245 research outputs found
Three-dimensional garment-size change modeled considering vertical proportions
ArticleINTERNATIONAL JOURNAL OF CLOTHING SCIENCE AND TECHNOLOGY. 29(1):84-95 (2017)journal articl
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High-quality dense stereo vision for whole body imaging and obesity assessment
textThe prevalence of obesity has necessitated developing safe and convenient tools for timely assessing and monitoring this condition for a broad range of population. Three-dimensional (3D) body imaging has become a new mean for obesity assessment. Moreover, it generates body shape information that is meaningful for fitness, ergonomics, and personalized clothing. In the previous work of our lab, we developed a prototype active stereo vision system that demonstrated a potential to fulfill this goal. But the prototype required four computer projectors to cast artificial textures on the body which facilitate the stereo-matching on texture-deficient images (e.g., skin). This decreases the mobility of the system when used to collect a large population data. In addition, the resolution of the generated 3D~images is limited by both cameras and projectors available during the project. The study reported in this dissertation highlights our continued effort in improving the capability of 3Dbody imaging through simplified hardware for passive stereo and advanced computation techniques.
The system utilizes high-resolution single-lens reflex (SLR) cameras, which became widely available lately, and is configured in a two-stance design to image the front and back surfaces of a person. A total of eight cameras are used to form four pairs of stereo units. Each unit covers a quarter of the body surface. The stereo units are individually calibrated with a specific pattern to determine cameras' intrinsic and extrinsic parameters for stereo matching. The global orientation and position of each stereo unit within a common world coordinate system is calculated through a 3Dregistration step. The stereo calibration and 3Dregistration procedures do not need to be repeated for a deployed system if the cameras' relative positions have not changed. This property contributes to the portability of the system, and tremendously alleviates the maintenance task. The image acquisition time is around two seconds for a whole-body capture. The system works in an indoor environment with a moderate ambient light.
Advanced stereo computation algorithms are developed by taking advantage of high-resolution images and by tackling the ambiguity problem in stereo matching. A multi-scale, coarse-to-fine matching framework is proposed to match large-scale textures at a low resolution and refine the matched results over higher resolutions. This matching strategy reduces the complexity of the computation and avoids ambiguous matching at the native resolution. The pixel-to-pixel stereo matching algorithm follows a classic, four-step strategy which consists of matching cost computation, cost aggregation, disparity computation and disparity refinement.
The system performance has been evaluated on mannequins and human subjects in comparison with other measurement methods. It was found that the geometrical measurements from reconstructed 3Dbody models, including body circumferences and whole volume, are highly repeatable and consistent with manual and other instrumental measurements (CV 0.99). The agreement of percent body fat (%BF) estimation on human subjects between stereo and dual-energy X-ray absorptiometry (DEXA) was found to be improved over the previous active stereo system, and the limits of agreement with 95% confidence were reduced by half. Our achieved %BF estimation agreement is among the lowest ones of other comparative studies with commercialized air displacement plethysmography (ADP) and DEXA. In practice, %BF estimation through a two-component model is sensitive to body volume measurement, and the estimation of lung volume could be a source of variation. Protocols for this type of measurement should still be created with an awareness of this factor.Biomedical Engineerin
Study on 3D modeling and pattern-making for upper garment(上衣の三次元モデルの構築およびパターンメーキングに関する研究)
信州大学(Shinshu university)博士(工学)ThesisZHANG JUN. Study on 3D modeling and pattern-making for upper garment(上衣の三次元モデルの構築およびパターンメーキングに関する研究). 信州大学, 2017, 博士論文. 博士(工学), 甲第663号, 平成29年03月20日授与.doctoral thesi
Segmentation and Deformable Modelling Techniques for a Virtual Reality Surgical Simulator in Hepatic Oncology
Liver surgical resection is one of the most frequently used curative therapies. However,
resectability is problematic. There is a need for a computer-assisted surgical planning and
simulation system which can accurately and efficiently simulate the liver, vessels and
tumours in actual patients. The present project describes the development of these core
segmentation and deformable modelling techniques.
