9,165 research outputs found
Physical Primitive Decomposition
Objects are made of parts, each with distinct geometry, physics,
functionality, and affordances. Developing such a distributed, physical,
interpretable representation of objects will facilitate intelligent agents to
better explore and interact with the world. In this paper, we study physical
primitive decomposition---understanding an object through its components, each
with physical and geometric attributes. As annotated data for object parts and
physics are rare, we propose a novel formulation that learns physical
primitives by explaining both an object's appearance and its behaviors in
physical events. Our model performs well on block towers and tools in both
synthetic and real scenarios; we also demonstrate that visual and physical
observations often provide complementary signals. We further present ablation
and behavioral studies to better understand our model and contrast it with
human performance.Comment: ECCV 2018. Project page: http://ppd.csail.mit.edu
Generating Second Order (Co)homological Information within AT-Model Context
In this paper we design a new family of relations between
(co)homology classes, working with coefficients in a field and starting
from an AT-model (Algebraic Topological Model) AT(C) of a finite cell
complex C These relations are induced by elementary relations of type
“to be in the (co)boundary of” between cells. This high-order connectivity
information is embedded into a graph-based representation model,
called Second Order AT-Region-Incidence Graph (or AT-RIG) of C. This
graph, having as nodes the different homology classes of C, is in turn,
computed from two generalized abstract cell complexes, called primal
and dual AT-segmentations of C. The respective cells of these two complexes
are connected regions (set of cells) of the original cell complex C,
which are specified by the integral operator of AT(C). In this work in
progress, we successfully use this model (a) in experiments for discriminating
topologically different 3D digital objects, having the same Euler
characteristic and (b) in designing a parallel algorithm for computing
potentially significant (co)homological information of 3D digital objects.Ministerio de Economía y Competitividad MTM2016-81030-PMinisterio de Economía y Competitividad TEC2012-37868-C04-0
An Introduction to 3D User Interface Design
3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article
Multiresolution analysis using wavelet, ridgelet, and curvelet transforms for medical image segmentation
Copyright @ 2011 Shadi AlZubi et al. This article has been made available through the Brunel Open Access Publishing Fund.The experimental study presented in this paper is aimed at the development of an automatic image segmentation system for classifying region of interest (ROI) in medical images which are obtained from different medical scanners such as PET, CT, or MRI. Multiresolution analysis (MRA) using wavelet, ridgelet, and curvelet transforms has been used in the proposed segmentation system. It is particularly a challenging task to classify cancers in human organs in scanners output using shape or gray-level information; organs shape changes throw different slices in medical stack and the gray-level intensity overlap in soft tissues. Curvelet transform is a new extension of wavelet and ridgelet transforms which aims to deal with interesting phenomena occurring along curves. Curvelet transforms has been tested on medical data sets, and results are compared with those obtained from the other transforms. Tests indicate that using curvelet significantly improves the classification of abnormal tissues in the scans and reduce the surrounding noise
Modeling of multifunctional porous tissue scaffolds with continuous deposition path plan
A novel modeling technique for porous tissue scaffolds with targeting the functionally gradient variational porosity with continuous material deposition planning has been proposed. To vary the porosity of the designed scaffold
functionally, medial axis transformation is used. The medial axis of each layers of the scaffold is calculated and used as an internal feature. The medial axis is then used connected to the outer contour using an optimum matching. The desired pore size and hence the porosity have been achieved by discretizing the sub-regions along its peripheral direction based on the pore
size while meeting the tissue scaffold design constraints. This would ensure the truly porous nature of the structure in every direction as well as controllable porosity with interconnected pores. Thus the desired controlled variational porosity along the scaffold architecture has been achieved with the combination of two geometrically oriented consecutive layers. A continuous,
interconnected and optimized tool-path has been generated for successive layers for additive-manufacturing or solid free form fabrication process. The proposed methodology has been computationally implemented with illustrative examples.
Furthermore, the designed example scaffolds with the desired pore size and porosity has been fabricated with an extrusion based bio-fabrication process
Designing heterogeneous porous tissue scaffolds for additive manufacturing processes
A novel tissue scaffold design technique has been proposed with controllable heterogeneous architecture design suitable for additive manufacturing processes. The proposed layer-based design uses a bi-layer pattern of radial and spiral layers consecutively to generate functionally gradient porosity, which follows the geometry of the scaffold. The proposed approach constructs the medial region from the medial axis of each corresponding layer, which represents the geometric internal feature or the spine. The radial layers of the scaffold are then generated by connecting the boundaries of the medial region and the layer's outer contour. To avoid the twisting of the internal channels, reorientation and relaxation techniques are introduced to establish the point matching of ruling lines. An optimization algorithm is developed to construct sub-regions from these ruling lines. Gradient porosity is changed between the medial region and the layer's outer contour. Iso-porosity regions are determined by dividing the subregions peripherally into pore cells and consecutive iso-porosity curves are generated using the isopoints from those pore cells. The combination of consecutive layers generates the pore cells with desired pore sizes. To ensure the fabrication of the designed scaffolds, the generated contours are optimized for a continuous, interconnected, and smooth deposition path-planning. A continuous zig-zag pattern deposition path crossing through the medial region is used for the initial layer and a biarc fitted isoporosity curve is generated for the consecutive layer with C-1 continuity. The proposed methodologies can generate the structure with gradient (linear or non-linear), variational or constant porosity that can provide localized control of variational porosity along the scaffold architecture. The designed porous structures can be fabricated using additive manufacturing processes
Volumetric Untrimming: Precise decomposition of trimmed trivariates into tensor products
3D objects, modeled using Computer Aided Geometric Design tools, are
traditionally represented using a boundary representation (B-rep), and
typically use spline functions to parameterize these boundary surfaces.
However, recent development in physical analysis, in isogeometric analysis
(IGA) in specific, necessitates a volumetric parametrization of the interior of
the object. IGA is performed directly by integrating over the spline spaces of
the volumetric spline representation of the object. Typically, tensor-product
B-spline trivariates are used to parameterize the volumetric domain. A general
3D object, that can be modeled in contemporary B-rep CAD tools, is typically
represented using trimmed B-spline surfaces. In order to capture the generality
of the contemporary B-rep modeling space, while supporting IGA needs, Massarwi
and Elber (2016) proposed the use of trimmed trivariates volumetric elements.
However, the use of trimmed geometry makes the integration process more
difficult since integration over trimmed B-spline basis functions is a highly
challenging task. In this work, we propose an algorithm that precisely
decomposes a trimmed B-spline trivariate into a set of (singular only on the
boundary) tensor-product B-spline trivariates, that can be utilized to simplify
the integration process in IGA. The trimmed B-spline trivariate is first
subdivided into a set of trimmed B\'ezier trivariates, at all its internal
knots. Then, each trimmed B\'ezier trivariate, is decomposed into a set of
mutually exclusive tensor-product B-spline trivariates, that precisely cover
the entire trimmed domain. This process, denoted untrimming, can be performed
in either the Euclidean space or the parametric space of the trivariate. We
present examples on complex trimmed trivariates' based geometry, and we
demonstrate the effectiveness of the method by applying IGA over the
(untrimmed) results.Comment: 18 pages, 32 figures. Contribution accepted in International
Conference on Geometric Modeling and Processing (GMP 2019
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