18,465 research outputs found

    A Success Story in Teaching Real World ICT to IS Students: A Case Study in using Portable Storage Devices

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    Teaching Information and Communications Technology (ICT) to Information Systems (IS) students has too often drawn its pedagogy from Computer Science Education. This paper illustrates by way of a case study a set of very successful techniques and a philosophy of, perhaps, an IS pedagogy. We show that it is possible to expose IS students to some quite rigorous educational experiences that are particularly well suited in preparing them for their future employment and their careers as IS professionals. This paper discusses the use of portable and removable hard disks as ā€œvirtual computersā€ and ā€œvirtual serversā€, as an aide in the pursuit of providing practice of the ICT theory

    Energy-Efficient Streaming Using Non-volatile Memory

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    The disk and the DRAM in a typical mobile system consume a significant fraction (up to 30%) of the total system energy. To save on storage energy, the DRAM should be small and the disk should be spun down for long periods of time. We show that this can be achieved for predominantly streaming workloads by connecting the disk to the DRAM via a large non-volatile memory (NVM). We refer to this as the NVM-based architecture (NVMBA); the conventional architecture with only a DRAM and a disk is referred to as DRAMBA. The NVM in the NVMBA acts as a traffic reshaper from the disk to the DRAM. The total system costs are balanced, since the cost increase due to adding the NVM is compensated by the decrease in DRAM cost. We analyze the energy saving of NVMBA, with NAND flash memory serving as NVM, relative to DRAMBA with respect to (1) the streaming demand, (2) the disk form factor, (3) the best-effort provision, and (4) the stream location on the disk. We present a worst-case analysis of the reliability of the disk drive and the flash memory, and show that a small flash capacity is sufficient to operate the system over a year at negligible cost. Disk lifetime is superior to flash, so that is of no concern

    Exploring social music behaviour: An investigation of music selection at parties

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    This paper builds an understanding how music is currently listened to by small (fewer than 10 individuals) to medium-sized (10 to 40 individuals) gatherings of peopleā€” how songs are chosen for playing, how the music fits in with other activities of group members, who supplies the music, the hardware/software that supports song selection and presentation. This fine-grained context emerges from a qualitative analysis of a rich set of participant observations and interviews focusing on the selection of songs to play at social gatherings. We suggest features for software to support music playing at parties

    Interposing Flash between Disk and DRAM to Save Energy for Streaming Workloads

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    In computer systems, the storage hierarchy, composed of a disk drive and a DRAM, is responsible for a large portion of the total energy consumed. This work studies the energy merit of interposing flash memory as a streaming buffer between the disk drive and the DRAM. Doing so, we extend the spin-off period of the disk drive and cut down on the DRAM capacity at the cost of (extra) flash.\ud \ud We study two different streaming applications: mobile multimedia players and media servers. Our simulated results show that for light workloads, a system with a flash as a buffer between the disk and the DRAM consumes up to 40% less energy than the same system without a flash buffer. For heavy workloads savings of at least 30% are possible. We also address the wear-out of flash and present a simple solution to extend its lifetime

    Data production models for the CDF experiment

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    The data production for the CDF experiment is conducted on a large Linux PC farm designed to meet the needs of data collection at a maximum rate of 40 MByte/sec. We present two data production models that exploits advances in computing and communication technology. The first production farm is a centralized system that has achieved a stable data processing rate of approximately 2 TByte per day. The recently upgraded farm is migrated to the SAM (Sequential Access to data via Metadata) data handling system. The software and hardware of the CDF production farms has been successful in providing large computing and data throughput capacity to the experiment.Comment: 8 pages, 9 figures; presented at HPC Asia2005, Beijing, China, Nov 30 - Dec 3, 200

    History of malware

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    In past three decades almost everything has changed in the field of malware and malware analysis. From malware created as proof of some security concept and malware created for financial gain to malware created to sabotage infrastructure. In this work we will focus on history and evolution of malware and describe most important malwares.Comment: 11 pages, 8 figures describing history and evolution of PC malware from first PC malware to Stuxnet, DoQu and Flame. This article has been withdrawed due some errors in text and publication in the jurnal that asked to withdraw article from other source
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