1,449 research outputs found

    MOBILE INTERACTIVE FITNESS TECHNOLOGIES AND THE RECREATIONAL EXPERIENCE OF BICYCLING: A PHENOMENOLOGICAL EXPLORATION OF THE STRAVA COMMUNITY

    Get PDF
    Technology is now embedded in many aspects of daily life. Over the past few years, fitness related smartphone applications have steadily grown in popularity. Despite the prevalence of technology in recreation and leisure experiences, the topic remains to be thoroughly examined from a qualitative interpretive viewpoint. The purpose of this phenomenological study was to understand and describe how cyclists use and experience Strava--a GPS enabled smartphone application that tracks bicycle rides and uploads the data to an online community of other users. Particular attention was given to user motivations, affordances of the technology, and notions of community. After participant observation and in-depth qualitative interviews with 11 Strava users, the following five theme clusters emerged: (1) King of the Mountain, (2) Ethical Dilemmas, (3) A Social Technology, (4) An Emotion-Laden Experience, and (5) An Augmented Experience. In summary, this thesis offers an accurate portrayal of the lived experience of bicycling as mediated by the interactive fitness technology of Strava. The project concludes with suggestions for areas of future research, as well as implications for health practitioners and technology manufacturers

    Emotions in context: examining pervasive affective sensing systems, applications, and analyses

    Get PDF
    Pervasive sensing has opened up new opportunities for measuring our feelings and understanding our behavior by monitoring our affective states while mobile. This review paper surveys pervasive affect sensing by examining and considering three major elements of affective pervasive systems, namely; “sensing”, “analysis”, and “application”. Sensing investigates the different sensing modalities that are used in existing real-time affective applications, Analysis explores different approaches to emotion recognition and visualization based on different types of collected data, and Application investigates different leading areas of affective applications. For each of the three aspects, the paper includes an extensive survey of the literature and finally outlines some of challenges and future research opportunities of affective sensing in the context of pervasive computing

    A new track for technology: Can ICT take care for healthier lifestyles?

    Get PDF
    The paper takes a look on potential contribution of Information and Communication Technologies to abate public health challenges caused by demographics and lifestyle. From the current convergence of mhealth, and sport market products emerge targeting normal athletes to control their training in a quantified manner. The resulting feedback and transparency foster a healthier lifestyle. These products and services help overcome limitations to innovation typical to the health care market. The paper is based on research by the European Commission's Institute for Prospective Technological Studies on Integrated Personal Health/Care services. --eHealth,Integrated Personal Health/Care services,sport,training,lifestyle related disease,innovation

    City Tells:

    Get PDF
    City Tells. Guidelines to an Emotional Wayfinding System were developed to provide wayfinding information to visitors walking through historic environments and to ensure that unknown urban places become more welcoming, easier to navigate and more enjoyable for both visitors and tourists

    Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices

    Get PDF
    With the rapid development of human-computer interaction technologies, the new media generation demands novel learning experiences with natural interaction and immersive experience. Considering that digital storytelling is a powerful pedagogical tool for young children, in this paper, we design an immersive storytelling environment that allows multiple players to use naturally interactive hand gestures to manipulate virtual puppetry for assisting narration. A set of multimodal interaction techniques is presented for a hybrid user interface that integrates existing 3D visualization and interaction devices including head-mounted displays and depth motion sensor. In this system, the young players could intuitively use hand gestures to manipulate virtual puppets to perform a story and interact with props in a virtual stereoscopic environment. We have conducted a user experiment with four young children for pedagogical evaluation, as well as system acceptability and interactivity evaluation by postgraduate students. The results show that our framework has great potential to stimulate learning abilities of young children through collaboration tasks. The stereoscopic head-mounted display outperformed the traditional monoscopic display in a comparison between the two

    Advancing the objective measurement of physical activity and sedentary behaviour context

