392,723 research outputs found

    Exploring regression testing and software product line testing - research and state of practice

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    In large software organizations with a product line development approach a selective testing of product variants is necessary in order to keep pace with the decreased development time for new products, enabled by the systematic reuse. The close relationship between products in product line indicates an option to reduce the testing effort due to redundancy. In many cases test selection is performed manually, based on test leaders’ expertise. This makes the cost and quality of the testing highly dependent on the skills and experience of the test leaders. There is a need in industry for systematic approaches to test selection. The goal of our research is to improve the control of the testing and reduce the amount of redundant testing in the product line context by applying regression test selection strategies. In this thesis, the state of art of regression testing and software product line testing are explored. Two extensive systematic reviews are conducted as well as an industrial survey of regression testing state of practice and an industrial evaluation of a pragmatic regression test selection strategy. Regression testing is not an isolated one-off activity, but rather an activity of varying scope and preconditions, strongly dependent on the context in which it is applied. Several techniques for regression test selection are proposed and evaluated empirically but in many cases the context is too specific for a technique to be easily applied directly by software developers. In order to improve the possibility for generalizing empirical results on regression test selection, guidelines for reporting the testing context are discussed in this thesis. Software product line testing is a relatively new research area. The understanding about challenges is well established but when looking for solutions to these challenges, we mostly find proposals, and empirical evaluations are sparse. Regression test selection strategies proposed in literature are not easily applicable in the product line context. Instead, control may be increased by increased visibility of the effects of testing and proper measurements of software quality. Focus of our future work will be on how to guide the planning and assessment of regression testing activities in large, complex reuse based systems, by visualizing the quality achieved in different parts of the system and evaluating the effects of different selection strategies when applied in various regression testing situations

    Evaluation of Software Product Line Test Case Prioritization Technique

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    Software product line (SPL) engineering paradigm is commonly used to handle commonalities and variabilities of business applications to satisfy the specific needs or goal of a particular market. However, due to time and space complexities, testing all products is not feasible and SPL testing proven to be difficult due to combinatorial explosion of the number of products to be considered. Combinatorial interaction testing (CIT) is suggested to reduce the size of test suites to overcome budget limitations and deadlines. CIT is conducted to fulfill certain quality attributes. This method can be further improvised through the prioritization of list configuration generated from CIT to gain better results in terms of efficiency and scalability, However, to the best of our knowledge, not much research have been done to evaluate existing Test Case Prioritization (TCP)  techniques in SPL. This paper provides a survey of existing works on test case prioritization technique. This study provide classification and compare the best technique, trends, gaps and proposed frameworks based on the literature. The evaluation and discussion is using Normative Information Model-based Systems Analysis and Design (NIMSAD) on aspects that include context, content and validation. The discussion highlights the lack of technique for scalability issue in SPL with most of the work is on academia setting but not on industrial practices

    Video Game Development in a Rush: A Survey of the Global Game Jam Participants

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    Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but there are few studies on the effects of time pressure. We conducted a survey with participants of the Global Game Jam (GGJ), a 48-hour hackathon. Based on 198 responses, the results suggest that: (1) iterative brainstorming is the most popular method for conceptualizing initial requirements; (2) continuous integration, minimum viable product, scope management, version control, and stand-up meetings are frequently applied development practices; (3) regular communication, internal playtesting, and dynamic and proactive planning are the most common quality assurance activities; and (4) familiarity with agile development has a weak correlation with perception of success in GGJ. We conclude that GGJ teams rely on ad hoc approaches to development and face-to-face communication, and recommend some complementary practices with limited overhead. Furthermore, as our findings are similar to recommendations for software startups, we posit that game jams and the startup scene share contextual similarities. Finally, we discuss the drawbacks of systemic "crunch time" and argue that game jam organizers are in a good position to problematize the phenomenon.Comment: Accepted for publication in IEEE Transactions on Game

    Automated analysis of feature models: Quo vadis?

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    Feature models have been used since the 90's to describe software product lines as a way of reusing common parts in a family of software systems. In 2010, a systematic literature review was published summarizing the advances and settling the basis of the area of Automated Analysis of Feature Models (AAFM). From then on, different studies have applied the AAFM in different domains. In this paper, we provide an overview of the evolution of this field since 2010 by performing a systematic mapping study considering 423 primary sources. We found six different variability facets where the AAFM is being applied that define the tendencies: product configuration and derivation; testing and evolution; reverse engineering; multi-model variability-analysis; variability modelling and variability-intensive systems. We also confirmed that there is a lack of industrial evidence in most of the cases. Finally, we present where and when the papers have been published and who are the authors and institutions that are contributing to the field. We observed that the maturity is proven by the increment in the number of journals published along the years as well as the diversity of conferences and workshops where papers are published. We also suggest some synergies with other areas such as cloud or mobile computing among others that can motivate further research in the future.Ministerio de EconomĂ­a y Competitividad TIN2015-70560-RJunta de AndalucĂ­a TIC-186

    Spinal Test Suites for Software Product Lines

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    A major challenge in testing software product lines is efficiency. In particular, testing a product line should take less effort than testing each and every product individually. We address this issue in the context of input-output conformance testing, which is a formal theory of model-based testing. We extend the notion of conformance testing on input-output featured transition systems with the novel concept of spinal test suites. We show how this concept dispenses with retesting the common behavior among different, but similar, products of a software product line.Comment: In Proceedings MBT 2014, arXiv:1403.704

    Software Measurement Activities in Small and Medium Enterprises: an Empirical Assessment

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    An empirical study for evaluating the proper implementation of measurement/metric programs in software companies in one area of Turkey is presented. The research questions are discussed and validated with the help of senior software managers (more than 15 years’ experience) and then used for interviewing a variety of medium and small scale software companies in Ankara. Observations show that there is a common reluctance/lack of interest in utilizing measurements/metrics despite the fact that they are well known in the industry. A side product of this research is that internationally recognized standards such as ISO and CMMI are pursued if they are a part of project/job requirements; without these requirements, introducing those standards to the companies remains as a long-term target to increase quality
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