrate our decision support framework in a real-world study on traffic regulation, conducted with the city of Amsterdam.Comment: AAMAS 2018, Source code at https://github.com/lmzintgraf/gp_pref_elici

    On the Inducibility of Stackelberg Equilibrium for Security Games

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    Strong Stackelberg equilibrium (SSE) is the standard solution concept of Stackelberg security games. As opposed to the weak Stackelberg equilibrium (WSE), the SSE assumes that the follower breaks ties in favor of the leader and this is widely acknowledged and justified by the assertion that the defender can often induce the attacker to choose a preferred action by making an infinitesimal adjustment to her strategy. Unfortunately, in security games with resource assignment constraints, the assertion might not be valid; it is possible that the defender cannot induce the desired outcome. As a result, many results claimed in the literature may be overly optimistic. To remedy, we first formally define the utility guarantee of a defender strategy and provide examples to show that the utility of SSE can be higher than its utility guarantee. Second, inspired by the analysis of leader's payoff by Von Stengel and Zamir (2004), we provide the solution concept called the inducible Stackelberg equilibrium (ISE), which owns the highest utility guarantee and always exists. Third, we show the conditions when ISE coincides with SSE and the fact that in general case, SSE can be extremely worse with respect to utility guarantee. Moreover, introducing the ISE does not invalidate existing algorithmic results as the problem of computing an ISE polynomially reduces to that of computing an SSE. We also provide an algorithmic implementation for computing ISE, with which our experiments unveil the empirical advantage of the ISE over the SSE.Comment: The Thirty-Third AAAI Conference on Artificial Intelligenc

    Motor Resonance as Indicator for Quality of Interaction - Does it Scale to Natural Movements?

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    This paper is the output of work that is financed by a grant by the Air Force Office for Scientific Research (AFOSR). © 2018 International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.Detecting in an automatic manner whether a particular interaction between man and machine “works”, is an unsolved problem in human-machine interaction. No computational technique exists by which the artificial agent could perceive whether the interaction works from the viewpoint of the human or whether interactional breakdown is likely to occur. In human-robot interaction motor resonance has been proposed as a potential candidate for assessing what might be termed “quality of interaction”. Other authors have asserted that “the measure of resonance indicates the extent to which an artificial agent is considered as a social inter-actor” and call it “a plausible foundation for higher-order social cognition”. Motor interference is often used as a metric for resonance. While the above suggests that motor resonance might be suitable as general measure for the potential of an artificial agent to be conceived of as a social entity, the question remains whether it can be used as a measure for the quality of an ongoing interaction

    Detecting Possible Manipulators in Elections

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    Manipulation is a problem of fundamental importance in the context of voting in which the voters exercise their votes strategically instead of voting honestly to prevent selection of an alternative that is less preferred. The Gibbard-Satterthwaite theorem shows that there is no strategy-proof voting rule that simultaneously satisfies certain combinations of desirable properties. Researchers have attempted to get around the impossibility results in several ways such as domain restriction and computational hardness of manipulation. However these approaches have been shown to have limitations. Since prevention of manipulation seems to be elusive, an interesting research direction therefore is detection of manipulation. Motivated by this, we initiate the study of detection of possible manipulators in an election. We formulate two pertinent computational problems - Coalitional Possible Manipulators (CPM) and Coalitional Possible Manipulators given Winner (CPMW), where a suspect group of voters is provided as input to compute whether they can be a potential coalition of possible manipulators. In the absence of any suspect group, we formulate two more computational problems namely Coalitional Possible Manipulators Search (CPMS), and Coalitional Possible Manipulators Search given Winner (CPMSW). We provide polynomial time algorithms for these problems, for several popular voting rules. For a few other voting rules, we show that these problems are in NP-complete. We observe that detecting manipulation maybe easy even when manipulation is hard, as seen for example, in the case of the Borda voting rule.Comment: Accepted in AAMAS 201

    Social Network Based Substance Abuse Prevention via Network Modification (A Preliminary Study)

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    Substance use and abuse is a significant public health problem in the United States. Group-based intervention programs offer a promising means of preventing and reducing substance abuse. While effective, unfortunately, inappropriate intervention groups can result in an increase in deviant behaviors among participants, a process known as deviancy training. This paper investigates the problem of optimizing the social influence related to the deviant behavior via careful construction of the intervention groups. We propose a Mixed Integer Optimization formulation that decides on the intervention groups, captures the impact of the groups on the structure of the social network, and models the impact of these changes on behavior propagation. In addition, we propose a scalable hybrid meta-heuristic algorithm that combines Mixed Integer Programming and Large Neighborhood Search to find near-optimal network partitions. Our algorithm is packaged in the form of GUIDE, an AI-based decision aid that recommends intervention groups. Being the first quantitative decision aid of this kind, GUIDE is able to assist practitioners, in particular social workers, in three key areas: (a) GUIDE proposes near-optimal solutions that are shown, via extensive simulations, to significantly improve over the traditional qualitative practices for forming intervention groups; (b) GUIDE is able to identify circumstances when an intervention will lead to deviancy training, thus saving time, money, and effort; (c) GUIDE can evaluate current strategies of group formation and discard strategies that will lead to deviancy training. In developing GUIDE, we are primarily interested in substance use interventions among homeless youth as a high risk and vulnerable population. GUIDE is developed in collaboration with Urban Peak, a homeless-youth serving organization in Denver, CO, and is under preparation for deployment
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