113 research outputs found

    A distributed network architecture for video-on-demand

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    The objective of this thesis is to design a distributed network architecture that provides video - on - demand services to public subscribers. This architecture is proposed as an alternative to a centralized video service system. The latter system is currently being developed by Oracle Corporation and NCube Corporation. A simulator is developed to compare the performance of both the distributed and centralized video server architectures. Moreover, an estimate of the cost of both systems is derived using current price data. It is shown that the distributed video server architecture offers a better cost / performance trade-off than the centralized system. In addition, the distributed system can be scaled up in an incremental fashion to increase the system capacity and throughput. Finally, the distributed system is a more robust system: in the presence of component failure, it can be configured to isolate or bypass failed components. Thus, it allows for graceful performance degradation, which is difficult to achieve in a centralized system

    X-MOVIE: Transmission and Presentation of Digital Movies under X

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    We describe a system for storing, transmitting and presenting digital films in a computer network. The hardware used in the system is standard hardware, as found in typical workstations today; no special hardware is required. The movies are shown in a window of the X Window System. This allows full integration with the classical components of computer applications such as text, color graphics, menues and icons. The X-MOVIE system is based on color lookup table technology. We present a new algorithm for the gradual adaptation of the color lookup table during the presentation of the film

    XMovie: Architecture and Implementation of a Distributed Movie System

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    We describe a system for storing, transmitting and presenting digital movies in a computer network. The hardware used in the system is standard hardware, as found in typical workstations today; no special hardware is required. The movies are shown in windows of the X window system. This allows full integration with the classical components of computer applications such as text, color graphics, menus and icons. The XMovie system has several innovative features: First, it contains a new algorithm for the gradual adaptation of the color lookup table during the presentation of the movie to ensure optimal color quality on low-end workstations. Second, it is a multi-standard system supporting the compression techniques MPEG, H.261, Motion JPEG, and a newly developed extension to the well known Color Cell Compression method. Third, we introduce AdFEC, a new adaptable forward error correction method for our movie transmission protocol

    An Integrated Network Architecture for a High Speed Distributed Multimedia System.

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    Computer communication demands for higher bandwidth and smaller delays are increasing rapidly as the march into the twenty-first century gains momentum. These demands are generated by visualization applications which model complex real time phenomena in visual form, electronic document imaging and manipulation, concurrent engineering, on-line databases and multimedia applications which integrate audio, video and data. The convergence of the computer and video worlds is leading to the emergence of a distributed multimedia environment. This research investigates an integrated approach in the design of a high speed computer-video local area network for a distributed multimedia environment. The initial step in providing multimedia services over computer networks is to ensure bandwidth availability for these services. The bandwidth needs based on traffic generated in a distributed multimedia environment is computationally characterized by a model. This model is applied to the real-time problem of designing a backbone for a distributed multimedia environment at the NASA Classroom of the Future Program. The network incorporates legacy LANs and the latest high speed switching technologies. Performance studies have been conducted with different network topologies for various multimedia application scenarios to establish benchmarks for the operation of the network. In these performance studies it has been observed that network topologies play an important role in ensuring that sufficient bandwidth is available for multimedia traffic. After the implementation of the network and the performance studies, it was found that for true quality of service guarantees, some modifications will have to be made in the multimedia operating systems used in client workstations. These modifications would gather knowledge of the channel between source and destination and reserve resources for multimedia communication based on specified requirements. A scheme for reserving resources in a network consisting legacy LAN and ATM is presented to guarantee quality of service for multimedia applications

    A continuous media transport protocol

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    A protocol for the transmission of digitized audio and video data must schedule data transmission such that each audio or video sample is available in the receiver\u27s buffer by its play-out deadline without overflowing the allotted buffer space at the receiver. While traditional data communication protocols provide error-free data transmission through the use of time-outs and retransmissions, the unbounded number of retransmissions that a packet may suffer results in an unboundable network transmission delay. Thus, such protocols are not appropriate for the real-time transmission of digitized audio and video data;This dissertation examines the network environments likely to be used for digitized audio and video data transmission and develops an audio/video transport-layer communication protocol which for such network environments. A unique feature of this protocol is the calculation of a transmission schedule which can minimize the buffer requirements at the receiver while still meeting the real-time play-out deadlines of the individual audio and video streams

    Deferring real-time traffic for improved non-real-time communication in FDDI networks

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    Multimedia performance evaluation of ethernet and token ring media access protocols: a network comparison

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    This paper and accompanying project examines which type of time-division multiplexing media access protocol, the Carrier Sense Multiple Access (CSMA) of Ethernet or the token passing of token ring, is best able to fulfill the stringent isochronous performance demands required of today's resource-hungry multimedia networks, specifically the requirements of high throughput, low latency and jitter, and minimal error rates. Using performance bounds accepted by other researchers as sufficient to ensure quality isochronous transmission, that of (1) the throughput rate being equal to or less than the playback rate; (2) the latency in transmitting each packet ranging from 20 to 400 milliseconds and the variance or jitter being less than 80 milliseconds; and (3) the rate of lost packets ranging from 0.01--1.001, this paper approaches a solution first from the theoretical and then integrates into the final conclusion an analytical, C++ software evaluation test component that models network performance under optimum conditions. The immediate benefit of the entire study is the identification of one media access protocol, Ethernet or Token Ring, over its counterpart as being superior for isochronous applications as defined by the above performance requirements, and the long-term consequence of this identification will be facilitating for future network designers, including those of digital libraries, the selection of the best network architecture for their multimedia environments
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