    Get PDF
    Objective data from national surveillance programmes show that, on average, individuals accumulate high amounts of sedentary time per day and only a small minority of adults achieve physical activity guidelines. One potential explanation for the failure of interventions to increase population levels of physical activity or decrease sedentary time is that research to date has been unable to identify the specific behavioural levers in specific contexts needed to change behaviour. Novel technology is emerging with the potential to elucidate these specific behavioural contexts and thus identify these specific behavioural levers. Therefore the aims of this four study thesis were to identify novel technologies capable of measuring the behavioural context, to evaluate and validate the most promising technology and to then pilot this technology to assess the behavioural context of older adults, shown by surveillance programmes to be the least physically active and most sedentary age group. Study one Purpose: To identify, via a systematic review, technologies which have been used or could be used to measure the location of physical activity or sedentary behaviour. Methods: Four electronic databases were searched using key terms built around behaviour, technology and location. To be eligible for inclusion papers were required to be published in English and describe a wearable or portable technology or device capable of measuring location. Searches were performed from the inception of the database up to 04/02/2015. Searches were also performed using three internet search engines. Specialised software was used to download search results and thus mitigate the potential pitfalls of changing search algorithms. Results: 188 research papers met the inclusion criteria. Global positioning systems were the most widely used location technology in the published research, followed by wearable cameras and Radio-frequency identification. Internet search engines identified 81 global positioning systems, 35 real-time locating systems and 21 wearable cameras. Conclusion: The addition of location information to existing measures of physical activity and sedentary behaviour will provide important behavioural information. Study Two Purpose: This study investigated the Actigraph proximity feature across three experiments. The aim of Experiment One was to assess the basic characteristics of the Actigraph RSSI signal across a range of straight line distances. Experiment Two aimed to assess the level of receiver device signal detection in a single room under unobstructed conditions, when various obstructions are introduced and the impacts these obstructions have on the intra and inter unit variability of the RSSI signal. Finally, Experiment Three aimed to assess signal contamination across multiple rooms (i.e. one beacon being detected in multiple rooms). Methods: Across all experiments, the receiver(s) collected data at 10 second epochs, the highest resolution possible. In Experiment One two devices, one receiver and one beacon, were placed opposite each other at 10cm increments for one minute at each distance. The RSSI-distance relationship was then visually assessed for linearity. In Experiment Two, a test room was demarcated into 0.5 x 0.5 m grids with receivers simultaneously placed in each demarcated grid. This process was then repeated under wood, metal and human obstruction conditions. Descriptive tallies were used to assess the signal detection achieved for each receiver from each beacon in each grid. Mean RSSI signal was calculated for each condition alongside intra and inter-unit standard deviation, coefficient of variation and standard error of the measurement. In Experiment Three, a test apartment was used with three beacons placed across two rooms. The researcher then completed simulated conditions for 10 minutes each across the two rooms. The percentage of epochs where a signal was detected from each of the three beacons across each test condition was then calculated. Results: In Experiment One, the relationship between RSSI and distance was found to be non-linear. In Experiment Two, high signal detection was achieved in all conditions; however, there was a large degree of intra and inter-unit variability in RSSI. In Experiment Three, there was a large degree of multi-room signal contamination. Conclusion: The Actigraph proximity feature can provide a binary indicator of room level location. Study Three Purpose: To use novel technology in three small feasibility trials to ascertain where the greatest utility can be demonstrated. Methods: Feasibility Trial One assessed the concurrent validity of electrical energy monitoring and wearable cameras as measures of television viewing. Feasibility Trial Two utilised indoor location monitoring to assess where older adult care home residents accumulate their sedentary time. Lastly, Feasibility Trial Three investigated the use of proximity sensors to quantify exposure to a height adjustable desk Results: Feasibility Trial One found that on average the television is switched on for 202 minutes per day but is visible in just 90 minutes of wearable camera images with a further 52 minutes where the participant is in their living room but the television is not visible in the image. Feasibility Trial Two found that residents were highly sedentary (sitting for an average of 720 minutes per day) and spent the majority of their time in their own rooms with more time spent in communal areas in the morning than in the afternoon. Feasibility Trial Three found a discrepancy between self-reported work hours and objectively measured office dwell time. Conclusion: The feasibility trials outlined in this study show the utility of objectively measuring context to provide more detailed and refined data. Study Four Purpose: To objectively measure the context of sedentary behaviour in the most sedentary age group, older adults. Methods: 26 residents and 13 staff were recruited from two care homes. Each participant wore an Actigraph GT9X on their non-dominant wrist and a LumoBack posture sensor on their lower back for one week. The Actigraph recorded proximity every 10 seconds and acceleration at 100 Hz. LumoBack data were provided as summaries per 5 minutes. Beacon Actigraphs were placed around each care home in the resident s rooms, communal areas and corridors. Proximity and posture data were combined in 5 minute epochs with descriptive analysis of average time spent sitting in each area produced. Acceleration data were summarised into 10 second epochs and combined with proximity data to show the average count per epoch in each area of the care home. Mann-Whitney tests were performed to test for differences between care homes. Results: No significant differences were found between Care Home One and Care Home Two in the amount of time spent sitting in communal areas of the care home (301 minutes per day and 39 minutes per day respectively, U=23, p=0.057) or in the amount of time residents spent sitting in their own room (215 minutes per day and 337 minutes per day in Care Home One and Two respectively, U=32, p=0.238). In both care homes, accelerometer measured average movement increases with the number of residents in the communal area. Conclusion: The Actigraph proximity system was able to quantify the context of sedentary behaviour in older adults. This enabled the identification of levers for behaviour change which can be used to reduce sedentary time in this group. Overall conclusion: There are a large number of technologies available with the potential to measure the context of physical activity or sedentary time. The Actigraph proximity feature is one such technology. This technology is able to provide a binary measure of proximity via the detection or non-detection of Bluetooth signal: however, the variability of the signal prohibits distance estimation. The Actigraph proximity feature, in combination with a posture sensor, is able to elucidate the context of physical activity and sedentary time

    Wearables and Internet of Things (IoT) Technologies for Fitness Assessment: A Systematic Review

