1,859 research outputs found

    Formal Modeling of Connectionism using Concurrency Theory, an Approach Based on Automata and Model Checking

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    This paper illustrates a framework for applying formal methods techniques, which are symbolic in nature, to specifying and verifying neural networks, which are sub-symbolic in nature. The paper describes a communicating automata [Bowman & Gomez, 2006] model of neural networks. We also implement the model using timed automata [Alur & Dill, 1994] and then undertake a verification of these models using the model checker Uppaal [Pettersson, 2000] in order to evaluate the performance of learning algorithms. This paper also presents discussion of a number of broad issues concerning cognitive neuroscience and the debate as to whether symbolic processing or connectionism is a suitable representation of cognitive systems. Additionally, the issue of integrating symbolic techniques, such as formal methods, with complex neural networks is discussed. We then argue that symbolic verifications may give theoretically well-founded ways to evaluate and justify neural learning systems in the field of both theoretical research and real world applications

    Self-organizing Brain Emotional Learning Controller Network for Intelligent Control System of Mobile Robots

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    The trajectory tracking ability of mobile robots suffers from uncertain disturbances. This paper proposes an adaptive control system consisting of a new type of self-organizing neural network controller for mobile robot control. The newly designed neural network contains the key mechanisms of a typical brain emotional learning controller network and a self-organizing radial basis function network. In this system, the input values are delivered to a sensory channel and an emotional channel; and the two channels interact with each other to generate the final outputs of the proposed network. The proposed network possesses the ability of online generation and elimination of fuzzy rules to achieve an optimal neural structure. The parameters of the proposed network are on-line tunable by the brain emotional learning rules and gradient descent method; in addition, the stability analysis theory is used to guarantee the convergence of the proposed controller. In the experimentation, a simulated mobile robot was applied to verify the feasibility and effectiveness of the proposed control system. The comparative study using the cutting-edge neural network-based control systems confirms the proposed network is capable of producing better control performances with high computational efficiency

    Cortical Dynamics of Contextually-Cued Attentive Visual Learning and Search: Spatial and Object Evidence Accumulation

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    How do humans use predictive contextual information to facilitate visual search? How are consistently paired scenic objects and positions learned and used to more efficiently guide search in familiar scenes? For example, a certain combination of objects can define a context for a kitchen and trigger a more efficient search for a typical object, such as a sink, in that context. A neural model, ARTSCENE Search, is developed to illustrate the neural mechanisms of such memory-based contextual learning and guidance, and to explain challenging behavioral data on positive/negative, spatial/object, and local/distant global cueing effects during visual search. The model proposes how global scene layout at a first glance rapidly forms a hypothesis about the target location. This hypothesis is then incrementally refined by enhancing target-like objects in space as a scene is scanned with saccadic eye movements. The model clarifies the functional roles of neuroanatomical, neurophysiological, and neuroimaging data in visual search for a desired goal object. In particular, the model simulates the interactive dynamics of spatial and object contextual cueing in the cortical What and Where streams starting from early visual areas through medial temporal lobe to prefrontal cortex. After learning, model dorsolateral prefrontal cortical cells (area 46) prime possible target locations in posterior parietal cortex based on goalmodulated percepts of spatial scene gist represented in parahippocampal cortex, whereas model ventral prefrontal cortical cells (area 47/12) prime possible target object representations in inferior temporal cortex based on the history of viewed objects represented in perirhinal cortex. The model hereby predicts how the cortical What and Where streams cooperate during scene perception, learning, and memory to accumulate evidence over time to drive efficient visual search of familiar scenes.CELEST, an NSF Science of Learning Center (SBE-0354378); SyNAPSE program of Defense Advanced Research Projects Agency (HR0011-09-3-0001, HR0011-09-C-0011

    Winner-take-all in a phase oscillator system with adaptation.

