5,308 research outputs found

    Human-agent collectives

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    We live in a world where a host of computer systems, distributed throughout our physical and information environments, are increasingly implicated in our everyday actions. Computer technologies impact all aspects of our lives and our relationship with the digital has fundamentally altered as computers have moved out of the workplace and away from the desktop. Networked computers, tablets, phones and personal devices are now commonplace, as are an increasingly diverse set of digital devices built into the world around us. Data and information is generated at unprecedented speeds and volumes from an increasingly diverse range of sources. It is then combined in unforeseen ways, limited only by human imagination. People’s activities and collaborations are becoming ever more dependent upon and intertwined with this ubiquitous information substrate. As these trends continue apace, it is becoming apparent that many endeavours involve the symbiotic interleaving of humans and computers. Moreover, the emergence of these close-knit partnerships is inducing profound change. Rather than issuing instructions to passive machines that wait until they are asked before doing anything, we will work in tandem with highly inter-connected computational components that act autonomously and intelligently (aka agents). As a consequence, greater attention needs to be given to the balance of control between people and machines. In many situations, humans will be in charge and agents will predominantly act in a supporting role. In other cases, however, the agents will be in control and humans will play the supporting role. We term this emerging class of systems human-agent collectives (HACs) to reflect the close partnership and the flexible social interactions between the humans and the computers. As well as exhibiting increased autonomy, such systems will be inherently open and social. This means the participants will need to continually and flexibly establish and manage a range of social relationships. Thus, depending on the task at hand, different constellations of people, resources, and information will need to come together, operate in a coordinated fashion, and then disband. The openness and presence of many distinct stakeholders means participation will be motivated by a broad range of incentives rather than diktat. This article outlines the key research challenges involved in developing a comprehensive understanding of HACs. To illuminate this agenda, a nascent application in the domain of disaster response is presented

    Do Monetary Incentives Influence Users’ Behavior in Participatory Sensing?

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    Participatory sensing combines the powerful sensing capabilities of current mobile devices with the mobility and intelligence of human beings, and as such has to potential to collect various types of information at a high spatial and temporal resolution. Success, however, entirely relies on the willingness and motivation of the users to carry out sensing tasks, and thus it is essential to incentivize the users’ active participation. In this article, we first present an open, generic participatory sensing framework (Citizense) which aims to make participatory sensing more accessible, flexible and transparent. Within the context of this framework we adopt three monetary incentive mechanisms which prioritize the fairness for the users while maintaining their simplicity and portability: fixed micro-payment, variable micro-payment and lottery. This incentive-enabled framework is then deployed on a large scale, real-world case study, where 230 participants were exposed to 44 different sensing campaigns. By randomly distributing incentive mechanisms among participants and a subset of campaigns, we study the behaviors of the overall population as well as the behaviors of different subgroups divided by demographic information with respect to the various incentive mechanisms. As a result of our study, we can conclude that (1) in general, monetary incentives work to improve participation rate; (2) for the overall population, a general descending order in terms of effectiveness of the incentive mechanisms can be established: fixed micro-payment first, then lottery-style payout and finally variable micro-payment. These two conclusions hold for all the demographic subgroups, even though different different internal distances between the incentive mechanisms are observed for different subgroups. Finally, a negative correlation between age and participation rate was found: older participants contribute less compared to their younger peers

    Mapping Accessible Paths in the City Using Collective Intelligence

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    New information and communication technologies (ICTs) have an increasingly stronger role in people\u27s lives, especially after the commoditization of smartphones. They affect many aspects of everyday life, including urban mobility. Some applications, including Waze, benefit from the collective intelligence (CI) of the crowds to gather the information they need to provide users with good advice on the routes to follow. But they are mainly focused on roads and streets, giving little information on the quality of sidewalks, which are essential to pedestrians, people on wheelchairs and blind people. With the intention to improve the mobility of citizens with special needs, we developed the prototype of an application that allows users themselves to update accessibility maps, tagging obstacles and also indicating the existence of resources that contribute to improve the mobility of people with special needs in urban spaces. Tests in a controlled environment helped to debug the application’s functionalities, before members of the intended target group of users were finally exposed to it. Results are promising, as users were able to include relevant data by themselves and seem motivated to keep doing so, due a sense of utility, social facilitation or simply due to altruism, as anticipated by the CI literature. One unexpected outcome was that impaired users are more excited about the potential the application has to give visibility to the challenges they face than with the actual improvement it can bring to their mobility

    Designing a gamified social platform for people living with dementia and their live-in family caregivers

