456 research outputs found

    Reducing Routing Overhead in Random Walk Protocol under MP2P Network

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    Due to network dynamics in self-organizing networks the resource discovery effort increases. To discover objects in unstructured peer-to-peer network, peers rely on traditional methods like flooding, random walk and probabilistic forwarding methods. With inadequate knowledge of paths, the peers have to flood the query message which creates incredible network traffic and overhead. Many of the previous works based on random walk were done in wired network. In this context random walk was better than flooding. But under MANETs random walk approach behaved differently increasing the overhead, due to frequent link failures incurred by mobility. Decentralized applications based on peer-to-peer computing are best candidates to run over such dynamic network. Issues of P2P service discovery in wired networks have been well addressed in several earlier works. This article evaluates the performance of random walk based resource discovery protocol over P2P Mobile Adhoc Network (MP2P) and suggests an improved scheme to suit MANET. Our version reduces the network overhead, lowers the battery power consumption, minimizes the query delay while providing equally good success rate. The protocol is validated through extensive NS-2 simulations. It is clear from the results that our proposed scheme is an alternative to the existing ones for such highly dynamic mobile network scenario

    SPAD: a distributed middleware architecture for QoS enhanced alternate path discovery

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    In the next generation Internet, the network will evolve from a plain communication medium into one that provides endless services to the users. These services will be composed of multiple cooperative distributed application elements. We name these services overlay applications. The cooperative application elements within an overlay application will build a dynamic communication mesh, namely an overlay association. The Quality of Service (QoS) perceived by the users of an overlay application greatly depends on the QoS experienced on the communication paths of the corresponding overlay association. In this paper, we present SPAD (Super-Peer Alternate path Discovery), a distributed middleware architecture that aims at providing enhanced QoS between end-points within an overlay association. To achieve this goal, SPAD provides a complete scheme to discover and utilize composite alternate end-to end paths with better QoS than the path given by the default IP routing mechanisms

    Study of the Topology Mismatch Problem in Peer-to-Peer Networks

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    The advantages of peer-to-peer (P2P) technology are innumerable when compared to other systems like Distributed Messaging System, Client-Server model, Cloud based systems. The vital advantages are not limited to high scalability and low cost. On the other hand the p2p system suffers from a bottle-neck problem caused by topology mismatch. Topology mismatch occurs in an unstructured peer-to-peer (P2P) network when the peers participating in the communication choose their neighbors in random fashion, such that the resultant P2P network mismatches its underlying physical network, resulting in a lengthy communication between the peers and redundant network traffics generated in the underlying network[1] However, most P2P system performance suffers from the mismatch between the overlays topology and the underlying physical network topology, causing a large volume of redundant traffic in the Internet slowing the performance. This paper surveys the P2P topology mismatch problems and the solutions adapted for different applications