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    We consider a system of generalized phase oscillators with a central element and radial connections. In contrast to conventional phase oscillators of the Kuramoto type, the dynamic variables in our system include not only the phase of each oscillator but also the natural frequency of the central oscillator, and the connection strengths from the peripheral oscillators to the central oscillator. With appropriate parameter values the system demonstrates winner-take-all behavior in terms of the competition between peripheral oscillators for the synchronization with the central oscillator. Conditions for the winner-take-all regime are derived for stationary and non-stationary types of system dynamics. Bifurcation analysis of the transition from stationary to non-stationary winner-take-all dynamics is presented. A new bifurcation type called a Saddle Node on Invariant Torus (SNIT) bifurcation was observed and is described in detail. Computer simulations of the system allow an optimal choice of parameters for winner-take-all implementation

    Vector Associative Maps: Unsupervised Real-time Error-based Learning and Control of Movement Trajectories

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    This article describes neural network models for adaptive control of arm movement trajectories during visually guided reaching and, more generally, a framework for unsupervised real-time error-based learning. The models clarify how a child, or untrained robot, can learn to reach for objects that it sees. Piaget has provided basic insights with his concept of a circular reaction: As an infant makes internally generated movements of its hand, the eyes automatically follow this motion. A transformation is learned between the visual representation of hand position and the motor representation of hand position. Learning of this transformation eventually enables the child to accurately reach for visually detected targets. Grossberg and Kuperstein have shown how the eye movement system can use visual error signals to correct movement parameters via cerebellar learning. Here it is shown how endogenously generated arm movements lead to adaptive tuning of arm control parameters. These movements also activate the target position representations that are used to learn the visuo-motor transformation that controls visually guided reaching. The AVITE model presented here is an adaptive neural circuit based on the Vector Integration to Endpoint (VITE) model for arm and speech trajectory generation of Bullock and Grossberg. In the VITE model, a Target Position Command (TPC) represents the location of the desired target. The Present Position Command (PPC) encodes the present hand-arm configuration. The Difference Vector (DV) population continuously.computes the difference between the PPC and the TPC. A speed-controlling GO signal multiplies DV output. The PPC integrates the (DV)·(GO) product and generates an outflow command to the arm. Integration at the PPC continues at a rate dependent on GO signal size until the DV reaches zero, at which time the PPC equals the TPC. The AVITE model explains how self-consistent TPC and PPC coordinates are autonomously generated and learned. Learning of AVITE parameters is regulated by activation of a self-regulating Endogenous Random Generator (ERG) of training vectors. Each vector is integrated at the PPC, giving rise to a movement command. The generation of each vector induces a complementary postural phase during which ERG output stops and learning occurs. Then a new vector is generated and the cycle is repeated. This cyclic, biphasic behavior is controlled by a specialized gated dipole circuit. ERG output autonomously stops in such a way that, across trials, a broad sample of workspace target positions is generated. When the ERG shuts off, a modulator gate opens, copying the PPC into the TPC. Learning of a transformation from TPC to PPC occurs using the DV as an error signal that is zeroed due to learning. This learning scheme is called a Vector Associative Map, or VAM. The VAM model is a general-purpose device for autonomous real-time error-based learning and performance of associative maps. The DV stage serves the dual function of reading out new TPCs during performance and reading in new adaptive weights during learning, without a disruption of real-time operation. YAMs thus provide an on-line unsupervised alternative to the off-line properties of supervised error-correction learning algorithms. YAMs and VAM cascades for learning motor-to-motor and spatial-to-motor maps are described. YAM models and Adaptive Resonance Theory (ART) models exhibit complementary matching, learning, and performance properties that together provide a foundation for designing a total sensory-cognitive and cognitive-motor autonomous system.National Science Foundation (IRI-87-16960, IRI-87-6960); Air Force Office of Scientific Research (90-0175); Defense Advanced Research Projects Agency (90-0083

    Machine Learning

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    Machine Learning can be defined in various ways related to a scientific domain concerned with the design and development of theoretical and implementation tools that allow building systems with some Human Like intelligent behavior. Machine learning addresses more specifically the ability to improve automatically through experience

    Über die Selbstorganisation einer hierarchischen Gedächtnisstruktur für kompositionelle Objektrepräsentation im visuellen Kortex