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    In the current paper, a social gamified platform for people living with dementia and their live-in family caregivers, integrating a broader diagnostic approach and interactive interventions is presented. The CAREGIVERSPRO-MMD (C-MMD) platform constitutes a support tool for the patient and the informal caregiver - also referred to as the dyad - that strengthens self-care, and builds community capacity and engagement at the point of care. The platform is implemented to improve social collaboration, adherence to treatment guidelines through gamification, recognition of progress indicators and measures to guide management of patients with dementia, and strategies and tools to improve treatment interventions and medication adherence. Moreover, particular attention was provided on guidelines, considerations and user requirements for the design of a User-Centered Design (UCD) platform. The design of the platform has been based on a deep understanding of users, tasks and contexts in order to improve platform usability, and provide adaptive and intuitive User Interfaces with high accessibility. In this paper, the architecture and services of the C-MMD platform are presented, and specifically the gamification aspects. © 2018 Association for Computing Machinery.Peer ReviewedPostprint (author's final draft

    Emotions in context: examining pervasive affective sensing systems, applications, and analyses

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    Pervasive sensing has opened up new opportunities for measuring our feelings and understanding our behavior by monitoring our affective states while mobile. This review paper surveys pervasive affect sensing by examining and considering three major elements of affective pervasive systems, namely; “sensing”, “analysis”, and “application”. Sensing investigates the different sensing modalities that are used in existing real-time affective applications, Analysis explores different approaches to emotion recognition and visualization based on different types of collected data, and Application investigates different leading areas of affective applications. For each of the three aspects, the paper includes an extensive survey of the literature and finally outlines some of challenges and future research opportunities of affective sensing in the context of pervasive computing

    Socio-economic aware data forwarding in mobile sensing networks and systems

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    The vision for smart sustainable cities is one whereby urban sensing is core to optimising city operation which in turn improves citizen contentment. Wireless Sensor Networks are envisioned to become pervasive form of data collection and analysis for smart cities but deployment of millions of inter-connected sensors in a city can be cost-prohibitive. Given the ubiquity and ever-increasing capabilities of sensor-rich mobile devices, Wireless Sensor Networks with Mobile Phones (WSN-MP) provide a highly flexible and ready-made wireless infrastructure for future smart cities. In a WSN-MP, mobile phones not only generate the sensing data but also relay the data using cellular communication or short range opportunistic communication. The largest challenge here is the efficient transmission of potentially huge volumes of sensor data over sometimes meagre or faulty communications networks in a cost-effective way. This thesis investigates distributed data forwarding schemes in three types of WSN-MP: WSN with mobile sinks (WSN-MS), WSN with mobile relays (WSN-HR) and Mobile Phone Sensing Systems (MPSS). For these dynamic WSN-MP, realistic models are established and distributed algorithms are developed for efficient network performance including data routing and forwarding, sensing rate control and and pricing. This thesis also considered realistic urban sensing issues such as economic incentivisation and demonstrates how social network and mobility awareness improves data transmission. Through simulations and real testbed experiments, it is shown that proposed algorithms perform better than state-of-the-art schemes.Open Acces

    PROTECT: Proximity-based Trust-advisor using Encounters for Mobile Societies

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    Many interactions between network users rely on trust, which is becoming particularly important given the security breaches in the Internet today. These problems are further exacerbated by the dynamics in wireless mobile networks. In this paper we address the issue of trust advisory and establishment in mobile networks, with application to ad hoc networks, including DTNs. We utilize encounters in mobile societies in novel ways, noticing that mobility provides opportunities to build proximity, location and similarity based trust. Four new trust advisor filters are introduced - including encounter frequency, duration, behavior vectors and behavior matrices - and evaluated over an extensive set of real-world traces collected from a major university. Two sets of statistical analyses are performed; the first examines the underlying encounter relationships in mobile societies, and the second evaluates DTN routing in mobile peer-to-peer networks using trust and selfishness models. We find that for the analyzed trace, trust filters are stable in terms of growth with time (3 filters have close to 90% overlap of users over a period of 9 weeks) and the results produced by different filters are noticeably different. In our analysis for trust and selfishness model, our trust filters largely undo the effect of selfishness on the unreachability in a network. Thus improving the connectivity in a network with selfish nodes. We hope that our initial promising results open the door for further research on proximity-based trust

    Baseline Review of the Upper Tana, Kenya

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    http://greenwatercredits.net/sites/default/files/documents/isric_gwc_report8.pd
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