912 research outputs found
Fairness Comparison of TCP Variants over Proactive and Reactive Routing Protocol in MANET
Mobile ad hoc networks (MANETs) are applicable in an infrastructureless environment where the mobile devices act as routers and intermediate nodes are used to transfer segments to their final destination. As Transmission control protocol (TCP) was originated for Internet with fundamentally different properties, faces serious challenges when used in mobile ad hoc networks. TCP functionality degrades, due to special properties of MANET such as route failure because of significant change of network topology and link errors. TCP uses Congestion Control Algorithms; TCP Vegas is one of them which claim to have better throughput comparing with other TCP variants in a wired network. Fairness issues of TCP Variants in MANET including existing routing protocol are still unsolved. To determine the best TCP Variants in MANET environment over renowned routing protocol is the main objective of this paper. A Study on the throughput fairness of TCP Variants namely, Vegas, Reno, New Reno, SACK, FACK, and Cubic are performed via simulation experiment using network simulator (ns-2) over existing routing protocol, named, AODV, AOMDV, DSDV, and DSR. This fairness evaluation of TCP flows arranged a contrast medium for the TCP Variants using stated routing protocol in MANET. However, TCP Vegas obtain unfair throughput in MANET. The simulation results show that TCP Reno outperforms other TCP variants under DSDV routing protocol
Comparative Study on the Performance of Different TCP Flavors
Indeed the Transmission Control Protocol (TCP) is the main transport layer protocol for the end-to-end control that helps the creation of information communication. Most of
today's Internet applications depend on the Performance TCP simply because the most frequently used networks by today are the TCP/IP networks. TCP was originally created to handle the problem of network congestion collapse. In this research project, we had investigated the performance of four TCP variants namely Reno, Vegas, NewReno and
SACK based on two performance measures: The Bandwidth (effective throughput) and fairness. The network topology is simple wired network and it will be configured into
different scenarios to maximize the chances of achieving the desired goal. Simulation methodology is used in this study. The simulation tool or software that was used as an
investigation environment is the popular NS-2 simulator. The objective was to investigate and find out the performance of TCP variants according to the bandwidth and
fairness in a simple dumbbell wired network, in a hope to observe a better performance. However, the results are daunting, TCP Reno is the most aggressive (least fair one), and highest amount of throughput. In the case of TCP NewReno it follows Reno's steps by becoming the second most aggressive(second least fair),and second highest throughput.
SACK (Sackl) is fair to Reno and NewReno, but when it is competing with Vegas, it shows that it is very unfair. Finally Vegas shows the highest degree of fairness (least
aggressive) and as well Vegas produces the lowest amount throughput
Comparative Study on the Performance of Different TCP Flavors
Indeed the Transmission Control Protocol (TCP) is the main transport layer protocol for the end-to-end control that helps the creation of information communication. Most of today`s Internet applications depend on the Performance TCP simply because the most frequently used networks by today are the TCP/IP networks. TCP was originally created to handle the problem of network congestion collapse. In this research project, we had investigated the performance of four TCP variants namely Reno, Vegas, NewReno and SACK based on two performance measures: The Bandwidth (effective throughput) and fairness. The network topology is simple wired network and it will be configured into different scenarios to maximize the chances of achieving the desired goal. Simulation methodology is used in this study. The simulation tool or software that was used as an investigation environment is the popular NS-2 simulator. The objective was to investigate and find out the performance of TCP variants according to the bandwidth and fairness in a simple dumbbell wired network, in a hope to observe a better performance.However, the results are daunting, TCP Reno is the most aggressive (least fair one), and highest amount of throughput. In the case of TCP NewReno it follows Reno’s steps by becoming the second most aggressive (second least fair), and second highest throughput.SACK (Sack1) is fair to Reno and NewReno, but when it is competing with Vegas, it shows that it is very unfair. Finally Vegas shows the highest degree of fairness (least aggressive) and as well Vegas produces the lowest amount throughput
FAST TCP: Motivation, Architecture, Algorithms, Performance
We describe FAST TCP, a new TCP congestion control algorithm for high-speed long-latency networks, from design to implementation. We highlight the approach taken by FAST TCP to address the four difficulties which the current TCP implementation has at large windows. We describe the architecture and summarize some of the algorithms implemented in our prototype. We characterize its equilibrium and stability properties. We evaluate it experimentally in terms of throughput, fairness, stability, and responsiveness
Network coding meets TCP
We propose a mechanism that incorporates network coding into TCP with only
minor changes to the protocol stack, thereby allowing incremental deployment.