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    At present, there is a huge lag between the artificial and the biological information processing systems in terms of their capability to learn. This lag could be certainly reduced by gaining more insight into the higher functions of the brain like learning and memory. For instance, primate visual cortex is thought to provide the long-term memory for the visual objects acquired by experience. The visual cortex handles effortlessly arbitrary complex objects by decomposing them rapidly into constituent components of much lower complexity along hierarchically organized visual pathways. How this processing architecture self-organizes into a memory domain that employs such compositional object representation by learning from experience remains to a large extent a riddle. The study presented here approaches this question by proposing a functional model of a self-organizing hierarchical memory network. The model is based on hypothetical neuronal mechanisms involved in cortical processing and adaptation. The network architecture comprises two consecutive layers of distributed, recurrently interconnected modules. Each module is identified with a localized cortical cluster of fine-scale excitatory subnetworks. A single module performs competitive unsupervised learning on the incoming afferent signals to form a suitable representation of the locally accessible input space. The network employs an operating scheme where ongoing processing is made of discrete successive fragments termed decision cycles, presumably identifiable with the fast gamma rhythms observed in the cortex. The cycles are synchronized across the distributed modules that produce highly sparse activity within each cycle by instantiating a local winner-take-all-like operation. Equipped with adaptive mechanisms of bidirectional synaptic plasticity and homeostatic activity regulation, the network is exposed to natural face images of different persons. The images are presented incrementally one per cycle to the lower network layer as a set of Gabor filter responses extracted from local facial landmarks. The images are presented without any person identity labels. In the course of unsupervised learning, the network creates simultaneously vocabularies of reusable local face appearance elements, captures relations between the elements by linking associatively those parts that encode the same face identity, develops the higher-order identity symbols for the memorized compositions and projects this information back onto the vocabularies in generative manner. This learning corresponds to the simultaneous formation of bottom-up, lateral and top-down synaptic connectivity within and between the network layers. In the mature connectivity state, the network holds thus full compositional description of the experienced faces in form of sparse memory traces that reside in the feed-forward and recurrent connectivity. Due to the generative nature of the established representation, the network is able to recreate the full compositional description of a memorized face in terms of all its constituent parts given only its higher-order identity symbol or a subset of its parts. In the test phase, the network successfully proves its ability to recognize identity and gender of the persons from alternative face views not shown before. An intriguing feature of the emerging memory network is its ability to self-generate activity spontaneously in absence of the external stimuli. In this sleep-like off-line mode, the network shows a self-sustaining replay of the memory content formed during the previous learning. Remarkably, the recognition performance is tremendously boosted after this off-line memory reprocessing. The performance boost is articulated stronger on those face views that deviate more from the original view shown during the learning. This indicates that the off-line memory reprocessing during the sleep-like state specifically improves the generalization capability of the memory network. The positive effect turns out to be surprisingly independent of synapse-specific plasticity, relying completely on the synapse-unspecific, homeostatic activity regulation across the memory network. The developed network demonstrates thus functionality not shown by any previous neuronal modeling approach. It forms and maintains a memory domain for compositional, generative object representation in unsupervised manner through experience with natural visual images, using both on- ("wake") and off-line ("sleep") learning regimes. This functionality offers a promising departure point for further studies, aiming for deeper insight into the learning mechanisms employed by the brain and their consequent implementation in the artificial adaptive systems for solving complex tasks not tractable so far.Gegenwärtig besteht immer noch ein enormer Abstand zwischen der Lernfähigkeit