34,796 research outputs found

    Model-driven engineering approach to design and implementation of robot control system

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    In this paper we apply a model-driven engineering approach to designing domain-specific solutions for robot control system development. We present a case study of the complete process, including identification of the domain meta-model, graphical notation definition and source code generation for subsumption architecture -- a well-known example of robot control architecture. Our goal is to show that both the definition of the robot-control architecture and its supporting tools fits well into the typical workflow of model-driven engineering development.Comment: Presented at DSLRob 2011 (arXiv:cs/1212.3308

    Autonomic management of multiple non-functional concerns in behavioural skeletons

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    We introduce and address the problem of concurrent autonomic management of different non-functional concerns in parallel applications build as a hierarchical composition of behavioural skeletons. We first define the problems arising when multiple concerns are dealt with by independent managers, then we propose a methodology supporting coordinated management, and finally we discuss how autonomic management of multiple concerns may be implemented in a typical use case. The paper concludes with an outline of the challenges involved in realizing the proposed methodology on distributed target architectures such as clusters and grids. Being based on the behavioural skeleton concept proposed in the CoreGRID GCM, it is anticipated that the methodology will be readily integrated into the current reference implementation of GCM based on Java ProActive and running on top of major grid middleware systems.Comment: 20 pages + cover pag

    SkelCL - A Portable Skeleton Library for High-Level GPU Programming

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    While CUDA and OpenCL made general-purpose programming for Graphics Processing Units (GPU) popular, using these programming approaches remains complex and error-prone because they lack high-level abstractions. The especially challenging systems with multiple GPU are not addressed at all by these low-level programming models. We propose SkelCL – a library providing so-called algorithmic skeletons that capture recurring patterns of parallel computation and communication, together with an abstract vector data type and constructs for specifying data distribution. We demonstrate that SkelCL greatly simplifies programming GPU systems. We report the competitive performance results of SkelCL using both a simple Mandelbrot set computation and an industrial-strength medical imaging application. Because the library is implemented using OpenCL, it is portable across GPU hardware of different vendors

    FullSWOF_Paral: Comparison of two parallelization strategies (MPI and SKELGIS) on a software designed for hydrology applications

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    In this paper, we perform a comparison of two approaches for the parallelization of an existing, free software, FullSWOF 2D (http://www. univ-orleans.fr/mapmo/soft/FullSWOF/ that solves shallow water equations for applications in hydrology) based on a domain decomposition strategy. The first approach is based on the classical MPI library while the second approach uses Parallel Algorithmic Skeletons and more precisely a library named SkelGIS (Skeletons for Geographical Information Systems). The first results presented in this article show that the two approaches are similar in terms of performance and scalability. The two implementation strategies are however very different and we discuss the advantages of each one.Comment: 27 page

    Remove-Win: a Design Framework for Conflict-free Replicated Data Collections

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    Internet-scale distributed systems often replicate data within and across data centers to provide low latency and high availability despite node and network failures. Replicas are required to accept updates without coordination with each other, and the updates are then propagated asynchronously. This brings the issue of conflict resolution among concurrent updates, which is often challenging and error-prone. The Conflict-free Replicated Data Type (CRDT) framework provides a principled approach to address this challenge. This work focuses on a special type of CRDT, namely the Conflict-free Replicated Data Collection (CRDC), e.g. list and queue. The CRDC can have complex and compound data items, which are organized in structures of rich semantics. Complex CRDCs can greatly ease the development of upper-layer applications, but also makes the conflict resolution notoriously difficult. This explains why existing CRDC designs are tricky, and hard to be generalized to other data types. A design framework is in great need to guide the systematic design of new CRDCs. To address the challenges above, we propose the Remove-Win Design Framework. The remove-win strategy for conflict resolution is simple but powerful. The remove operation just wipes out the data item, no matter how complex the value is. The user of the CRDC only needs to specify conflict resolution for non-remove operations. This resolution is destructed to three basic cases and are left as open terms in the CRDC design skeleton. Stubs containing user-specified conflict resolution logics are plugged into the skeleton to obtain concrete CRDC designs. We demonstrate the effectiveness of our design framework via a case study of designing a conflict-free replicated priority queue. Performance measurements also show the efficiency of the design derived from our design framework.Comment: revised after submissio
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