34,351 research outputs found
A template model for agent-based simulations
ABSTRACT Agent-based modeling (ABM) is a bottom-up modeling approach, where each entity of the system being modeled is uniquely represented as an independent decision-making agent. ABMs are very sensitive to implementation details. Thus, it is very easy to inadvertently introduce changes which modify model dynamics. Such problems usually arise due to the lack of transparency in model descriptions, which constrains how models are assessed, implemented and replicated. In this paper, we present a template ABM which aims to serve as a basis for a series of investigations, including, but not limited to, conceptual model specification, statistical analysis of simulation output, model comparison and model parallelization. This paper focuses on the first two aspects (conceptual model specification and statistical analysis of simulation output), also providing a canonical implementation of the template ABM, such that it serves as a complete reference to the presented model. Additionally, this study is presented in a tutorial fashion, and can be used as a road map for simulation practitioners who wish to improve the way they communicate their ABMs
A State-of-the-art Integrated Transportation Simulation Platform
Nowadays, universities and companies have a huge need for simulation and
modelling methodologies. In the particular case of traffic and transportation,
making physical modifications to the real traffic networks could be highly
expensive, dependent on political decisions and could be highly disruptive to
the environment. However, while studying a specific domain or problem,
analysing a problem through simulation may not be trivial and may need several
simulation tools, hence raising interoperability issues. To overcome these
problems, we propose an agent-directed transportation simulation platform,
through the cloud, by means of services. We intend to use the IEEE standard HLA
(High Level Architecture) for simulators interoperability and agents for
controlling and coordination. Our motivations are to allow multiresolution
analysis of complex domains, to allow experts to collaborate on the analysis of
a common problem and to allow co-simulation and synergy of different
application domains. This paper will start by presenting some preliminary
background concepts to help better understand the scope of this work. After
that, the results of a literature review is shown. Finally, the general
architecture of a transportation simulation platform is proposed
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Leveraging simulation practice in industry through use of desktop grid middleware
This chapter focuses on the collaborative use of computing resources to support decision making in industry. Through the use of middleware for desktop grid computing, the idle CPU cycles available on existing computing resources can be harvested and used for speeding-up the execution of applications that have “non-trivial” processing requirements. This chapter focuses on the desktop grid middleware BOINC and Condor, and discusses the integration of commercial simulation software together with free-to-download grid middleware so as to offer competitive advantage to organizations that opt for this technology. It is expected that the low-intervention integration approach presented in this chapter (meaning no changes to source code required) will appeal to both simulation practitioners (as simulations can be executed faster, which in turn would mean that more replications and optimization is possible in the same amount of time) and the management (as it can potentially increase the return on investment on existing resources)
Multi-agent quality of experience control
In the framework of the Future Internet, the aim of the Quality of Experience (QoE) Control functionalities is to track the personalized desired QoE level of the applications. The paper proposes to perform such a task by dynamically selecting the most appropriate Classes of Service (among the ones supported by the network), this selection being driven by a novel heuristic Multi-Agent Reinforcement Learning (MARL) algorithm. The paper shows that such an approach offers the opportunity to cope with some practical implementation problems: in particular, it allows to face the so-called “curse of dimensionality” of MARL algorithms, thus achieving satisfactory performance results even in the presence of several hundreds of Agents
Towards homeostatic architecture: simulation of the generative process of a termite mound construction
This report sets out to the theme of the generation of a ‘living’,
homeostatic and self-organizing architectural structure. The main research
question this project addresses is what innovative techniques of design,
construction and materials could prospectively be developed and eventually
applied to create and sustain human-made buildings which are mostly
adaptive, self-controlled and self-functioning, without option to a vast supply
of materials and peripheral services. The hypothesis is that through the
implementation of the biological building behaviour of termites, in terms of
collective construction mechanisms that are based on environmental stimuli,
we could achieve a simulation of the generative process of their adaptive
structures, capable to inform in many ways human construction. The essay
explicates the development of the 3-dimensional, agent-based simulation of
the termite collective construction and analyzes the results, which involve
besides physical modelling of the evolved structures. It finally elucidates the
potential of this emerging and adaptive architectural performance to be
translated to human practice and thus enlighten new ecological engineering
and design methodologies
The Repast Simulation/Modelling System for Geospatial Simulation
The use of simulation/modelling systems can simplify the implementation of agent-based models. Repast is one of the few simulation/modelling software systems that supports the integration of geospatial data especially that of vector-based geometries. This paper provides details about Repast specifically an overview, including its different development languages available to develop agent-based models. Before describing Repast’s core functionality and how models can be developed within it, specific emphasis will be placed on its ability to represent dynamics and incorporate geographical information. Once these elements of the system have been covered, a diverse list of Agent-Based Modelling (ABM) applications using Repast will be presented with particular emphasis on spatial applications utilizing Repast, in particular, those that utilize geospatial data
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