von künstlichen und biologischen Informationsverarbeitungssystemen. Dieser Abstand ließe sich durch eine bessere Einsicht in die höheren Funktionen des Gehirns wie Lernen und Gedächtnis verringern. Im visuellen Kortex etwa werden die Objekte innerhalb kürzester Zeit entlang der hierarchischen Verarbeitungspfade in ihre Bestandteile zerlegt und so durch eine Komposition von Elementen niedrigerer Komplexität dargestellt. Bereits bekannte Objekte werden so aus dem Langzeitgedächtnis abgerufen und wiedererkannt. Wie eine derartige kompositionell-hierarchische Gedächtnisstruktur durch die visuelle Erfahrung zustande kommen kann, ist noch weitgehend ungeklärt. Um dieser Frage nachzugehen, wird hier ein funktionelles Modell eines lernfähigen rekurrenten neuronalen Netzwerkes vorgestellt. Im Netzwerk werden neuronale Mechanismen implementiert, die der kortikalen Verarbeitung und Plastizität zugrunde liegen. Die hierarchische Architektur des Netzwerkes besteht aus zwei nacheinander geschalteten Schichten, die jede eine Anzahl von verteilten, rekurrent vernetzten Modulen beherbergen. Ein Modul umfasst dabei mehrere funktionell separate Subnetzwerke. Jedes solches Modul ist imstande, aus den eintreffenden Signalen eine geeignete Repräsentation für den lokalen Eingaberaum unüberwacht zu lernen. Die fortlaufende Verarbeitung im Netzwerk setzt sich zusammen aus diskreten Fragmenten, genannt Entscheidungszyklen, die man mit den schnellen kortikalen Rhythmen im gamma-Frequenzbereich in Verbindung setzen kann. Die Zyklen sind synchronisiert zwischen den verteilten Modulen. Innerhalb eines Zyklus wird eine lokal umgrenzte winner-take-all-ähnliche Operation in Modulen durchgeführt. Die Kompetitionsstärke wächst im Laufe des Zyklus an. Diese Operation aktiviert in Abhängigkeit von den Eingabesignalen eine sehr kleine Anzahl von Einheiten und verstärkt sie auf Kosten der anderen, um den dargebotenen Reiz in der Netzwerkaktivität abzubilden. Ausgestattet mit adaptiven Mechanismen der bidirektionalen synaptischen Plastizität und der homöostatischen Aktivitätsregulierung, erhält das Netzwerk natürliche Gesichtsbilder von verschiedenen Personen dargeboten. Die Bilder werden der unteren Netzwerkschicht, je ein Bild pro Zyklus, als Ansammlung von Gaborfilterantworten aus lokalen Gesichtslandmarken zugeführt, ohne Information über die Personenidentität zur Verfügung zu stellen. Im Laufe der unüberwachten Lernprozedur formt das Netzwerk die Verbindungsstruktur derart, dass die Gesichter aller dargebotenen Personen im Netzwerk in Form von dünn besiedelten Gedächtnisspuren abgelegt werden. Hierzu werden gleichzeitig vorwärtsgerichtete (bottom-up) und rekurrente (lateral, top-down) synaptische Verbindungen innerhalb und zwischen den Schichten gelernt. Im reifen Verbindungszustand werden infolge dieses Lernens die einzelnen Gesichter als Komposition ihrer Bestandteile auf generative Art gespeichert. Dank der generativen Art der gelernten Struktur reichen schon allein das höhere Identitätssymbol oder eine kleine Teilmenge von zugehörigen Gesichtselementen, um alle Bestandteile der gespeicherten Gesichter aus dem Gedächtnis abzurufen. In der Testphase kann das Netzwerk erfolgreich sowohl die Identität als auch das Geschlecht von Personen aus vorher nicht gezeigten Gesichtsansichten erkennen. Eine bemerkenswerte Eigenschaft der entstandenen Gedächtnisarchitektur ist ihre Fähigkeit, ohne Darbietung von externen Stimuli spontan Aktivitätsmuster zu generieren und die im Gedächtnis abgelegten Inhalte in diesem schlafähnlichen "off-line" Regime wiederzugeben. Interessanterweise ergibt sich aus der Schlafphase ein direkter Vorteil für die Gedächtnisfunktion. Dieser Vorteil macht sich durch eine drastisch verbesserte Erkennungsrate nach der Schlafphase bemerkbar, wenn das Netwerk mit den zuvor nicht dargebotenen Ansichten von den bereits bekannten Personen konfrontiert wird. Die Leistungsverbesserung nach der Schlafphase ist umso deutlicher, je stärker die Alternativansichten vom Original abweichen. Dieser positive Effekt ist zudem komplett unabhängig von der synapsenspezifischen Plastizität und kann allein durch die synapsenunspezifische, homöostatische Regulation der Aktivität im Netzwerk erklärt werden. Das entwickelte Netzwerk demonstriert so eine im Bereich der neuronalen Modellierung bisher nicht gezeigte Funktionalität. Es kann unüberwacht eine Gedächtnisdomäne für kompositionelle, generative Objektrepräsentation durch die Erfahrung mit natürlichen Bildern sowohl im reizgetriebenen, wachähnlichen Zustand als auch im reizabgekoppelten, schlafähnlichen Zustand formen und verwalten. Diese Funktionalität bietet einen vielversprechenden Ausgangspunkt für weitere Studien, die die neuronalen Lernmechanismen des Gehirns ins Visier nehmen und letztendlich deren konsequente Umsetzung in technischen, adaptiven Systemen anstreben
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