39,806 research outputs found

    Semi-automated creation of converged iTV services: From macromedia director simulations to services ready for broadcast

    Get PDF
    While sound and video may capture viewersā€™ attention, interaction can captivate them. This has not been available prior to the advent of Digital Television. In fact, what lies at the heart of the Digital Television revolution is this new type of interactive content, offered in the form of interactive Television (iTV) services. On top of that, the new world of converged networks has created a demand for a new type of converged services on a range of mobile terminals (Tablet PCs, PDAs and mobile phones). This paper aims at presenting a new approach to service creation that allows for the semi-automatic translation of simulations and rapid prototypes created in the accessible desktop multimedia authoring package Macromedia Director into services ready for broadcast. This is achieved by a series of tools that de-skill and speed-up the process of creating digital TV user interfaces (UI) and applications for mobile terminals. The benefits of rapid prototyping are essential for the production of these new types of services, and are therefore discussed in the first section of this paper. In the following sections, an overview of the operation of content, service, creation and management sub-systems is presented, which illustrates why these tools compose an important and integral part of a system responsible of creating, delivering and managing converged broadcast and telecommunications services. The next section examines a number of metadata languages candidates for describing the iTV services user interface and the schema language adopted in this project. A detailed description of the operation of the two tools is provided to offer an insight of how they can be used to de-skill and speed-up the process of creating digital TV user interfaces and applications for mobile terminals. Finally, representative broadcast oriented and telecommunication oriented converged service components are also introduced, demonstrating how these tools have been used to generate different types of services

    SVGOpen Conference Guide: An overview

    Get PDF
    Context-aware applications are emerging on a daily basis and location information proves to be one of the key components in this domain. This stems from the fact that location information enables and facilitates reasoning about what users are doing (user's behavioural patterns) and what users are interested in. Availability of campus-wide WLAN infrastructure at University of Twente (UT) and the fact that SVGOpen 2005 was scheduled to be held at UT, were two strong driving forces towards building a location-aware conference guide. In this paper, a privacy-sensitive, location-aware service architecture is presented, which utilizes a calibration-free localization technique. The presented architecture uses existing WLAN infrastructure for cost efficiency, and uniquely incorporates the location information into Jini service discovery platform. Vector graphics provide better support for highly dynamic interface. Among all available vector formats, SVG proves to be a better choice to design the dynamic user interface and hence it was used in our implementation

    A study of the very high order natural user language (with AI capabilities) for the NASA space station common module

    Get PDF
    The requirements are identified for a very high order natural language to be used by crew members on board the Space Station. The hardware facilities, databases, realtime processes, and software support are discussed. The operations and capabilities that will be required in both normal (routine) and abnormal (nonroutine) situations are evaluated. A structure and syntax for an interface (front-end) language to satisfy the above requirements are recommended

    THREAD: A programming environment for interactive planning-level robotics applications

    Get PDF
    THREAD programming language, which was developed to meet the needs of researchers in developing robotics applications that perform such tasks as grasp, trajectory design, sensor data analysis, and interfacing with external subsystems in order to perform servo-level control of manipulators and real time sensing is discussed. The philosophy behind THREAD, the issues which entered into its design, and the features of the language are discussed from the viewpoint of researchers who want to develop algorithms in a simulation environment, and from those who want to implement physical robotics systems. The detailed functions of the many complex robotics algorithms and tools which are part of the language are not explained, but an overall impression of their capability is given

    Using Augmented Reality as a Medium to Assist Teaching in Higher Education

    Get PDF
    In this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collaborative educational applications that can be used in practice to enhance current teaching methods. A combination of multimedia information including spatial three-dimensional models, images, textual information, video, animations and sound, can be superimposed in a student-friendly manner into the learning environment. In several case studies different learning scenarios have been carefully designed based on human-computer interaction principles so that meaningful virtual information is presented in an interactive and compelling way. Collaboration between the participants is achieved through use of a tangible AR interface that uses marker cards as well as an immersive AR environment which is based on software user interfaces (UIs) and hardware devices. The interactive AR interface has been piloted in the classroom at two UK universities in departments of Informatics and Information Science
    • ā€¦
    corecore