    Search strategies in unstructured overlays

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    Trabalho de projecto de mestrado em Engenharia Informática, apresentado à Universidade de Lisboa, através da Faculdade de Ciências, 2008Unstructured peer-to-peer networks have a low maintenance cost, high resilience and tolerance to the continuous arrival and departure of nodes. In these networks search is usually performed by flooding, which generates a high number of duplicate messages. To improve scalability, unstructured overlays evolved to a two-tiered architecture where regular nodes rely on special nodes, called supernodes or superpeers, to locate resources, thus reducing the scope of flooding based searches. While this approach takes advantage of node heterogeneity, it makes the overlay less resilient to accidental and malicious faults, and less attractive to users concerned with the consumption of their resources and who may not desire to commit additional resources that are required by nodes selected as superpeers. Another point of concern is churn, defined as the constant entry and departure of nodes. Churn affects both structured and unstructured overlay networks and, in order to build resilient search protocols, it must be taken into account. This dissertation proposes a novel search algorithm, called FASE, which combines a replication policy and a search space division technique to achieve low hop counts using a small number of messages, on unstructured overlays with nonhierarquical topologies. The problem of churn is mitigated by a distributed monitoring algorithm designed with FASE in mind. Simulation results validate FASE efficiency when compared to other search algorithms for peer-to-peer networks. The evaluation of the distributed monitoring algorithm shows that it maintains FASE performance when subjected to churn.Os sistemas peer-to-peer, como aplicações de partilha e distribuição de conteúdos ou voz-sobre-IP, são construídos sobre redes sobrepostas. Redes sobrepostas são redes virtuais que existem sobre uma rede subjacente, em que a topologia da rede sobreposta não tem de ter uma correspondência com a topologia da rede subjacente. Ao contrário das suas congéneres estruturadas, as redes sobrepostas não-estru-turadas não restringem a localização dos seus participantes, ou seja, não limitam a escolha de vizinhos de um dado nó, o que torna a sua manutenção mais simples. O baixo custo de manutenção das redes sobrepostas não-estruturadas torna estas especialmente adequadas para a construção de sistemas peer-to-peer capazes de tolerar o comportamento dinâmico dos seus participantes, uma vez que estas redes são permanentemente afectadas pela entrada e saída de nós na rede, um fénomeno conhecido como churn. O algoritmo de pesquisa mais comum em redes sobrepostas não-estruturadas consiste em inundar a rede, o que origina uma grande quantidade de mensagens duplicadas por cada pesquisa. A escalabilidade destes algoritmos é limitada porque consomem demasiados recursos da rede em sistemas com muitos participantes. Para reduzir o número de mensagens, as redes sobrepostas não-estruturadas podem ser organizadas em topologias hierárquicas. Nestas topologias alguns nós da rede, chamados supernós, assumem um papel mais importante, responsabilizando-se pela localização de objectos. A utilização de supernós cria novos problemas, como a sua selecção e a dependência da rede de uma pequena percentagem dos nós. Esta dissertação apresenta um novo algoritmo de pesquisa, chamado FASE, criado para operar sobre redes sobrepostas não estruturadas com topologias não-hierárquicas. Este algoritmo combina uma política de replicação com uma técnica de divisão do espaço de procura para resolver pesquisas ao alcançe de um número reduzido de saltos com o menor custo possível. Adicionalmente, o algoritmo procura nivelar a contribuição dos participantes, já que todos contribuem de uma forma semelhante para o desempenho da pesquisa. A estratégia seguida pelo algo- ritmo consiste em dividir tanto os nós da rede como as chaves dos seus conteúdos por diferentes “frequências” e replicar chaves nas respectivas frequências, sem, no entanto, limitar a localização de um nó ou impor uma estrutura à rede ou mesmo aplicar uma definição rígida de chave. Com o objectivo de mitigar o problema do churn, é apresentado um algoritmo de monitorização distribuído para as réplicas originadas pelo FASE. Os algoritmos propostos são avaliados através de simulações, que validam a eficiência do FASE quando comparado com outros algoritmos de pesquisa em redes sobrepostas não-estruturadas. É também demonstrado que o FASE mantém o seu desempenho em redes sob o efeito do churn quando combinado com o algoritmo de monitorização

    WebSocket vs WebRTC in the stream overlays of the Streamr Network

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    The Streamr Network is a decentralized publish-subscribe system. This thesis experimentally compares WebSocket and WebRTC as transport protocols in the system’s d-regular random graph type unstructured stream overlays. The thesis explores common designs for publish-subscribe and decentralized P2P systems. Underlying network protocols including NAT traversal are explored to understand how the WebSocket and WebRTC protocols function. The requirements set for the Streamr Network and how its design and implementations fulfill them are discussed. The design and implementations are validated with the use simulations, emulations and AWS deployed real-world experiments. The performance metrics measured from the real-world experiments are compared to related work. As the implementations using the two protocols are separate incompatible versions, the differences between them was taken into account during analysis of the experiments. Although the WebSocket versions overlay construction is known to be inefficient and vulnerable to churn, it is found to be unintentionally topology aware. This caused the WebSocket stream overlays to perform better in terms of latency. The WebRTC stream overlays were found to be more predictable and more optimized for small payloads as estimates for message propagation delays had a MEPA of 1.24% compared to WebSocket’s 3.98%. Moreover, the WebRTC version enables P2P connections between hosts behind NATs. As the WebRTC version’s overlay construction is more accurate, reliable, scalable, and churn tolerant, it can be used to create intentionally topology aware stream overlays to fully take over the results of the WebSocket implementation
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