1,544 research outputs found

    Context-Aware and Adaptable eLearning Systems

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    The full text file attached to this record contains a copy of the thesis without the authors publications attached. The list of publications that are attached to the complete thesis can be found on pages 6-7 in the thesis.This thesis proposed solutions to some shortcomings to current eLearning architectures. The proposed DeLC architecture supports context-aware and adaptable provision of eLearning services and electronic content. The architecture is fully distributed and integrates service-oriented development with agent technology. Central to this architecture is that a node is our unit of computation (known as eLearning node) which can have purely service-oriented architecture, agent-oriented architecture or mixed architecture. Three eLeaerning Nodes have been implemented in order to demonstrate the vitality of the DeLC concept. The Mobile eLearning Node uses a three-level communication network, called InfoStations network, supporting mobile service provision. The services, displayed on this node, are to be aware of its context, gather required learning material and adapted to the learner request. This is supported trough a multi-layered hybrid (service- and agent-oriented) architecture whose kernel is implemented as middleware. For testing of the middleware a simulation environment has been developed. In addition, the DeLC development approach is proposed. The second eLearning node has been implemented as Education Portal. The architecture of this node is poorly service-oriented and it adopts a client-server architecture. In the education portal, there are incorporated education services and system services, called engines. The electronic content is kept in Digital Libraries. Furthermore, in order to facilitate content creators in DeLC, the environment Selbo2 was developed. The environment allows for creating new content, editing available content, as well as generating educational units out of preexisting standardized elements. In the last two years, the portal is used in actual education at the Faculty of Mathematics and Informatics, University of Plovdiv. The third eLearning node, known as Agent Village, exhibits a purely agent-oriented architecture. The purpose of this node is to provide intelligent assistance to the services deployed on the Education Pportal. Currently, two kinds of assistants are implemented in the node - eTesting Assistants and Refactoring eLearning Environment (ReLE). A more complex architecture, known as Education Cluster, is presented in this thesis as well. The Education Cluster incorporates two eLearning nodes, namely the Education Portal and the Agent Village. eLearning services and intelligent agents interact in the cluster

    Hyperdrive: A Multi-Chip Systolically Scalable Binary-Weight CNN Inference Engine

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    Deep neural networks have achieved impressive results in computer vision and machine learning. Unfortunately, state-of-the-art networks are extremely compute and memory intensive which makes them unsuitable for mW-devices such as IoT end-nodes. Aggressive quantization of these networks dramatically reduces the computation and memory footprint. Binary-weight neural networks (BWNs) follow this trend, pushing weight quantization to the limit. Hardware accelerators for BWNs presented up to now have focused on core efficiency, disregarding I/O bandwidth and system-level efficiency that are crucial for deployment of accelerators in ultra-low power devices. We present Hyperdrive: a BWN accelerator dramatically reducing the I/O bandwidth exploiting a novel binary-weight streaming approach, which can be used for arbitrarily sized convolutional neural network architecture and input resolution by exploiting the natural scalability of the compute units both at chip-level and system-level by arranging Hyperdrive chips systolically in a 2D mesh while processing the entire feature map together in parallel. Hyperdrive achieves 4.3 TOp/s/W system-level efficiency (i.e., including I/Os)---3.1x higher than state-of-the-art BWN accelerators, even if its core uses resource-intensive FP16 arithmetic for increased robustness

    Interactive public "art-chitecture": engaging the city and its inhabitants

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    The era of technology, media and consumerism that exists in contemporary cities has diminished the opportunities to offer society direct encounters and personal dialogues with the urban realm. This has caused the visual sense to predominate over the rest of our senses, turning society into pure spectators in the city. Taste, sight, smell, sounds, touch and balance are all senses that need to be ordered, translated and processed by perception at the time we confront a place. The architectural space should be perceived with all senses in the emotional experience of it. Architectural Categories, such as shadows, lights, colors, textures, and materials, that complement architectural form, should be combined in the space for the purpose of impacting the perceptual process in humans and transcending their memory. Supporting the idea of a tactile rather than a visual city, this thesis attempts to analyze form and architectural categories to materialize a temporal "Art-chitectural" urban object adaptable to a variety of public situations. The exploration seeks to offer citizens different ways to perceive and experience urban spaces, while encouraging social participation and interaction through sensations, contemplation and physical engagement. The "Art-chitectural" object has been developed and tested through digital imaging and physical models; these evaluations confirmed the endless applications and basis for actual materialization

    Model-Driven Methodology for Rapid Deployment of Smart Spaces based on Resource-Oriented Architectures

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    Advances in electronics nowadays facilitate the design of smart spaces based on physical mash-ups of sensor and actuator devices. At the same time, software paradigms such as Internet of Things (IoT) and Web of Things (WoT) are motivating the creation of technology to support the development and deployment of web-enabled embedded sensor and actuator devices with two major objectives: (i) to integrate sensing and actuating functionalities into everyday objects, and (ii) to easily allow a diversity of devices to plug into the Internet. Currently, developers who are applying this Internet-oriented approach need to have solid understanding about specific platforms and web technologies. In order to alleviate this development process, this research proposes a Resource-Oriented and Ontology-Driven Development (ROOD) methodology based on the Model Driven Architecture (MDA). This methodology aims at enabling the development of smart spaces through a set of modeling tools and semantic technologies that support the definition of the smart space and the automatic generation of code at hardware level. ROOD feasibility is demonstrated by building an adaptive health monitoring service for a Smart Gym
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