5,615 research outputs found
An expert system for safety instrumented system in petroleum industry
The expert system technology has been developed since 1960s and now it has proven to be a useful and effective tool in many areas. It helps shorten the time required to accomplish a certain job and relieve the workload for human staves by implement the task automatically.
This master thesis gives general introduction about the expert system and the technologies involved with it. We also discussed the framework of the expert system and how it will interact with the existing cause and effect matrix.
The thesis describes a way of implementing automatic textual verification and the possibility of automatic information extraction in the designing process of safety instrumented systems. We use the Protégé application [*] to make models for the Cause and Effect Matrix and use XMLUnit to implement the comparison between two files of interest
A Model for an Intelligent Support Decision System in Aquaculture
The paper purpose an intelligent software system agentsâbased to support decision in aquculture and the approach of fish diagnosis with informatics methods, techniques and solutions. A major purpose is to develop new methods and techniques for quick fish diagnosis, treatment and prophyilaxis at infectious and parasite-based known disorders, that may occur at fishes raised in high density in intensive raising systems. But, the goal of this paper is to presents a model of an intelligent agents-based diagnosis method will be developed for a support decision system.support decision system, diagnosis, multi-agent system, fish diseases
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any productâs acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
Semantics of trace relations in requirements models for consistency checking and inferencing
Requirements traceability is the ability to relate requirements back to stakeholders and forward to corresponding design artifacts, code, and test cases. Although considerable research has been devoted to relating requirements in both forward and backward directions, less attention has been paid to relating requirements with other requirements. Relations between requirements influence a number of activities during software development such as consistency checking and change management. In most approaches and tools, there is a lack of precise definition of requirements relations. In this respect, deficient results may be produced. In this paper, we aim at formal definitions of the relation types in order to enable reasoning about requirements relations. We give a requirements metamodel with commonly used relation types. The semantics of the relations is provided with a formalization in first-order logic. We use the formalization for consistency checking of relations and for inferring new relations. A tool has been built to support both reasoning activities. We illustrate our approach in an example which shows that the formal semantics of relation types enables new relations to be inferred and contradicting relations in requirements documents to be determined. The application of requirements reasoning based on formal semantics resolves many of the deficiencies observed in other approaches. Our tool supports better understanding of dependencies between requirements
Evidence flow graph methods for validation and verification of expert systems
The results of an investigation into the use of evidence flow graph techniques for performing validation and verification of expert systems are given. A translator to convert horn-clause rule bases into evidence flow graphs, a simulation program, and methods of analysis were developed. These tools were then applied to a simple rule base which contained errors. It was found that the method was capable of identifying a variety of problems, for example that the order of presentation of input data or small changes in critical parameters could affect the output from a set of rules
Introducing Dynamic Behavior in Amalgamated Knowledge Bases
The problem of integrating knowledge from multiple and heterogeneous sources
is a fundamental issue in current information systems. In order to cope with
this problem, the concept of mediator has been introduced as a software
component providing intermediate services, linking data resources and
application programs, and making transparent the heterogeneity of the
underlying systems. In designing a mediator architecture, we believe that an
important aspect is the definition of a formal framework by which one is able
to model integration according to a declarative style. To this purpose, the use
of a logical approach seems very promising. Another important aspect is the
ability to model both static integration aspects, concerning query execution,
and dynamic ones, concerning data updates and their propagation among the
various data sources. Unfortunately, as far as we know, no formal proposals for
logically modeling mediator architectures both from a static and dynamic point
of view have already been developed. In this paper, we extend the framework for
amalgamated knowledge bases, presented by Subrahmanian, to deal with dynamic
aspects. The language we propose is based on the Active U-Datalog language, and
extends it with annotated logic and amalgamation concepts. We model the sources
of information and the mediator (also called supervisor) as Active U-Datalog
deductive databases, thus modeling queries, transactions, and active rules,
interpreted according to the PARK semantics. By using active rules, the system
can efficiently perform update propagation among different databases. The
result is a logical environment, integrating active and deductive rules, to
perform queries and update propagation in an heterogeneous mediated framework.Comment: Other Keywords: Deductive databases; Heterogeneous databases; Active
rules; Update
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