132 research outputs found

    Simple and Robust Boolean Operations for Triangulated Surfaces

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    Boolean operations of geometric models is an essential issue in computational geometry. In this paper, we develop a simple and robust approach to perform Boolean operations on closed and open triangulated surfaces. Our method mainly has two stages: (1) We firstly find out candidate intersected-triangles pairs based on Octree and then compute the inter-section lines for all pairs of triangles with parallel algorithm; (2) We form closed or open intersection-loops, sub-surfaces and sub-blocks quite robustly only according to the cleared and updated topology of meshes while without coordinate computations for geometric enti-ties. A novel technique instead of inside/outside classification is also proposed to distinguish the resulting union, subtraction and intersection. Several examples have been given to illus-trate the effectiveness of our approach.Comment: Novel method for determining Union, Subtraction and Intersectio

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    Robust solid modeling by avoiding redundancy for manifold objects in boundary representation

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    Journal ArticleThis paper describes a new approach to the robustness problem in solid modeling. We identify as t h e main cause of t h e lack of robustness that interdependent topological relations are derived from approximate data. Disregarding the interdependencies very likely violates basic properties, such as reflexivity, and transitivity, resulting in invalid data representations, such as dangling edges, missing faces, etc. We show that the boundary of manifold objects can be represented without redundant relations which avoids inconsistencies. An algorithm for regularized set operations for manifold solids which is based on the principle of avoiding and eliminating redundancy is described. This algorithm has been implemented for objects bounded by planar and natural quadric surfaces; it handles coincidence and incidence cases between surfaces and curves robustly

    Robust regularized set operations on polyhedra

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    Journal ArticleThis paper describes a provably correct and robust implementation of regularized set operations on polyhedral objects. Although the algorithm described here does not assume manifold polyhedra and handles all possible degenerate cases, it turns out to be quite simple. The geometric operations and relations are computed with floating point arithmetic which is efficient but not necessarily precise. To ensure that the results are still consistent we implemented a test that detects when dependent decisions contradict each other. The consistency test is relatively simple and can be carried out locally without having to reason about the logical dependencies of the geometric relations. The logical structure and the efficiency of the algorithm are barely influenced by the consistency test which makes this approach well suited for interactive modeling systems on modern workstations

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    Reliable Solid Modelling Using Subdivision Surfaces

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    Les surfaces de subdivision fournissent une méthode alternative prometteuse dans la modélisation géométrique, et ont des avantages sur la représentation classique de trimmed-NURBS, en particulier dans la modélisation de surfaces lisses par morceaux. Dans ce mémoire, nous considérons le problème des opérations géométriques sur les surfaces de subdivision, avec l'exigence stricte de forme topologique correcte. Puisque ce problème peut être mal conditionné, nous proposons une approche pour la gestion de l'incertitude qui existe dans le calcul géométrique. Nous exigeons l'exactitude des informations topologiques lorsque l'on considère la nature de robustesse du problème des opérations géométriques sur les modèles de solides, et il devient clair que le problème peut être mal conditionné en présence de l'incertitude qui est omniprésente dans les données. Nous proposons donc une approche interactive de gestion de l'incertitude des opérations géométriques, dans le cadre d'un calcul basé sur la norme IEEE arithmétique et la modélisation en surfaces de subdivision. Un algorithme pour le problème planar-cut est alors présenté qui a comme but de satisfaire à l'exigence topologique mentionnée ci-dessus.Subdivision surfaces are a promising alternative method for geometric modelling, and have some important advantages over the classical representation of trimmed-NURBS, especially in modelling piecewise smooth surfaces. In this thesis, we consider the problem of geometric operations on subdivision surfaces with the strict requirement of correct topological form, and since this problem may be ill-conditioned, we propose an approach for managing uncertainty that exists inherently in geometric computation. We take into account the requirement of the correctness of topological information when considering the nature of robustness for the problem of geometric operations on solid models, and it becomes clear that the problem may be ill-conditioned in the presence of uncertainty that is ubiquitous in the data. Starting from this point, we propose an interactive approach of managing uncertainty of geometric operations, in the context of computation using the standard IEEE arithmetic and modelling using a subdivision-surface representation. An algorithm for the planar-cut problem is then presented, which has as its goal the satisfaction of the topological requirement mentioned above

    Merging enriched Finite Element triangle meshes for fast prototyping of alternate solutions in the context of industrial maintenance

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    A new approach to the merging of Finite Element (FE) triangle meshes is proposed. Not only it takes into account the geometric aspects, but it also considers the way the semantic information possibly associated to the groups of entities (nodes, faces) can be maintained. Such high level modification capabilities are of major importance in all the engineering activities requiring fast modifications of meshes without going back to the CAD model. This is especially true in the context of industrial maintenance where the engineers often have to solve critical problems in very short time. Indeed, in this case, the product is already designed, the CAD models are not necessarily available and the FE models might be tuned. Thus, the product behaviour has to be studied and improved during its exploitation while prototyping directly several alternate solutions. Such a framework also finds interest in the preliminary design phases where alternative solutions have to be simulated. The algorithm first removes the intersecting faces in an n-ring neighbourhood so that the filling of the created holes produces triangles whose sizes smoothly evolve according to the possibly heterogeneous sizes of the surrounding triagles. The holefilling algorithm is driven by an aspect ratio factor which ensures that the produced triangulation fits well the FE requirements. It is also constrained by the boundaries of the groups of entities gathering together the simulation semantic. The filled areas are then deformed to blend smoothly with the surroundings meshes

    Merging enriched Finite Element triangle meshes for fast prototyping of alternate solutions in the context of industrial maintenance

    Get PDF
    A new approach to the merging of Finite Element (FE) triangle meshes is proposed. Not only it takes into account the geometric aspects, but it also considers the way the semantic information possibly associated to the groups of entities (nodes, faces) can be maintained. Such high level modification capabilities are of major importance in all the engineering activities requiring fast modifications of meshes without going back to the CAD model. This is especially true in the context of industrial maintenance where the engineers often have to solve critical problems in very short time. Indeed, in this case, the product is already designed, the CAD models are not necessarily available and the FE models might be tuned. Thus, the product behaviour has to be studied and improved during its exploitation while prototyping directly several alternate solutions. Such a framework also finds interest in the preliminary design phases where alternative solutions have to be simulated. The algorithm first removes the intersecting faces in an n-ring neighbourhood so that the filling of the created holes produces triangles whose sizes smoothly evolve according to the possibly heterogeneous sizes of the surrounding triagles. The holefilling algorithm is driven by an aspect ratio factor which ensures that the produced triangulation fits well the FE requirements. It is also constrained by the boundaries of the groups of entities gathering together the simulation semantic. The filled areas are then deformed to blend smoothly with the surroundings meshes
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