6,540 research outputs found
Bipartite electronic SLA as a business framework to support cross-organization load management of real-time online applications
Online applications such as games and e-learning applications fall within the broader category of real-time online interactive applications (ROIA), a new class of âkillerâ application for the Grid that is being investigated in the edutain@grid project. The two case studies in edutain@grid are an online game and an e-learning training application. We present a novel Grid-based business framework that makes use of bipartite service level agreements (SLAs) and dynamic invoice models to model complex business relationships in a massively scalable and flexible way. We support cross-organization load management at the business level, through zone migration. For evaluation we look at existing and extended value chains, the quality of service (QoS) metrics measured and the dynamic invoice models that support this work. We examine the causal links from customer quality of experience (QoE) and service provider quality of business (QoBiz) through to measured quality of service. Finally we discuss a shared reward business ecosystem and suggest how extended service level agreements and invoice models can support this
ToPoliNano: Nanoarchitectures Design Made Real
Many facts about emerging nanotechnologies are yet to be assessed. There are still major concerns, for instance, about maximum achievable device density, or about which architecture is best fit for a specific application. Growing complexity requires taking into account many aspects of technology, application and architecture at the same time. Researchers face problems that are not new per se, but are now subject to very different constraints, that need to be captured by design tools. Among the emerging nanotechnologies, two-dimensional nanowire based arrays represent promising nanostructures, especially for massively parallel computing architectures. Few attempts have been done, aimed at giving the possibility to explore architectural solutions, deriving information from extensive and reliable nanoarray characterization. Moreover, in the nanotechnology arena there is still not a clear winner, so it is important to be able to target different technologies, not to miss the next big thing. We present a tool, ToPoliNano, that enables such a multi-technological characterization in terms of logic behavior, power and timing performance, area and layout constraints, on the basis of specific technological and topological descriptions. This tool can aid the design process, beside providing a comprehensive simulation framework for DC and timing simulations, and detailed power analysis. Design and simulation results will be shown for nanoarray-based circuits. ToPoliNano is the first real design tool that tackles the top down design of a circuit based on emerging technologie
Modeling the Internet of Things: a simulation perspective
This paper deals with the problem of properly simulating the Internet of
Things (IoT). Simulating an IoT allows evaluating strategies that can be
employed to deploy smart services over different kinds of territories. However,
the heterogeneity of scenarios seriously complicates this task. This imposes
the use of sophisticated modeling and simulation techniques. We discuss novel
approaches for the provision of scalable simulation scenarios, that enable the
real-time execution of massively populated IoT environments. Attention is given
to novel hybrid and multi-level simulation techniques that, when combined with
agent-based, adaptive Parallel and Distributed Simulation (PADS) approaches,
can provide means to perform highly detailed simulations on demand. To support
this claim, we detail a use case concerned with the simulation of vehicular
transportation systems.Comment: Proceedings of the IEEE 2017 International Conference on High
Performance Computing and Simulation (HPCS 2017
Collaborative virtual gaming worlds in higher education
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multiâuser virtual environments (MUVEs) and massively multiâplayer online roleâplaying games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds have been in use much longer and are much wider in scope; it considers the range of collaborative gaming worlds that exist and discusses their potential for learning, with particular reference to higher education. The paper discusses virtual gaming worlds from a theoretical pedagogic perspective, exploring the educational benefits of gaming environments. Then practical considerations associated with the use of virtual gaming worlds in formal settings in higher education are considered. Finally, the paper considers development options that are open to educators, and discusses the potential of Alternate Reality Games (ARGs) for learning in higher education. In all, this paper hopes to provide a balanced overview of the range of virtual gaming worlds that exist, to examine some of the practical considerations associated with their use, and to consider their benefits and challenges in learning and teaching in the higher education context
A Massive Data Parallel Computational Framework for Petascale/Exascale Hybrid Computer Systems
Heterogeneous systems are becoming more common on High Performance Computing
(HPC) systems. Even using tools like CUDA and OpenCL it is a non-trivial task
to obtain optimal performance on the GPU. Approaches to simplifying this task
include Merge (a library based framework for heterogeneous multi-core systems),
Zippy (a framework for parallel execution of codes on multiple GPUs), BSGP (a
new programming language for general purpose computation on the GPU) and
CUDA-lite (an enhancement to CUDA that transforms code based on annotations).
In addition, efforts are underway to improve compiler tools for automatic
parallelization and optimization of affine loop nests for GPUs and for
automatic translation of OpenMP parallelized codes to CUDA.
In this paper we present an alternative approach: a new computational
framework for the development of massively data parallel scientific codes
applications suitable for use on such petascale/exascale hybrid systems built
upon the highly scalable Cactus framework. As the first non-trivial
demonstration of its usefulness, we successfully developed a new 3D CFD code
that achieves improved performance.Comment: Parallel Computing 2011 (ParCo2011), 30 August -- 2 September 2011,
Ghent, Belgiu
Quantum ESPRESSO: a modular and open-source software project for quantum simulations of materials
Quantum ESPRESSO is an integrated suite of computer codes for
electronic-structure calculations and materials modeling, based on
density-functional theory, plane waves, and pseudopotentials (norm-conserving,
ultrasoft, and projector-augmented wave). Quantum ESPRESSO stands for "opEn
Source Package for Research in Electronic Structure, Simulation, and
Optimization". It is freely available to researchers around the world under the
terms of the GNU General Public License. Quantum ESPRESSO builds upon
newly-restructured electronic-structure codes that have been developed and
tested by some of the original authors of novel electronic-structure algorithms
and applied in the last twenty years by some of the leading materials modeling
groups worldwide. Innovation and efficiency are still its main focus, with
special attention paid to massively-parallel architectures, and a great effort
being devoted to user friendliness. Quantum ESPRESSO is evolving towards a
distribution of independent and inter-operable codes in the spirit of an
open-source project, where researchers active in the field of
electronic-structure calculations are encouraged to participate in the project
by contributing their own codes or by implementing their own ideas into
existing codes.Comment: 36 pages, 5 figures, resubmitted to J.Phys.: Condens. Matte
Enhancing speed and scalability of the ParFlow simulation code
Regional hydrology studies are often supported by high resolution simulations
of subsurface flow that require expensive and extensive computations. Efficient
usage of the latest high performance parallel computing systems becomes a
necessity. The simulation software ParFlow has been demonstrated to meet this
requirement and shown to have excellent solver scalability for up to 16,384
processes. In the present work we show that the code requires further
enhancements in order to fully take advantage of current petascale machines. We
identify ParFlow's way of parallelization of the computational mesh as a
central bottleneck. We propose to reorganize this subsystem using fast mesh
partition algorithms provided by the parallel adaptive mesh refinement library
p4est. We realize this in a minimally invasive manner by modifying selected
parts of the code to reinterpret the existing mesh data structures. We evaluate
the scaling performance of the modified version of ParFlow, demonstrating good
weak and strong scaling up to 458k cores of the Juqueen supercomputer, and test
an example application at large scale.Comment: The final publication is available at link.springer.co
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