4,086 research outputs found

    Information scraps: how and why information eludes our personal information management tools

    No full text
    In this paper we describe information scraps -- a class of personal information whose content is scribbled on Post-it notes, scrawled on corners of random sheets of paper, buried inside the bodies of e-mail messages sent to ourselves, or typed haphazardly into text files. Information scraps hold our great ideas, sketches, notes, reminders, driving directions, and even our poetry. We define information scraps to be the body of personal information that is held outside of its natural or We have much still to learn about these loose forms of information capture. Why are they so often held outside of our traditional PIM locations and instead on Post-its or in text files? Why must we sometimes go around our traditional PIM applications to hold on to our scraps, such as by e-mailing ourselves? What are information scraps' role in the larger space of personal information management, and what do they uniquely offer that we find so appealing? If these unorganized bits truly indicate the failure of our PIM tools, how might we begin to build better tools? We have pursued these questions by undertaking a study of 27 knowledge workers. In our findings we describe information scraps from several angles: their content, their location, and the factors that lead to their use, which we identify as ease of capture, flexibility of content and organization, and avilability at the time of need. We also consider the personal emotive responses around scrap management. We present a set of design considerations that we have derived from the analysis of our study results. We present our work on an application platform, jourknow, to test some of these design and usability findings

    A2W: Context-Aware Recommendation System for Mobile Augmented Reality Web Browser

    Get PDF
    Peer reviewe

    Visualized Architecture Knowledge Management Collaboration Services

    Get PDF
    Software (system) architecture knowledge is a critical element in making effective design/ implementation decisions for Information Technology departments within companies. This knowledge can be codified and/ or personalized so as to harness the advantages and avoid the missed steps of implementers before us. In research of architecture knowledge enablement, there have been a few ventures, including but not limited to, Processcentric Architecture Knowledge Management Environment (PAKME) [3] and Architecture Design Decision Support System (ADDSS) [4]. In study of these ventures, we find modest attempts at focusing on dissecting types of architecture knowledge and enabling access to details through web tools. The purpose of this paper is to document the design and features of a web tool, namely Visualized Architecture Knowledge Management Collaboration Services (VAKMCS) and its approach in providing an innovative way at accessing and interacting with architecture information to make sound investment decision on IT projects

    MACE: Deliverable D7.6 - Report on user interface design and community experiments

    Get PDF
    This deliverable presents the progress of the user interface design and community building experiments within the MACE project. In Chapter 2 we generally present the interface of the MACE portal, which is a platform to discover and enrich architectural resources and, at the same time, to support the community formed around architectural topics. Besides the advanced search, the portal provides various visual tools for metadata based search and browsing, tailored to architectural needs (see Chapter 3). Different metadata widgets are used to visualize and access multiple dimensions of each resource, as presented in Chapter 4. These widgets not only establish meaningful cross–connections between resources, but also invite to add and edit metadata effortlessly. In order to generate a critical mass of metadata and ensure sustainability of projects’ outcomes, supporting community and fostering end user contributions are critical. In Chapter 5, we present the components deploied in this direction as well as an analytical framework for incentive mechanisms. Within the dissemination strategy, the MACE project has got a unique chance to raise its public awareness at La Biennale of architecture in Venice, 2008. In this context we designed an interactive installation, demonstrating, in an exhibition setting, the benefits of resource interconnection via metadata (see Chapter 6). Chapter 7 presents our preliminary conclusions and an overview of planned future activities

    Using Sonic Enhancement to Augment Non-Visual Tabular Navigation

    Get PDF
    More information is now readily available to computer users than at any time in human history; however, much of this information is often inaccessible to people with blindness or low-vision, for whom information must be presented non-visually. Currently, screen readers are able to verbalize on-screen text using text-to-speech (TTS) synthesis; however, much of this vocalization is inadequate for browsing the Internet. An auditory interface that incorporates auditory-spatial orientation was created and tested. For information that can be structured as a two-dimensional table, links can be semantically grouped as cells in a row within an auditory table, which provides a consistent structure for auditory navigation. An auditory display prototype was tested. Sixteen legally blind subjects participated in this research study. Results demonstrated that stereo panning was an effective technique for audio-spatially orienting non-visual navigation in a five-row, six-column HTML table as compared to a centered, stationary synthesized voice. These results were based on measuring the time- to-target (TTT), or the amount of time elapsed from the first prompting to the selection of each tabular link. Preliminary analysis of the TTT values recorded during the experiment showed that the populations did not conform to the ANOVA requirements of normality and equality of variances. Therefore, the data were transformed using the natural logarithm. The repeated-measures two-factor ANOVA results show that the logarithmically-transformed TTTs were significantly affected by the tonal variation method, F(1,15) = 6.194, p= 0.025. Similarly, the results show that the logarithmically transformed TTTs were marginally affected by the stereo spatialization method, F(1,15) = 4.240, p=0.057. The results show that the logarithmically transformed TTTs were not significantly affected by the interaction of both methods, F(1,15) = 1.381, p=0.258. These results suggest that some confusion may be caused in the subject when employing both of these methods simultaneously. The significant effect of tonal variation indicates that the effect is actually increasing the average TTT. In other words, the presence of preceding tones increases task completion time on average. The marginally-significant effect of stereo spatialization decreases the average log(TTT) from 2.405 to 2.264

    Leveraging Program Analysis to Reduce User-Perceived Latency in Mobile Applications

    Full text link
    Reducing network latency in mobile applications is an effective way of improving the mobile user experience and has tangible economic benefits. This paper presents PALOMA, a novel client-centric technique for reducing the network latency by prefetching HTTP requests in Android apps. Our work leverages string analysis and callback control-flow analysis to automatically instrument apps using PALOMA's rigorous formulation of scenarios that address "what" and "when" to prefetch. PALOMA has been shown to incur significant runtime savings (several hundred milliseconds per prefetchable HTTP request), both when applied on a reusable evaluation benchmark we have developed and on real applicationsComment: ICSE 201
    • 

    corecore