39,806 research outputs found
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Issues in multi-media information networks
In an integrated service environment, where users exchange various types of aural and visual information, networks should appear friendly to its users providing tools for management of multi-media information. Networks should also efficiently satisfy diverse performance requirements of different information being exchanged.In this paper we present new architecture for integrated service networks being investigated and developed by the Distributed Computation and Communication Group at the Department of Computer Science in the Columbia University. Research efforts are devoted to developing both (1) document management software to allow users to manipulate and relate text/graphics/voice information in a dynamic way, and (2) a tree network architecture for reliable and efficient exchange of multi-media information
Semi-automated creation of converged iTV services: From macromedia director simulations to services ready for broadcast
While sound and video may capture viewersā attention, interaction can captivate them. This has not been available prior to the advent of Digital Television. In fact, what lies at the heart of the Digital Television revolution
is this new type of interactive content, offered
in the form of interactive Television (iTV) services. On top of that, the new world of converged networks has created a demand for a new type of converged services on a range of mobile terminals (Tablet PCs, PDAs and mobile phones). This paper aims at presenting a new approach to service creation that allows for the semi-automatic translation of simulations and rapid prototypes created in the accessible desktop
multimedia authoring package Macromedia Director
into services ready for broadcast. This is achieved by a series of tools that de-skill and speed-up the process of creating digital TV user interfaces (UI) and applications for mobile terminals.
The benefits of rapid prototyping are essential for the production of these new types of services, and are therefore discussed in the first section of this paper.
In the following sections, an overview of the
operation of content, service, creation and management sub-systems is presented, which illustrates why these tools compose an important and integral part of a system responsible of creating, delivering and managing converged broadcast and telecommunications services.
The next section examines a number of metadata
languages candidates for describing the iTV services user interface and the schema language adopted in this project. A detailed description of the operation of the two tools is provided to offer an insight of how they can be used to de-skill and speed-up the process of creating digital TV user interfaces and applications for mobile terminals. Finally, representative broadcast oriented and telecommunication oriented converged service components are also introduced, demonstrating how these tools have been used to generate different types of services
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Towards Rapid Generation and Visualisation of Large 3D Urban Landscapes for Mobile Device Navigation
In this paper a procedural 3D modelling solution for mobile devices is presented based on scripting algorithms allowing for both the automatic and also semi-automatic creation of photorealistic quality virtual urban content. The combination of aerial images, GIS data, 2D ground maps and terrestrial photographs as input data coupled with a user-friendly customized interface permits the automatic and interactive generation of large-scale, accurate, georeferenced and fully-textured 3D virtual city content, content that can be specially optimized for use with mobile devices but also with navigational tasks in mind. Furthermore, a user-centred mobile virtual reality (VR) visualisation and interaction tool operating on PDAs (Personal Digital Assistants) for pedestrian navigation is also discussed. Via this engine, the import and display of various navigational file formats (2D and 3D) is supported, including a comprehensive front-end user-friendly graphical user interface providing immersive virtual 3D navigation
SVGOpen Conference Guide: An overview
Context-aware applications are emerging on a daily basis and location information proves to be one of the key components in this domain. This stems from the fact that location information enables and facilitates reasoning about what users are doing (user's behavioural patterns) and what users are interested in. Availability of campus-wide WLAN infrastructure at University of Twente (UT) and the fact that SVGOpen 2005 was scheduled to be held at UT, were two strong driving forces towards building a location-aware conference guide. In this paper, a privacy-sensitive, location-aware service architecture is presented, which utilizes a calibration-free localization technique. The presented architecture uses existing WLAN infrastructure for cost efficiency, and uniquely incorporates the location information into Jini service discovery platform. Vector graphics provide better support for highly dynamic interface. Among all available vector formats, SVG proves to be a better choice to design the dynamic user interface and hence it was used in our implementation
A study of the very high order natural user language (with AI capabilities) for the NASA space station common module
The requirements are identified for a very high order natural language to be used by crew members on board the Space Station. The hardware facilities, databases, realtime processes, and software support are discussed. The operations and capabilities that will be required in both normal (routine) and abnormal (nonroutine) situations are evaluated. A structure and syntax for an interface (front-end) language to satisfy the above requirements are recommended
THREAD: A programming environment for interactive planning-level robotics applications
THREAD programming language, which was developed to meet the needs of researchers in developing robotics applications that perform such tasks as grasp, trajectory design, sensor data analysis, and interfacing with external subsystems in order to perform servo-level control of manipulators and real time sensing is discussed. The philosophy behind THREAD, the issues which entered into its design, and the features of the language are discussed from the viewpoint of researchers who want to develop algorithms in a simulation environment, and from those who want to implement physical robotics systems. The detailed functions of the many complex robotics algorithms and tools which are part of the language are not explained, but an overall impression of their capability is given
Using Augmented Reality as a Medium to Assist Teaching in Higher Education
In this paper we describe the use of a high-level augmented reality
(AR) interface for the construction of collaborative educational applications
that can be used in practice to enhance current teaching
methods. A combination of multimedia information including spatial
three-dimensional models, images, textual information, video,
animations and sound, can be superimposed in a student-friendly
manner into the learning environment. In several case studies different
learning scenarios have been carefully designed based on
human-computer interaction principles so that meaningful virtual
information is presented in an interactive and compelling way. Collaboration
between the participants is achieved through use of a
tangible AR interface that uses marker cards as well as an immersive
AR environment which is based on software user interfaces
(UIs) and hardware devices. The interactive AR interface has been
piloted in the classroom at two UK universities in departments of
Informatics and Information Science
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