459 research outputs found

    SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices

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    A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067

    A Robot Calligraphy System: From Simple to Complex Writing by Human Gestures

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    Robotic writing is a very challenging task and involves complicated kinematic control algorithms and image processing work. This paper, alternatively, proposes a robot calligraphy system that firstly applies human arm gestures to establish a font database of Chinese character elementary strokes and English letters, then uses the created database and human gestures to write Chinese characters and English words. A three-dimensional motion sensing input device is deployed to capture the human arm trajectories, which are used to build the font database and to train a classifier ensemble. 26 types of human gesture are used for writing English letters, and 5 types of gesture are used to generate 5 elementary strokes for writing Chinese characters. By using the font database, the robot calligraphy system acquires a basic writing ability to write simple strokes and letters. Then, the robot can develop to write complex Chinese characters and English words by following human body movements. The classifier ensemble, which is used to identify each gesture, is implemented through using feature selection techniques and the harmony search algorithm, thereby achieving better classification performance. The experimental evaluations are carried out to demonstrate the feasibility and performance of the proposed method. By following the motion trajectories of the human right arm, the end-effector of the robot can successfully write the English words or Chinese characters that correspond to the arm trajectories

    Advances in Character Recognition

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    This book presents advances in character recognition, and it consists of 12 chapters that cover wide range of topics on different aspects of character recognition. Hopefully, this book will serve as a reference source for academic research, for professionals working in the character recognition field and for all interested in the subject

    A Sketch-Based Educational System for Learning Chinese Handwriting

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    Learning Chinese as a Second Language (CSL) is a difficult task for students in English-speaking countries due to the large symbol set and complicated writing techniques. Traditional classroom methods of teaching Chinese handwriting have major drawbacks due to human experts’ bias and the lack of assessment on writing techniques. In this work, we propose a sketch-based educational system to help CSL students learn Chinese handwriting faster and better in a novel way. Our system allows students to draw freehand symbols to answer questions, and uses sketch recognition and AI techniques to recognize, assess, and provide feedback in real time. Results have shown that the system reaches a recognition accuracy of 86% on novice learners’ inputs, higher than 95% detection rate for mistakes in writing techniques, and 80.3% F-measure on the classification between expert and novice handwriting inputs

    AutoGraff: towards a computational understanding of graffiti writing and related art forms.

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    The aim of this thesis is to develop a system that generates letters and pictures with a style that is immediately recognizable as graffiti art or calligraphy. The proposed system can be used similarly to, and in tight integration with, conventional computer-aided geometric design tools and can be used to generate synthetic graffiti content for urban environments in games and in movies, and to guide robotic or fabrication systems that can materialise the output of the system with physical drawing media. The thesis is divided into two main parts. The first part describes a set of stroke primitives, building blocks that can be combined to generate different designs that resemble graffiti or calligraphy. These primitives mimic the process typically used to design graffiti letters and exploit well known principles of motor control to model the way in which an artist moves when incrementally tracing stylised letter forms. The second part demonstrates how these stroke primitives can be automatically recovered from input geometry defined in vector form, such as the digitised traces of writing made by a user, or the glyph outlines in a font. This procedure converts the input geometry into a seed that can be transformed into a variety of calligraphic and graffiti stylisations, which depend on parametric variations of the strokes

    Template Based Recognition of On-Line Handwriting

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    Software for recognition of handwriting has been available for several decades now and research on the subject have produced several different strategies for producing competitive recognition accuracies, especially in the case of isolated single characters. The problem of recognizing samples of handwriting with arbitrary connections between constituent characters (emph{unconstrained handwriting}) adds considerable complexity in form of the segmentation problem. In other words a recognition system, not constrained to the isolated single character case, needs to be able to recognize where in the sample one letter ends and another begins. In the research community and probably also in commercial systems the most common technique for recognizing unconstrained handwriting compromise Neural Networks for partial character matching along with Hidden Markov Modeling for combining partial results to string hypothesis. Neural Networks are often favored by the research community since the recognition functions are more or less automatically inferred from a training set of handwritten samples. From a commercial perspective a downside to this property is the lack of control, since there is no explicit information on the types of samples that can be correctly recognized by the system. In a template based system, each style of writing a particular character is explicitly modeled, and thus provides some intuition regarding the types of errors (confusions) that the system is prone to make. Most template based recognition methods today only work for the isolated single character recognition problem and extensions to unconstrained recognition is usually not straightforward. This thesis presents a step-by-step recipe for producing a template based recognition system which extends naturally to unconstrained handwriting recognition through simple graph techniques. A system based on this construction has been implemented and tested for the difficult case of unconstrained online Arabic handwriting recognition with good results

    Feature Extraction Methods for Character Recognition

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    Off-line Arabic Handwriting Recognition System Using Fast Wavelet Transform

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    In this research, off-line handwriting recognition system for Arabic alphabet is introduced. The system contains three main stages: preprocessing, segmentation and recognition stage. In the preprocessing stage, Radon transform was used in the design of algorithms for page, line and word skew correction as well as for word slant correction. In the segmentation stage, Hough transform approach was used for line extraction. For line to words and word to characters segmentation, a statistical method using mathematic representation of the lines and words binary image was used. Unlike most of current handwriting recognition system, our system simulates the human mechanism for image recognition, where images are encoded and saved in memory as groups according to their similarity to each other. Characters are decomposed into a coefficient vectors, using fast wavelet transform, then, vectors, that represent a character in different possible shapes, are saved as groups with one representative for each group. The recognition is achieved by comparing a vector of the character to be recognized with group representatives. Experiments showed that the proposed system is able to achieve the recognition task with 90.26% of accuracy. The system needs only 3.41 seconds a most to recognize a single character in a text of 15 lines where each line has 10 words on average

    Character Recognition

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    Character recognition is one of the pattern recognition technologies that are most widely used in practical applications. This book presents recent advances that are relevant to character recognition, from technical topics such as image processing, feature extraction or classification, to new applications including human-computer interfaces. The goal of this book is to provide a reference source for academic research and for professionals working in the character recognition field
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