13 research outputs found

    Aliveness and the off-switch in human-robot relations

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    If robots are going to share human homes, workplaces and social spaces in the future, how will they communicate with people, and how might this frame people’s perceptions of them? Should a robot’s communication style reinforce the sense in which they seem to be somewhat alive, trustworthy assistants, co-workers or possibly even friends? Is there value in people recognizing and respecting the agency of robots, while also being reminded that even the most personable social robot is a machine that can be switched off? The questions in this list are too complex to answer fully in this short chapter. Its aim, instead, is to offer a starting point for discussing such questions: to demonstrate how a detailed analysis of people’s communication with and about robots from a number of communication theoretical perspectives is a productive way to think through the deployment of robots into everyday life

    Relational agents : effecting change through human-computer relationships

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.Includes bibliographical references (p. 205-219).What kinds of social relationships can people have with computers? Are there activities that computers can engage in that actively draw people into relationships with them? What are the potential benefits to the people who participate in these human-computer relationships? To address these questions this work introduces a theory of Relational Agents, which are computational artifacts designed to build and maintain long-term, social-emotional relationships with their users. These can be purely software humanoid animated agents--as developed in this work--but they can also be non-humanoid or embodied in various physical forms, from robots, to pets, to jewelry, clothing, hand-helds, and other interactive devices. Central to the notion of relationship is that it is a persistent construct, spanning multiple interactions; thus, Relational Agents are explicitly designed to remember past history and manage future expectations in their interactions with users. Finally, relationships are fundamentally social and emotional, and detailed knowledge of human social psychology--with a particular emphasis on the role of affect--must be incorporated into these agents if they are to effectively leverage the mechanisms of human social cognition in order to build relationships in the most natural manner possible. People build relationships primarily through the use of language, and primarily within the context of face-to-face conversation. Embodied Conversational Agents--anthropomorphic computer characters that emulate the experience of face-to-face conversation--thus provide the substrate for this work, and so the relational activities provided by the theory will primarily be specific types of verbal and nonverbal conversational behaviors used by people to negotiate and maintain relationships.(cont.) This work also provides an analysis of the types of applications in which having a human-computer relationship is advantageous to the human participant. In addition to applications in which the relationship is an end in itself (e.g., in entertainment systems), human-computer relationships are important in tasks in which the human is attempting to undergo some change in behavior or cognitive or emotional state. One such application is explored here: a system for assisting the user through a month-long health behavior change program in the area of exercise adoption. This application involves the research, design and implementation of relational agents as well as empirical evaluation of their ability to build relationships and effect change over a series of interactions with users.by Timothy Wallace Bickmore.Ph.D

    Investigation and Quantification of FES Exercise – Isometric Electromechanics and Perceptions of Its Usage as an Exercise Modality for Various Populations

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    Functional Electrical Stimulation (FES) is the triggering of muscle contraction by use of an electrical current. It can be used to give paralyzed individuals several health benefits, through allowing artificial movement and exercise. Although many FES devices exist, many aspects require innovation to increase usability and home translation. In addition, the effect of changing electrical parameters on limb biomechanics is not entirely understood; in particular with regards to stimulation duty cycle. This thesis has two distinct components. In the first (public health component), interview studies were conducted to understand several issues related to FES technology enhancement, implementation and home translation. In the second (computational biomechanics component), novel signal processing algorithms were designed that can be used to measure mechanical responses of muscles subjected to electrical stimulation. These experiments were performed by changing duty cycle and measuring its effect on quadriceps-generated knee torque. The studies of this thesis have presented several ideas, toolkits and results which have the potential to guide future FES biomechanics studies and the translatability of systems into regular usage for patients. The public health studies have provided conceptual frameworks upon which FES may be used in the home by patients. In addition, they have elucidated a range of issues that need to be addressed should FES technology reach its true potential as a therapy. The computational biomechanics studies have put forward novel data analysis techniques which may be used for understanding how muscle responds to electrical stimulation, as measured via torque. Furthermore, the effect of changing the electrical stimulation duty cycle on torque was successfully described, adding to an understanding of how electrical stimulation parameter modulation can influence joint biomechanics
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