8,036 research outputs found
The Octopus switch
This chapter1 discusses the interconnection architecture of the Mobile Digital Companion. The approach to build a low-power handheld multimedia computer presented here is to have autonomous, reconfigurable modules such as network, video and audio devices, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules placed in the data streams. Thus, communication between components is not broadcast over a bus but delivered exactly where it is needed, work is carried out where the data passes through, bypassing the memory. The amount of buffering is minimised, and if it is required at all, it is placed right on the data path, where it is needed. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies. The switch is implemented as a simplified ATM switch and provides Quality of Service guarantees and enough bandwidth for multimedia applications. We have built a testbed of the architecture, of which we will present performance and energy consumption characteristics
When should I use network emulation ?
The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed
When Should I Use Network Emulation?
The design and development of a complex system requires an adequate
methodology and efficient instrumental support in order to early detect and
correct anomalies in the functional and non-functional properties of the tested
protocols. Among the various tools used to provide experimental support for
such developments, network emulation relies on real-time production of
impairments on real traffic according to a communication model, either
realistically or not.
This paper aims at simply presenting to newcomers in network emulation
(students, engineers, ...) basic principles and practices illustrated with a
few commonly used tools. The motivation behind is to fill a gap in terms of
introductory and pragmatic papers in this domain.
The study particularly considers centralized approaches, allowing cheap and
easy implementation in the context of research labs or industrial developments.
In addition, an architectural model for emulation systems is proposed, defining
three complementary levels, namely hardware, impairment and model levels. With
the help of this architectural framework, various existing tools are situated
and described. Various approaches for modeling the emulation actions are
studied, such as impairment-based scenarios and virtual architectures,
real-time discrete simulation and trace-based systems. Those modeling
approaches are described and compared in terms of services and we study their
ability to respond to various designer needs to assess when emulation is
needed
Understanding the Computational Requirements of Virtualized Baseband Units using a Programmable Cloud Radio Access Network Testbed
Cloud Radio Access Network (C-RAN) is emerging as a transformative
architecture for the next generation of mobile cellular networks. In C-RAN, the
Baseband Unit (BBU) is decoupled from the Base Station (BS) and consolidated in
a centralized processing center. While the potential benefits of C-RAN have
been studied extensively from the theoretical perspective, there are only a few
works that address the system implementation issues and characterize the
computational requirements of the virtualized BBU. In this paper, a
programmable C-RAN testbed is presented where the BBU is virtualized using the
OpenAirInterface (OAI) software platform, and the eNodeB and User Equipment
(UEs) are implemented using USRP boards. Extensive experiments have been
performed in a FDD downlink LTE emulation system to characterize the
performance and computing resource consumption of the BBU under various
conditions. It is shown that the processing time and CPU utilization of the BBU
increase with the channel resources and with the Modulation and Coding Scheme
(MCS) index, and that the CPU utilization percentage can be well approximated
as a linear increasing function of the maximum downlink data rate. These
results provide real-world insights into the characteristics of the BBU in
terms of computing resource and power consumption, which may serve as inputs
for the design of efficient resource-provisioning and allocation strategies in
C-RAN systems.Comment: In Proceedings of the IEEE International Conference on Autonomic
Computing (ICAC), July 201
To mesh or not to mesh: flexible wireless indoor communication among mobile robots in industrial environments
Mobile robots such as automated guided vehicles become increasingly important in industry as they can greatly increase efficiency. For their operation such robots must rely on wireless communication, typically realized by connecting them to an existing enterprise network. In this paper we motivate that such an approach is not always economically viable or might result in performance issues. Therefore we propose a flexible and configurable mixed architecture that leverages on mesh capabilities whenever appropriate. Through experiments on a wireless testbed for a variety of scenarios, we analyse the impact of roaming, mobility and traffic separation and demonstrate the potential of our approach
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