1,041 research outputs found

    GUARDIANS final report

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    Emergencies in industrial warehouses are a major concern for firefghters. The large dimensions together with the development of dense smoke that drastically reduces visibility, represent major challenges. The Guardians robot swarm is designed to assist fire fighters in searching a large warehouse. In this report we discuss the technology developed for a swarm of robots searching and assisting fire fighters. We explain the swarming algorithms which provide the functionality by which the robots react to and follow humans while no communication is required. Next we discuss the wireless communication system, which is a so-called mobile ad-hoc network. The communication network provides also one of the means to locate the robots and humans. Thus the robot swarm is able to locate itself and provide guidance information to the humans. Together with the re ghters we explored how the robot swarm should feed information back to the human fire fighter. We have designed and experimented with interfaces for presenting swarm based information to human beings

    Reflections on design of active learning module for training emergency management professionals in virtual reality

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    Experiences gained through learning design projects can be used as the basis to build systematic knowledge of digitization and active leaning in higher education. One such project funded by the Norwegian Agency for Digital Learning in Higher Educations (Norgesuniversitetet) has explored the design and trialling of a new resource for Emergency Management education that is based on theories of Active Learning and applies an innovative use of virtual reality technologies (VR). The project de-velops an active learning module (ALM) in a specialized VR simulation. The ALM has the learning objective to aid Emergency Management and Health professional students in the training of communi-cations in management during a crisis situation. The student interactions in the virtual reality simulat-ed ALM are active learning, because they are required to make real-time decisions while (1) interact-ing with the simulated environment and (2) they are communicating with colleagues within profession and across professions. This paper is based on observed and collected data from two days of trials using the ALM, with non-professional students in April 2016 and with Emergency Management and Health professional students in March 2017. The purpose of this paper is not to report on the learning outcomes for the students participating in these particular trials. Rather, based on the experiences of the trial-runs, the educational module (ALM) designers will reflect on the educational challenges within the thematic area. We will describe and discuss the elements of the active learning design such as the learning activities, the assessment forms, and the organizational implementation within the thematic educational programs. We will discuss how technology plays a role in achieving or hindering active learning objectives. Finally, we will reflect on how future designs of ALM can be further devel-oped to better meet the learning needs of the primary target learning group. Keywords: active learning, virtual reality, emergency management trainingpublishedVersio

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Augmented reality for emergency situations in buildings with the support of indoor localization

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    Augmented reality is showing a continuous evolution due to the increasing number of smart glasses that are being used for different applications (e.g. training, marketing, industry, risk avoidance, etc.). In this paper, we present an implementation that uses augmented reality (AR) for emergency situations in smart buildings by means of indoor localization through the use of subGHz beacons. This also includes the mapping of emergency elements in the three-dimensional building, together with some example cases

    Survey: Development and analysis of a games-based crisis scenario generation system

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    Crisis is an infrequent and unpredictable event which is challenging to prepare and resolve. Serious-game approach proved to provide potential support in training and simulating event of real-world crisis situation to different stakeholders. Yet in practice, the approach meets with difficulty on how to setup and utilize different core components such as asset management, crisis scenario generation, agent simulation, real-world constraints, and the evaluation process to yield beneficial information upon running the system. To address this issue, the key question is what can be done to propose a general crisis game-based framework providing necessary core components while generating evaluation result yielding potential analytical data for a crisis management process. Therefore, in this paper, we aim to review and consolidate the existing research on scenario generation techniques and related crisis simulation framework, then to propose novel solution to combine both processes and to derive a desirable scenario content which is also being validated in the simulation framework based on the JADE multi-agent architecture. © Springer International Publishing Switzerland 2016
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