In our scheme, the source transmits random linear combinations of packets
currently in the congestion window. At the heart of our scheme is a new
interpretation of ACKs - the sink acknowledges every degree of freedom (i.e., a
linear combination that reveals one unit of new information) even if it does
not reveal an original packet immediately. Such ACKs enable a TCP-like
sliding-window approach to network coding. Our scheme has the nice property
that packet losses are essentially masked from the congestion control
algorithm. Our algorithm therefore reacts to packet drops in a smooth manner,
resulting in a novel and effective approach for congestion control over
networks involving lossy links such as wireless links. Our experiments show
that our algorithm achieves higher throughput compared to TCP in the presence
of lossy wireless links. We also establish the soundness and fairness
properties of our algorithm.Comment: 9 pages, 9 figures, submitted to IEEE INFOCOM 200
Evaluation Study for Delay and Link Utilization with the New-Additive Increase Multiplicative Decrease Congestion Avoidance and Control Algorithm
As the Internet becomes increasingly heterogeneous, the issue of congestion
avoidance and control becomes ever more important. And the queue length,
end-to-end delays and link utilization is some of the important things in term
of congestion avoidance and control mechanisms. In this work we continue to
study the performances of the New-AIMD (Additive Increase Multiplicative
Decrease) mechanism as one of the core protocols for TCP congestion avoidance
and control algorithm, we want to evaluate the effect of using the AIMD
algorithm after developing it to find a new approach, as we called it the
New-AIMD algorithm to measure the Queue length, delay and bottleneck link
utilization, and use the NCTUns simulator to get the results after make the
modification for the mechanism. And we will use the Droptail mechanism as the
active queue management mechanism (AQM) in the bottleneck router. After
implementation of our new approach with different number of flows, we expect
the delay will less when we measure the delay dependent on the throughput for
all the system, and also we expect to get end-to-end delay less. And we will
measure the second type of delay a (queuing delay), as we shown in the figure 1
bellow. Also we will measure the bottleneck link utilization, and we expect to
get high utilization for bottleneck link with using this mechanism, and avoid
the collisions in the link
Understanding CHOKe: throughput and spatial characteristics
A recently proposed active queue management, CHOKe, is stateless, simple to implement, yet surprisingly effective in protecting TCP from UDP flows. We present an equilibrium model of TCP/CHOKe. We prove that, provided the number of TCP flows is large, the UDP bandwidth share peaks at (e+1)/sup -1/=0.269 when UDP input rate is slightly larger than link capacity, and drops to zero as UDP input rate tends to infinity. We clarify the spatial characteristics of the leaky buffer under CHOKe that produce this throughput behavior. Specifically, we prove that, as UDP input rate increases, even though the total number of UDP packets in the queue increases, their spatial distribution becomes more and more concentrated near the tail of the queue, and drops rapidly to zero toward the head of the queue. In stark contrast to a nonleaky FIFO buffer where UDP bandwidth shares would approach 1 as its input rate increases without bound, under CHOKe, UDP simultaneously maintains a large number of packets in the queue and receives a vanishingly small bandwidth share, the mechanism through which CHOKe protects TCP flows
Less-than-Best-Effort capacity sharing over high BDP networks with LEDBAT
There has been a renewed interest at the Internet Engineering Task Force (IETF) in using Less-than-Best Effort (LBE) methods for background applications. IETF recently published a RFC for Low Extra Delay Background Transport (LEDBAT), a congestion control algorithm for LBE transmissions. This paper provides an analysis of LEDBAT performance over congested large bandwidth X delay product (LBDP) networks, and assesses the validity of having a fixed target queuing time. In particular, we lead a study of the impact of this target queuing delay when LEDBAT is used over 4G satellite networks. The rationale is to explore the possibility to grab the unused 4G satellite links' capacity to carry non-commercial traffic. We show that this is achievable with LEDBAT. However, depending on the fluctuation of the load, performance improvements could be obtained by properly setting the target value. We generalize this evaluation over different congested LBDP networks and confirm that the target value might need to be adjusted to networks' and traffic's characteristics. Further work will study whether and how this parameter should be dynamically adapted, and LEDBAT's congestion control improved
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