6,680 research outputs found
Rate Aware Instantly Decodable Network Codes
This paper addresses the problem of reducing the delivery time of data
messages to cellular users using instantly decodable network coding (IDNC) with
physical-layer rate awareness. While most of the existing literature on IDNC
does not consider any physical layer complications and abstract the model as
equally slotted time for all users, this paper proposes a cross-layer scheme
that incorporates the different channel rates of the various users in the
decision process of both the transmitted message combinations and the rates
with which they are transmitted. The consideration of asymmetric rates for
receivers reflects more practical application scenarios and introduces a new
trade-off between the choice of coding combinations for various receivers and
the broadcasting rate for achieving shorter completion time. The completion
time minimization problem in such scenario is first shown to be intractable.
The problem is, thus, approximated by reducing, at each transmission, the
increase of an anticipated version of the completion time. The paper solves the
problem by formulating it as a maximum weight clique problem over a newly
designed rate aware IDNC (RA-IDNC) graph. The highest weight clique in the
created graph being potentially not unique, the paper further suggests a
multi-layer version of the proposed solution to improve the obtained results
from the employed completion time approximation. Simulation results indicate
that the cross-layer design largely outperforms the uncoded transmissions
strategies and the classical IDNC scheme
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Random Linear Network Coding for Wireless Layered Video Broadcast: General Design Methods for Adaptive Feedback-free Transmission
This paper studies the problem of broadcasting layered video streams over
heterogeneous single-hop wireless networks using feedback-free random linear
network coding (RLNC). We combine RLNC with unequal error protection (UEP) and
our main purpose is twofold. First, to systematically investigate the benefits
of UEP+RLNC layered approach in servicing users with different reception
capabilities. Second, to study the effect of not using feedback, by comparing
feedback-free schemes with idealistic full-feedback schemes. To these ends, we
study `expected percentage of decoded frames' as a key content-independent
performance metric and propose a general framework for calculation of this
metric, which can highlight the effect of key system, video and channel
parameters. We study the effect of number of layers and propose a scheme that
selects the optimum number of layers adaptively to achieve the highest
performance. Assessing the proposed schemes with real H.264 test streams, the
trade-offs among the users' performances are discussed and the gain of adaptive
selection of number of layers to improve the trade-offs is shown. Furthermore,
it is observed that the performance gap between the proposed feedback-free
scheme and the idealistic scheme is very small and the adaptive selection of
number of video layers further closes the gap.Comment: 15 pages, 12 figures, 3 tables, Under 2nd round of review, IEEE
Transactions on Communication
Centralized and Cooperative Transmission of Secure Multiple Unicasts using Network Coding
We introduce a method for securely delivering a set of messages to a group of
clients over a broadcast erasure channel where each client is interested in a
distinct message. Each client is able to obtain its own message but not the
others'. In the proposed method the messages are combined together using a
special variant of random linear network coding. Each client is provided with a
private set of decoding coefficients to decode its own message. Our method
provides security for the transmission sessions against computational
brute-force attacks and also weakly security in information theoretic sense. As
the broadcast channel is assumed to be erroneous, the missing coded packets
should be recovered in some way. We consider two different scenarios. In the
first scenario the missing packets are retransmitted by the base station
(centralized). In the second scenario the clients cooperate with each other by
exchanging packets (decentralized). In both scenarios, network coding
techniques are exploited to increase the total throughput. For the case of
centralized retransmissions we provide an analytical approximation for the
throughput performance of instantly decodable network coded (IDNC)
retransmissions as well as numerical experiments. For the decentralized
scenario, we propose a new IDNC based retransmission method where its
performance is evaluated via simulations and analytical approximation.
Application of this method is not limited to our special problem and can be
generalized to a new class of problems introduced in this paper as the
cooperative index coding problem
Multi-user video streaming using unequal error protection network coding in wireless networks
In this paper, we investigate a multi-user video streaming system applying unequal error protection (UEP) network coding (NC) for simultaneous real-time exchange of scalable video streams among multiple users. We focus on a simple wireless scenario where users exchange encoded data packets over a common central network node (e.g., a base station or an access point) that aims to capture the fundamental system behaviour. Our goal is to present analytical tools that provide both the decoding probability analysis and the expected delay guarantees for different importance layers of scalable video streams. Using the proposed tools, we offer a simple framework for design and analysis of UEP NC based multi-user video streaming systems and provide examples of system design for video conferencing scenario in broadband wireless cellular networks
Content Caching and Delivery over Heterogeneous Wireless Networks
Emerging heterogeneous wireless architectures consist of a dense deployment
of local-coverage wireless access points (APs) with high data rates, along with
sparsely-distributed, large-coverage macro-cell base stations (BS). We design a
coded caching-and-delivery scheme for such architectures that equips APs with
storage, enabling content pre-fetching prior to knowing user demands. Users
requesting content are served by connecting to local APs with cached content,
as well as by listening to a BS broadcast transmission. For any given content
popularity profile, the goal is to design the caching-and-delivery scheme so as
to optimally trade off the transmission cost at the BS against the storage cost
at the APs and the user cost of connecting to multiple APs. We design a coded
caching scheme for non-uniform content popularity that dynamically allocates
user access to APs based on requested content. We demonstrate the approximate
optimality of our scheme with respect to information-theoretic bounds. We
numerically evaluate it on a YouTube dataset and quantify the trade-off between
transmission rate, storage, and access cost. Our numerical results also suggest
the intriguing possibility that, to gain most of the benefits of coded caching,
it suffices to divide the content into a small number of popularity classes.Comment: A shorter version is to appear in IEEE INFOCOM 201
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