3,271 research outputs found
An Agent-based Simulation of the Effectiveness of Creative Leadership\ud
This paper investigates the effectiveness of creative versus\ud
uncreative leadership using EVOC, an agent-based model of\ud
cultural evolution. Each iteration, each agent in the artificial society invents a new action, or imitates a neighbor’s action. Only the leader’s actions can be imitated by all other agents, referred to as followers. Two measures of creativity were used: (1) invention-to-imitation ratio, iLeader, which measures how often an agent invents, and (2) rate of conceptual change, cLeader, which measures how creative an invention is. High iLeader increased mean fitness of ideas, but only when creativity of followers was low. High iLeader was associated with greater diversity of ideas in the early stage of idea generation only. High Leader increased mean fitness of ideas in the early stage of idea generation; in the later stage it decreased idea fitness. Reasons for these findings and tentative implications for creative leadership in human society are discussed
Modeling Cultural Dynamics
EVOC (for EVOlution of Culture) is a computer model of culture that enables us to investigate how various factors such as barriers to cultural diffusion, the presence and choice of leaders, or changes in the ratio of innovation to imitation affect the diversity and effectiveness of ideas. It consists of neural network based agents that invent ideas for actions, and imitate neighbors’ actions. The model is based on a theory of culture according to which what evolves through culture is not memes or artifacts, but the internal models of the world that give rise to them, and they evolve not through a Darwinian process of competitive exclusion but a Lamarckian process involving exchange of innovation protocols. EVOC shows an increase in mean fitness of actions over time, and an increase and then decrease in the diversity of actions. Diversity of actions is positively correlated with population size and density, and with barriers between populations. Slowly eroding borders increase fitness without sacrificing diversity by fostering specialization followed by sharing of fit actions. Introducing a leader that broadcasts its actions throughout the population increases the fitness of actions but reduces diversity of actions. Increasing the number of leaders reduces this effect. Efforts are underway to simulate the conditions under which an agent immigrating from one culture to another contributes new ideas while still ‘fitting in’
On the Necessary Memory to Compute the Plurality in Multi-Agent Systems
We consider the Relative-Majority Problem (also known as Plurality), in
which, given a multi-agent system where each agent is initially provided an
input value out of a set of possible ones, each agent is required to
eventually compute the input value with the highest frequency in the initial
configuration. We consider the problem in the general Population Protocols
model in which, given an underlying undirected connected graph whose nodes
represent the agents, edges are selected by a globally fair scheduler.
The state complexity that is required for solving the Plurality Problem
(i.e., the minimum number of memory states that each agent needs to have in
order to solve the problem), has been a long-standing open problem. The best
protocol so far for the general multi-valued case requires polynomial memory:
Salehkaleybar et al. (2015) devised a protocol that solves the problem by
employing states per agent, and they conjectured their upper bound
to be optimal. On the other hand, under the strong assumption that agents
initially agree on a total ordering of the initial input values, Gasieniec et
al. (2017), provided an elegant logarithmic-memory plurality protocol.
In this work, we refute Salehkaleybar et al.'s conjecture, by providing a
plurality protocol which employs states per agent. Central to our
result is an ordering protocol which allows to leverage on the plurality
protocol by Gasieniec et al., of independent interest. We also provide a
-state lower bound on the necessary memory to solve the problem,
proving that the Plurality Problem cannot be solved within the mere memory
necessary to encode the output.Comment: 14 pages, accepted at CIAC 201
Translating near-synonyms: Possibilities and preferences in the interlingua
This paper argues that an interlingual representation must explicitly
represent some parts of the meaning of a situation as possibilities (or
preferences), not as necessary or definite components of meaning (or
constraints). Possibilities enable the analysis and generation of nuance,
something required for faithful translation. Furthermore, the representation of
the meaning of words, especially of near-synonyms, is crucial, because it
specifies which nuances words can convey in which contexts.Comment: 8 pages, LaTeX2e, 1 eps figure, uses colacl.sty, epsfig.sty, avm.sty,
times.st
The Faculty Notebook, September 2016
The Faculty Notebook is published periodically by the Office of the Provost at Gettysburg College to bring to the attention of the campus community accomplishments and activities of academic interest. Faculty are encouraged to submit materials for consideration for publication to the Associate Provost for Faculty Development. Copies of this publication are available at the Office of the Provost
- …