205 research outputs found

    A Pricing-Based Cooperative Spectrum Sharing Stackelberg Game

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    We consider the problem of cooperative spectrum sharing among a primary user (PU) and multiple secondary users (SUs) under quality of service (QoS) constraints. The SUs network is controlled by the PU through a relay which gets a revenue for amplifying and forwarding the SUs signals to their respective destinations. The relay charges each SU a different price depending on its received signal-to-interference and-noise ratio (SINR). The relay can control the SUs network and maximize any desired PU utility function. The PU utility function represents its rate, which is affected by the SUs access, and its gained revenue to allow the access of the SUs. The SU network can be formulated as a game in which each SU wants to maximize its utility function; the problem is formulated as a Stackelberg game. Finally, the problem of maximizing the primary utility function is solved through three different approaches, namely, the optimal, the heuristic and the suboptimal algorithms.Comment: 7 pages. IEEE, WiOpt 201

    Coalition Formation Game for Cooperative Cognitive Radio Using Gibbs Sampling

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    This paper considers a cognitive radio network in which each secondary user selects a primary user to assist in order to get a chance of accessing the primary user channel. Thus, each group of secondary users assisting the same primary user forms a coaltion. Within each coalition, sequential relaying is employed, and a relay ordering algorithm is used to make use of the relays in an efficient manner. It is required then to find the optimal sets of secondary users assisting each primary user such that the sum of their rates is maximized. The problem is formulated as a coalition formation game, and a Gibbs Sampling based algorithm is used to find the optimal coalition structure.Comment: 7 pages, 2 figure

    A Stochastic based Physical Layer Security in Cognitive Radio Networks: Cognitive Relay to Fusion Center

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Cognitive radio networks (CRNs) are found to be, without difficulty wide-open to external malicious threats. Secure communication is an important prerequisite for forthcoming fifth-generation (5G) systems, and CRs are not exempt. A framework for developing the accomplishable benefits of physical layer security (PLS) in an amplify-andforward cooperative spectrum sensing (AF-CSS) in a cognitive radio network (CRN) using a stochastic geometry is proposed. In the CRN the spectrum sensing data from secondary users (SU) are collected by a fusion center (FC) with the assistance of access points (AP) as cognitive relays, and when malicious eavesdropping SU are listening. In this paper we focus on the secure transmission of active APs relaying their spectrum sensing data to the FC. Closed expressions for the average secrecy rate are presented. Analytical formulations and results substantiate our analysis and demonstrate that multiple antennas at the APs is capable of improving the security of an AF-CSSCRN. The obtained numerical results also show that increasing the number of FCs, leads to an increase in the secrecy rate between the AP and its correlated FC

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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