22,654 research outputs found
Theoretical perspectives on mobile language learning diaries and noticing for learners,teachers and researchers
This paper considers the issue of 'noticing' in second language acquisition, and argues for the potential of handheld devices to: (i) support language learners in noticing and recording noticed features 'on the spot', to help them develop their second language system; (ii) help language teachers better understand the specific difficulties of individuals or those from a particular language background; and (iii) facilitate data collection by applied linguistics researchers, which can be fed back into educational applications for language learning. We consider: theoretical perspectives drawn from the second language acquisition literature, relating these to the practice of writing language learning diaries; and the potential for learner modelling to facilitate recording and prompting noticing in mobile assisted language learning contexts. We then offer guidelines for developers of mobile language learning solutions to support the development of language awareness in learners
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Location-based and contextual mobile learning. A STELLAR Small-Scale Study
This study starts from several inputs that the partners have collected from previous and current running research projects and a workshop organised at the STELLAR Alpine Rendevous 2010. In the study, several steps have been taken, firstly a literature review and analysis of existing systems; secondly, mobile learning experts have been involved in a concept mapping study to identify the main challenges that can be solved via mobile learning; and thirdly, an identification of educational patterns based on these examples has been done.
Out of this study the partners aim to develop an educational framework for contextual learning as a unifying approach in the field. Therefore one of our central research questions is: how can we investigate, theorise, model and support contextual learning
Maintaining, changing and crossing contexts: an activity theoretic reinterpretation of mobile learning
Although mobile learning is a popular topic in current research, it is not well conceptualized. Many researchers rely on under‐theorized conceptions of the topic, and those who have tried to refine the ideas involved have found this to be complex and difficult. In this paper a new interpretation of the concept ‘mobile learning’ is offered, drawing on the tradition of activity theory. The interpretation focuses on the continuity of learning activities that take place in multiple contexts, which are embodied as the combination of the physical and social setting of the learning activities. The paper starts by sketching the current research context and then outlines the theoretical tradition within which the interpretation of ‘mobile learning’ is located. Then the new interpretation is offered and the concepts are applied to case studies to illustrate how this new understanding develops current thinking in the area. The paper concludes by discussing the implications for research of adopting such a perspective
Using mobile technology to create flexible learning contexts
This paper discusses the importance of learning context with a particular focus upon the educational application of mobile technologies. We suggest that one way to understand a learning context is to perceive it as a Learner Centric Ecology of Resources. These resources can be deployed variously but with a concern to promote and support different kinds of mediations, including those of the teacher and learner. Our approach is informed by sociocultural theory and is used to construct a framework for the evaluation of learning experiences that encompass various combinations of technologies, people, spaces and knowledge. The usefulness of the framework is tested through two case studies that evaluate a range of learning contexts in which mobile technologies are used to support learning. We identify the benefits and challenges that arise when introducing technology across multiple locations. An analytical technique mapped from the Ecology of Resources framework is presented and used to identify the ways in which different technologies can require learners to adopt particular roles and means of communication. We illustrate how we involve participants in the analysis of their context and highlight the extent to which apparently similar contexts vary in ways that are significant for learners. The use of the Ecology of Resources framework to evaluate a range of learning contexts has demonstrated that technology can be used to provide continuity across locations: the appropriate contextualization of activities across school and home contexts, for example. It has also provided evidence to support the use of technology to identify ways in which resources can be adapted to meet the needs of a learner
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AODM as a framework and model for characterising learner experiences with technology
The task of characterising learner experiences with technology is increasingly becoming complex due to continuous technological advancements that enable learners to connect, collaborate, generate educational resources and promptly share them in various settings. The challenge for the educator is to understand how to effectively capture and represent learners’ current and future experiences with technology. This paper presents ‘Activity-Oriented Design Method’ (AODM) as a framework and model for characterising personalised and contextualised learner experiences with technology. The objective is to show how AODM can be used to understand learner experiences by examining learner practices with technology and interactions with each other. The aim is to assess the significance and adequacy of AODM as a framework and model that contributes to future understanding of learner experiences with technology. In order to support our arguments, we draw practical insights from two studies that applied AODM to e-learning investigations. The outcome of this analysis is an assessment of the capacity of AODM as a model and framework for characterising both current and future learner experiences with technology. Furthermore, the analysis illuminates the processes of change that inform the design and use of future technologies for learning
¿Pueden los MOOC cerrar la brecha de oportunidades?: La contribución del diseño pedagógico social inclusivo
Massive Open Online Courses (MOOCs) are open courses made available online at no cost to the user and designed
to scale up, allowing for a large number of participants. As such, they are a disruptive new development which has
the potential to widen access to higher education since they contribute to social inclusion, the dissemination of
knowledge and pedagogical innovation. However, assuring quality learning opportunities to all cannot be simply
reduced to allowing free access to higher education. On the contrary, it implies assuring equitable opportunities for
every participant to succeed in their learning experience. This goal depends on the quality of the learning design. To
be successful, a massive open online learning experience has to empower learners and to facilitate a networked
learning environment. In fact, MOOCs are designed to serve a high heterogeneity of profiles, with many differences
regarding learning needs and preferences, prior knowledge, contexts of participation and diversity of online platforms.
