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Computing infrastructure issues in distributed communications systems : a survey of operating system transport system architectures
The performance of distributed applications (such as file transfer, remote login, tele-conferencing, full-motion video, and scientific visualization) is influenced by several factors that interact in complex ways. In particular, application performance is significantly affected both by communication infrastructure factors and computing infrastructure factors. Several communication infrastructure factors include channel speed, bit-error rate, and congestion at intermediate switching nodes. Computing infrastructure factors include (among other things) both protocol processing activities (such as connection management, flow control, error detection, and retransmission) and general operating system factors (such as memory latency, CPU speed, interrupt and context switching overhead, process architecture, and message buffering). Due to a several orders of magnitude increase in network channel speed and an increase in application diversity, performance bottlenecks are shifting from the network factors to the transport system factors.This paper defines an abstraction called an "Operating System Transport System Architecture" (OSTSA) that is used to classify the major components and services in the computing infrastructure. End-to-end network protocols such as TCP, TP4, VMTP, XTP, and Delta-t typically run on general-purpose computers, where they utilize various operating system resources such as processors, virtual memory, and network controllers. The OSTSA provides services that integrate these resources to support distributed applications running on local and wide area networks.A taxonomy is presented to evaluate OSTSAs in terms of their support for protocol processing activities. We use this taxonomy to compare and contrast five general-purpose commercial and experimental operating systems including System V UNIX, BSD UNIX, the x-kernel, Choices, and Xinu
Heterogeneous component interactions: Sensors integration into multimedia applications
Resource-constrained embedded and mobile devices are becoming increasingly
common. Since few years, some mobile and ubiquitous devices such as wireless
sensor, able to be aware of their physical environment, appeared. Such devices
enable proposing applications which adapt to user's need according the context
evolution. It implies the collaboration of sensors and software components
which differ on their nature and their communication mechanisms. This paper
proposes a unified component model in order to easily design applications based
on software components and sensors without taking care of their nature. Then it
presents a state of the art of communication problems linked to heterogeneous
components and proposes an interaction mechanism which ensures information
exchanges between wireless sensors and software components
Context Aware Adaptable Applications - A global approach
Actual applications (mostly component based) requirements cannot be expressed without a ubiquitous and mobile part for end-users as well as for M2M applications (Machine to Machine). Such an evolution implies context management in order to evaluate the consequences of the mobility and corresponding mechanisms to adapt or to be adapted to the new environment. Applications are then qualified as context aware applications. This first part of this paper presents an overview of context and its management by application adaptation. This part starts by a definition and proposes a model for the context. It also presents various techniques to adapt applications to the context: from self-adaptation to supervised approached. The second part is an overview of architectures for adaptable applications. It focuses on platforms based solutions and shows information flows between application, platform and context. Finally it makes a synthesis proposition with a platform for adaptable context-aware applications called Kalimucho. Then we present implementations tools for software components and a dataflow models in order to implement the Kalimucho platform
Ontology technology for the development and deployment of learning technology systems - a survey
The World-Wide Web is undergoing dramatic changes at the moment. The Semantic Web is an initiative to bring meaning to the Web. The Semantic Web is based on ontology
technology – a knowledge representation framework – at its core. We illustrate the importance of this evolutionary development. We survey five scenarios demonstrating different forms of applications of ontology technologies in the development and deployment of learning technology
systems. Ontology technologies are highly useful to organise, personalise, and publish learning content and to discover, generate, and compose learning objects
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