25,165 research outputs found

    Kripke Semantics for Intersection Formulas

    Get PDF
    We propose a notion of the Kripke-style model for intersection logic. Using a game interpretation, we prove soundness and completeness of the proposed semantics. In other words, a formula is provable (a type is inhabited) if and only if it is forced in every model. As a by-product, we obtain another proof of normalization for the Barendregt–Coppo–Dezani intersection type assignment system

    Team Semantics and Recursive Enumerability

    Full text link
    It is well known that dependence logic captures the complexity class NP, and it has recently been shown that inclusion logic captures P on ordered models. These results demonstrate that team semantics offers interesting new possibilities for descriptive complexity theory. In order to properly understand the connection between team semantics and descriptive complexity, we introduce an extension D* of dependence logic that can define exactly all recursively enumerable classes of finite models. Thus D* provides an approach to computation alternative to Turing machines. The essential novel feature in D* is an operator that can extend the domain of the considered model by a finite number of fresh elements. Due to the close relationship between generalized quantifiers and oracles, we also investigate generalized quantifiers in team semantics. We show that monotone quantifiers of type (1) can be canonically eliminated from quantifier extensions of first-order logic by introducing corresponding generalized dependence atoms

    Reasoning about Knowledge and Strategies under Hierarchical Information

    Full text link
    Two distinct semantics have been considered for knowledge in the context of strategic reasoning, depending on whether players know each other's strategy or not. The problem of distributed synthesis for epistemic temporal specifications is known to be undecidable for the latter semantics, already on systems with hierarchical information. However, for the other, uninformed semantics, the problem is decidable on such systems. In this work we generalise this result by introducing an epistemic extension of Strategy Logic with imperfect information. The semantics of knowledge operators is uninformed, and captures agents that can change observation power when they change strategies. We solve the model-checking problem on a class of "hierarchical instances", which provides a solution to a vast class of strategic problems with epistemic temporal specifications on hierarchical systems, such as distributed synthesis or rational synthesis

    Inquisitive bisimulation

    Full text link
    Inquisitive modal logic InqML is a generalisation of standard Kripke-style modal logic. In its epistemic incarnation, it extends standard epistemic logic to capture not just the information that agents have, but also the questions that they are interested in. Technically, InqML fits within the family of logics based on team semantics. From a model-theoretic perspective, it takes us a step in the direction of monadic second-order logic, as inquisitive modal operators involve quantification over sets of worlds. We introduce and investigate the natural notion of bisimulation equivalence in the setting of InqML. We compare the expressiveness of InqML and first-order logic in the context of relational structures with two sorts, one for worlds and one for information states. We characterise inquisitive modal logic, as well as its multi-agent epistemic S5-like variant, as the bisimulation invariant fragment of first-order logic over various natural classes of two-sorted structures. These results crucially require non-classical methods in studying bisimulation and first-order expressiveness over non-elementary classes of structures, irrespective of whether we aim for characterisations in the sense of classical or of finite model theory

    A Graph Model for Imperative Computation

    Get PDF
    Scott's graph model is a lambda-algebra based on the observation that continuous endofunctions on the lattice of sets of natural numbers can be represented via their graphs. A graph is a relation mapping finite sets of input values to output values. We consider a similar model based on relations whose input values are finite sequences rather than sets. This alteration means that we are taking into account the order in which observations are made. This new notion of graph gives rise to a model of affine lambda-calculus that admits an interpretation of imperative constructs including variable assignment, dereferencing and allocation. Extending this untyped model, we construct a category that provides a model of typed higher-order imperative computation with an affine type system. An appropriate language of this kind is Reynolds's Syntactic Control of Interference. Our model turns out to be fully abstract for this language. At a concrete level, it is the same as Reddy's object spaces model, which was the first "state-free" model of a higher-order imperative programming language and an important precursor of games models. The graph model can therefore be seen as a universal domain for Reddy's model

    On the equivalence of game and denotational semantics for the probabilistic mu-calculus

    Full text link
    The probabilistic (or quantitative) modal mu-calculus is a fixed-point logic de- signed for expressing properties of probabilistic labeled transition systems (PLTS). Two semantics have been studied for this logic, both assigning to every process state a value in the interval [0,1] representing the probability that the property expressed by the formula holds at the state. One semantics is denotational and the other is a game semantics, specified in terms of two-player stochastic games. The two semantics have been proved to coincide on all finite PLTS's, but the equivalence of the two semantics on arbitrary models has been open in literature. In this paper we prove that the equivalence indeed holds for arbitrary infinite models, and thus our result strengthens the fruitful connection between denotational and game semantics. Our proof adapts the unraveling or unfolding method, a general proof technique for proving result of parity games by induction on their complexity

    Probabilistic modal {\mu}-calculus with independent product

    Full text link
    The probabilistic modal {\mu}-calculus is a fixed-point logic designed for expressing properties of probabilistic labeled transition systems (PLTS's). Two equivalent semantics have been studied for this logic, both assigning to each state a value in the interval [0,1] representing the probability that the property expressed by the formula holds at the state. One semantics is denotational and the other is a game semantics, specified in terms of two-player stochastic parity games. A shortcoming of the probabilistic modal {\mu}-calculus is the lack of expressiveness required to encode other important temporal logics for PLTS's such as Probabilistic Computation Tree Logic (PCTL). To address this limitation we extend the logic with a new pair of operators: independent product and coproduct. The resulting logic, called probabilistic modal {\mu}-calculus with independent product, can encode many properties of interest and subsumes the qualitative fragment of PCTL. The main contribution of this paper is the definition of an appropriate game semantics for this extended probabilistic {\mu}-calculus. This relies on the definition of a new class of games which generalize standard two-player stochastic (parity) games by allowing a play to be split into concurrent subplays, each continuing their evolution independently. Our main technical result is the equivalence of the two semantics. The proof is carried out in ZFC set theory extended with Martin's Axiom at an uncountable cardinal
    • …
    corecore