18,106 research outputs found
Energy-Efficient NOMA Enabled Heterogeneous Cloud Radio Access Networks
Heterogeneous cloud radio access networks (H-CRANs) are envisioned to be
promising in the fifth generation (5G) wireless networks. H-CRANs enable users
to enjoy diverse services with high energy efficiency, high spectral
efficiency, and low-cost operation, which are achieved by using cloud computing
and virtualization techniques. However, H-CRANs face many technical challenges
due to massive user connectivity, increasingly severe spectrum scarcity and
energy-constrained devices. These challenges may significantly decrease the
quality of service of users if not properly tackled. Non-orthogonal multiple
access (NOMA) schemes exploit non-orthogonal resources to provide services for
multiple users and are receiving increasing attention for their potential of
improving spectral and energy efficiency in 5G networks. In this article a
framework for energy-efficient NOMA H-CRANs is presented. The enabling
technologies for NOMA H-CRANs are surveyed. Challenges to implement these
technologies and open issues are discussed. This article also presents the
performance evaluation on energy efficiency of H-CRANs with NOMA.Comment: This work has been accepted by IEEE Network. Pages 18, Figure
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Building Programmable Wireless Networks: An Architectural Survey
In recent times, there have been a lot of efforts for improving the ossified
Internet architecture in a bid to sustain unstinted growth and innovation. A
major reason for the perceived architectural ossification is the lack of
ability to program the network as a system. This situation has resulted partly
from historical decisions in the original Internet design which emphasized
decentralized network operations through co-located data and control planes on
each network device. The situation for wireless networks is no different
resulting in a lot of complexity and a plethora of largely incompatible
wireless technologies. The emergence of "programmable wireless networks", that
allow greater flexibility, ease of management and configurability, is a step in
the right direction to overcome the aforementioned shortcomings of the wireless
networks. In this paper, we provide a broad overview of the architectures
proposed in literature for building programmable wireless networks focusing
primarily on three popular techniques, i.e., software defined networks,
cognitive radio networks, and virtualized networks. This survey is a
self-contained tutorial on these techniques and its applications. We also
discuss the opportunities and challenges in building next-generation
programmable wireless networks and identify open research issues and future
research directions.Comment: 19 page
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