4,329 research outputs found
Domino: exploring mobile collaborative software adaptation
Social Proximity Applications (SPAs) are a promising new area for ubicomp software that exploits the everyday changes in the proximity of mobile users. While a number of applications facilitate simple file sharing between co–present users, this paper explores opportunities for recommending and sharing software between users. We describe an architecture that allows the recommendation of new system components from systems with similar histories of use. Software components and usage histories are exchanged between mobile users who are in proximity with each other. We apply this architecture in a mobile strategy game in which players adapt and upgrade their game using components from other players, progressing through the game through sharing tools and history. More broadly, we discuss the general application of this technique as well as the security and privacy challenges to such an approach
Transparently Mixing Undo Logs and Software Reversibility for State Recovery in Optimistic PDES
The rollback operation is a fundamental building block to support the correct execution of a speculative Time Warp-based Parallel Discrete Event Simulation. In the literature, several solutions to reduce the execution cost of this operation have been proposed, either based on the creation of a checkpoint of previous simulation state images, or on the execution of negative copies of simulation events which are able to undo the updates on the state. In this paper, we explore the practical design and implementation of a state recoverability technique which allows to restore a previous simulation state either relying on checkpointing or on the reverse execution of the state updates occurred while processing events in forward mode. Differently from other proposals, we address the issue of executing backward updates in a fully-transparent and event granularity-independent way, by relying on static software instrumentation (targeting the x86 architecture and Linux systems) to generate at runtime reverse update code blocks (not to be confused with reverse events, proper of the reverse computing approach). These are able to undo the effects of a forward execution while minimizing the cost of the undo operation. We also present experimental results related to our implementation, which is released as free software and fully integrated into the open source ROOT-Sim (ROme OpTimistic Simulator) package. The experimental data support the viability and effectiveness of our proposal
ADsafety: Type-Based Verification of JavaScript Sandboxing
Web sites routinely incorporate JavaScript programs from several sources into
a single page. These sources must be protected from one another, which requires
robust sandboxing. The many entry-points of sandboxes and the subtleties of
JavaScript demand robust verification of the actual sandbox source. We use a
novel type system for JavaScript to encode and verify sandboxing properties.
The resulting verifier is lightweight and efficient, and operates on actual
source. We demonstrate the effectiveness of our technique by applying it to
ADsafe, which revealed several bugs and other weaknesses.Comment: in Proceedings of the USENIX Security Symposium (2011
Using HTML5 to Prevent Detection of Drive-by-Download Web Malware
The web is experiencing an explosive growth in the last years. New
technologies are introduced at a very fast-pace with the aim of narrowing the
gap between web-based applications and traditional desktop applications. The
results are web applications that look and feel almost like desktop
applications while retaining the advantages of being originated from the web.
However, these advancements come at a price. The same technologies used to
build responsive, pleasant and fully-featured web applications, can also be
used to write web malware able to escape detection systems. In this article we
present new obfuscation techniques, based on some of the features of the
upcoming HTML5 standard, which can be used to deceive malware detection
systems. The proposed techniques have been experimented on a reference set of
obfuscated malware. Our results show that the malware rewritten using our
obfuscation techniques go undetected while being analyzed by a large number of
detection systems. The same detection systems were able to correctly identify
the same malware in its original unobfuscated form. We also provide some hints
about how the existing malware detection systems can be modified in order to
cope with these new techniques.Comment: This is the pre-peer reviewed version of the article: \emph{Using
HTML5 to Prevent Detection of Drive-by-Download Web Malware}, which has been
published in final form at \url{http://dx.doi.org/10.1002/sec.1077}. This
article may be used for non-commercial purposes in accordance with Wiley
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