Personalization can play a key role in this process. In this article, the authors describe the iMOOC pedagogical model
and its later derivative, the sMOOC model, and explain how they contributed to the introduction of the principles
of diversity and learner equity to MOOC design, allowing for a clear differentiation of learning paths and also of
virtual environments, while empowering participants to succeed in their learning experiences. Using a design-based
research approach, a comparative analysis of two course iterations each representing each model is also presented
and discussed.Los cursos en línea abiertos y masivos (MOOC) son cursos abiertos disponibles en línea sin costo para el usuario y
diseñados para ampliarse, permitiendo un gran número de participantes. Como tales, son un nuevo desarrollo
disruptivo que tiene el potencial de ampliar el acceso a la educación superior, ya que contribuyen a la inclusión social,
la difusión del conocimiento y la innovación pedagógica. Sin embargo, garantizar oportunidades de aprendizaje de
calidad para todos no puede reducirse simplemente a permitir el acceso gratuito a la educación superior. Por el
contrario, implica asegurar oportunidades equitativas para que cada participante tenga éxito en su experiencia de
aprendizaje. Este objetivo depende de la calidad del diseño de aprendizaje. Para tener éxito, una experiencia de
aprendizaje en línea abierta y masiva debe empoderar a los alumnos y facilitar un entorno de aprendizaje en red. De
hecho, los MOOC están diseñados para servir a una gran heterogeneidad de perfiles, con muchas diferencias con
respecto a las necesidades y preferencias de aprendizaje, conocimiento previo, contextos de participación y diversidad
de plataformas en línea. La personalización puede jugar un papel clave en este proceso. En este artículo, los autores
describen el modelo pedagógico iMOOC y su derivada posterior, el modelo sMOOC, y explican cómo contribuyeron a la introducción de los principios de diversidad y equidad en el diseño MOOC, lo que permite una clara
diferenciación de las rutas de aprendizaje y también de entornos virtuales, al tiempo que permite a los participantes
tener éxito en sus experiencias de aprendizaje. Usando un enfoque de design-based research, también se presenta y discute
un análisis comparativo de dos iteraciones del curso, cada una representando cada modelo
Transforming pedagogy using mobile Web 2.0
Blogs, wikis, podcasting, and a host of free, easy to use Web 2.0 social software provide opportunities for creating social constructivist learning environments focusing on student-centred learning and end-user content creation and sharing.
Building on this foundation, mobile Web 2.0 has emerged as a viable teaching and learning tool, facilitating engaging learning environments that bridge multiple
contexts. Today’s dual 3G and wifi-enabled smartphones provide a ubiquitous connection to mobile Web 2.0 social software and the ability to view, create, edit,
upload, and share user generated Web 2.0 content. This article outlines how a Product Design course has moved from a traditional face-to-face, studio-based learning
environment to one using mobile Web 2.0 technologies to enhance and engage students in a social constructivist learning paradigm.
Keywords: m-learning; Web 2.0; pedagogy 2.0; social constructivism; product desig
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