    Get PDF
    Wearable and Internet of Things (IoT) technologies in sports open a new era in athlete?s training, not only for performance monitoring and evaluation but also for fitness assessment. These technologies rely on sensor systems that collect, process and transmit relevant data, such as biomark ers and/or other performance indicators that are crucial to evaluate the evolution of the athlete?s condition, and therefore potentiate their performance. This work aims to identify and summarize recent studies that have used wearables and IoT technologies and discuss its applicability for fitness assessment. A systematic review of electronic databases (WOS, CCC, DIIDW, KJD, MEDLINE, RSCI, SCIELO, IEEEXplore, PubMed, SPORTDiscus, Cochrane and Web of Science) was undertaken according to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. From the 280 studies initially identified, 20 were fully examined in terms of hardware and software and their applicability for fitness assessment. Results have shown that wearable and IoT technologies have been used in sports not only for fitness assessment but also for monitoring the athlete?s internal and external workloads, employing physiological status monitoring and activity recognition and tracking techniques. However, the maturity level of such technologies is still low, particularly with the need for the acquisition of more?and more effective?biomarkers regarding the athlete?s internal workload, which limits its wider adoption by the sports community.4811-99FE-2ECD | Luis Paulo RodriguesN/

    Wearable and BAN Sensors for Physical Rehabilitation and eHealth Architectures

    Get PDF
    The demographic shift of the population towards an increase in the number of elderly citizens, together with the sedentary lifestyle we are adopting, is reflected in the increasingly debilitated physical health of the population. The resulting physical impairments require rehabilitation therapies which may be assisted by the use of wearable sensors or body area network sensors (BANs). The use of novel technology for medical therapies can also contribute to reducing the costs in healthcare systems and decrease patient overflow in medical centers. Sensors are the primary enablers of any wearable medical device, with a central role in eHealth architectures. The accuracy of the acquired data depends on the sensors; hence, when considering wearable and BAN sensing integration, they must be proven to be accurate and reliable solutions. This book is a collection of works focusing on the current state-of-the-art of BANs and wearable sensing devices for physical rehabilitation of impaired or debilitated citizens. The manuscripts that compose this book report on the advances in the research related to different sensing technologies (optical or electronic) and body area network sensors (BANs), their design and implementation, advanced signal processing techniques, and the application of these technologies in areas such as physical rehabilitation, robotics, medical diagnostics, and therapy

    Cyclist performance assessment based on WSN and cloud technologies

    Get PDF
    Mobility in big cities is a growing problem and the use of bicycles has been a solution which, together with new sharing services, helps to motivate users. There are also more and more users practicing sports involving the use of bicycles. It was in this context that the present dissertation was developed, a distributed sensor system for monitoring cyclists. With the support of a wireless sensor network connected to the internet and, using a set of smart sensors as end-nodes, it is possible to obtain data that will help the cyclist to improve his performance. The coach can monitor and evaluate the performance to improve their training sessions. The health status condition during training it is also monitored using cardiac and respiratory assessment sensors. The information from the nodes of the wireless sensor network is uploaded, via the internet connection, to the Firebase platform. An Android mobile application has been developed, this allows trainers to register cyclists, plan routes and observe the results collected by the network. With the inclusion of these technologies, the coach and the athlete may analyze the performance of a session and compare it with the previous training results. New training sessions may be established according to the athlete's needs. The effectiveness of the proposed system was experimentally tested and several results are included in this dissertation.A mobilidade nas grandes cidades Ă© um problema crescente e a utilização das bicicletas tem vindo a ser uma solução que, em conjunto com novos serviços de partilha, ajudam a motivar os utilizadores. HĂĄ tambĂ©m cada vez mais utilizadores a praticar desportos que envolvem a utilização da bicicleta. Foi neste contexto que a presente dissertação foi desenvolvida, um sistema de sensores distribuĂ­dos para monitorização de ciclistas. Com o suporte de uma rede de sensores sem fios ligada ĂĄ internet e, utilizando um conjunto de sensores inteligentes como nĂłs, Ă© possĂ­vel obter dados que vĂŁo ajudar o ciclista a melhorar o seu desempenho. O treinador consegue monitorizar e avaliar o desempenho para aperfeiçoar as sessĂ”es de treino. A condição do estado de saĂșde Ă© tambĂ©m monitorizada utilizando sensores de avaliação cardĂ­aca e de respiratĂłria. A informação proveniente dos nĂłs da rede de sensores sem fios Ă© carregada, atravĂ©s da ligação ĂĄ internet, para a plataforma Firebase. Foi desenvolvida uma aplicação mĂłvel Android, que permite que os treinadores registem ciclistas, planeiem rotas e observem os resultados recolhidos pela rede. Com a inclusĂŁo destas tecnologias, o treinador e o ciclista podem analisar o desempenho de uma sessĂŁo e compara-lo com os resultados do treino anterior. Podem ser estabelecidas novas sessĂ”es de treino de acordo com as necessidades do atleta. A eficĂĄcia do sistema proposto foi testada experimentalmente e os vĂĄrios resultados foram incluĂ­dos nesta dissertação
    • 

    corecore