For precise detection of irregularly shaped areas with indistinct boundaries, the
segmentation incorporated active contours - gradient vector flow (GVF) snakes and level sets.
To improve efficiency, a chessboard distance transform was used to replace part of the GVF
effort. To automatically initialize the liver volume detection process, a rotating template was
introduced to locate the starting slice. For shape maintenance during the segmentation
process, a simplified object shape learning step was introduced to avoid occasional
significant errors. Skeletonization with fuzzy connectedness was used for vessel
segmentation.
To achieve real-time interactivity, the deformation regime of this system was based
on a single-organ mass-spring system (MSS), which introduced an on-the-fly local mesh
refinement to raise the deformation accuracy and the mesh control quality. This method was
now extended to a multiple soft-tissue constraint system, by supplementing it with an
adaptive constraint mesh generation. A mesh quality measure was tailored based on a wide
comparison of classic measures. Adjustable feature and parameter settings were thus
provided, to make tissues of interest distinct from adjacent structures, keeping the mesh
suitable for on-line topological transformation and deformation.
More than 20 actual patient CT and 2 magnetic resonance imaging (MRI) liver
datasets were tested to evaluate the performance of the segmentation method. Instrument
manipulations of probing, grasping, and simple cutting were successfully simulated on
deformable constraint liver tissue models. This project was implemented in conjunction with
the Division of Surgery, Hammersmith Hospital, London; the preliminary reality effect was
judged satisfactory by the consultant hepatic surgeon
Resizable outerwear templates for virtual design and pattern flattening
The aim of this research was to implement a computer-aided 3D to 2D pattern development technique for outerwear. A preponderance of total clothing consumption is of garments in this category, which are designed to offer the wearer significant levels of ease. Yet there has not previously been on the market any system which offers a practical solution to the problems of 3D design and pattern flattening for clothing in this category. A set of 3D outerwear templates, one for men’s shirts and another for men’s trousers, has been developed to execute pattern flattening from virtual designs and this approach offers significant reduction in time and manpower involvement in the clothing development phase by combining creative and technical garment design processes into a single step. The outerwear templates developed and demonstrated in this research work can provide 3D design platforms for clothing designers to create virtual clothing as a surface layer which can be flattened to create a traditional pattern. Point-Cloud data captured by a modern white-light-based 3D body-scanning system were used as the basic input for creating the outerwear templates. A set of sectional curves, representative of anthropometric size parameters, was extracted from a virtual model generated from the body scan data by using reverse engineering software. These sectional curves were then modified to reproduce the required profile upon which to create items of men’s outerwear. The curves were made symmetrical, as required, before scaling to impart resizability. Using geometric modelling technique, a new surface was generated out of these resizable curves to form the required 3D outerwear templates. Through a set of functionality tests, it has been found that both of the templates developed in this research may be used for virtual design, 3D grading and pattern flattening
RECREATING AND SIMULATING DIGITAL COSTUMES FROM A STAGE PRODUCTION OF \u3ci\u3eMEDEA\u3c/i\u3e
This thesis investigates a technique to effectively construct and simulate costumes from a stage production Medea, in a dynamic cloth simulation application like Maya\u27s nDynamics. This was done by using data collected from real-world fabric tests and costume construction in the theatre\u27s costume studio. Fabric tests were conducted and recorded, by testing costume fabrics for drape and behavior with two collision objects. These tests were recreated digitally in Maya to derive appropriate parameters for the digital fabric, by comparing with the original reference. Basic mannequin models were created using the actors\u27 measurements and skeleton-rigged to enable animation. The costumes were then modeled and constrained according to the construction process observed in the costume studio to achieve the same style and stitch as the real costumes. Scenes selected and recorded from Medea were used as reference to animate the actors\u27 models. The costumes were assigned the parameters derived from the fabric tests to produce the simulations. Finally, the scenes were lit and rendered out to obtain the final videos which were compared to the original recordings to ascertain the accuracy of simulation. By obtaining and refining simulation parameters from simple fabric collision tests, and modeling the digital costumes following the procedures derived from real-life costume construction, realistic costume simulation was achieved
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