885 research outputs found

    Using Permuted States of Validated Simulation to Analyze Conflict Rates in Optimistic Replication

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    Optimistic replication provides high data availability in the presence of network outages. Although widely deployed, this relaxed consistency model introduces concurrent updates, whose behavior is poorly understood due to the vast state space. This paper introduces the notion of permuted states to eliminate system states that are redundant and unreachable, which can constitute the majority of states (4069 out of 4096 for four replicas). With the aid of permuted states, we are for the first time able to construct analytical models beyond the two-replica case. By examining the analysis for 2 to 4 replicas, we can demystify the process of forming identical conflicts—the most common conflict type at high replication factors. Additionally, we have automated and optimized the generation of permuted states, which allows us to explore higher replication factors (up to 10 replicas) using hybrid techniques. It also allows us to validate our results with existing simulations based on actual replication mechanisms, which previously were analytically validated with only one pair of replicas. Finally, we have discovered that update locality and bimodal access patterns are the primary factors contributing to the formation of identical conflicts

    ORLease: Optimistically Replicated Lease Using Lease Version Vector For Higher Replica Consistency in Optimistic Replication Systems

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    There is a tradeoff between the availability and consistency properties of any distributed replication system. Optimistic replication favors high availability over strong consistency so that the replication system can support disconnected replicas as well as high network latency between replicas. Optimistic replication improves the availability of these systems by allowing data updates to be committed at their originating replicas first before they are asynchronously replicated out and committed later at the rest of the replicas. This leads the whole system to suffer from a relaxed data consistency. This is due to the lack of any locking mechanism to synchronize access to the replicated data resources in order to mutually exclude one another. When consistency is relaxed, there is a potential of reading from stale data as well as introducing data conflicts due to the concurrent data updates that might have been introduced at different replicas. These issues could be ameliorated if the optimistic replication system is aggressively propagating the data updates at times of good network connectivity between replicas. However, aggressive propagation for data updates does not scale well in write intensive environments and leads to communication overhead in order to keep all replicas in sync. In pursuance of a solution to mitigate the relaxed consistency drawback, a new technique has been developed that improves the consistency of optimistic replication systems without sacrificing its availability and with minimal communication overhead. This new methodology is based on applying the concurrency control technique of leasing in an optimistic way. The optimistic lease technique is built on top of a replication framework that prioritizes metadata replication over data replication. The framework treats the lease requests as replication metadata updates and replicates them aggressively in order to optimistically acquire leases on replicated data resources. The technique is demonstrating a best effort semi-locking semantics that improves the overall system consistency while avoiding any locking issues that could arise in optimistic replication systems

    Smartphones: A Platform For Disaster Management

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    Bal, H.E. [Promotor]Kielmann, T. [Copromotor

    Updates in Highly Unreliable, Replicated Peer-to-Peer Systems

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    In this paper we study the problem of updates in truly decentralised and self-organising systems such as pure P2P systems. We assume low online probabilities of the peers (Full Document</a

    Causality tracking in dynamic distributed systems

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    Tese de Doutoramento - Área do Conhecimento Tecnologias da ProgramaçãoA causalidade desempenha um papel central no tratamento de problemas importantes de sistemas distribuídos, tais como na replicação de dados, na análise de execuções, na comunicação em grupo e na determinação de estados globais. Por forma a ser útil, a causalidade precisa de ser concretizada em mecanismos que procedam ao seu registo. Os mecanismos existentes, tais como os vectores versão e os relógios vectoriais, assumem a existência de um mapeamento entre identificadores globalmente únicos e contadores inteiros. Num sistema em que é conhecido o número de entidades, é possível pré-configurar estes identificadores por forma a ocuparem posições distintas num vector ou serem-lhe atribuídos nomes distintos. A gestão destas identidades é bem mais problemática em ambientes dinâmicos, com grande número de entidades e onde estas são permanentemente criadas e destruídas. Esta situação é agravada na presença de partições de rede. As soluções actuais para o registo de causalidade não se revelam apropriadas a estes cenários, cada vez mais relevantes. Esta tese apresenta novos mecanismos de registo de causalidade que têm a propriedade de poder ser usados em cenários com um número dinâmico de entidades. Estes mecanismos permitem a criação descentralizada de entidades (processos ou réplicas) sem requerer identificadores globais ou coordenação global para a sua geração. Estes mecanismos apresentam codificações com tamanho variável, o que permite uma adaptação automática ao número de entidades em jogo, crescendo e colapsando de acordo com as necessidades.Causality plays a central role as a building block in solving important problems in distributed systems, such as replication, debugging, group communication and global snapshots. To be useful, causality must be realised by actual mechanisms that can track it and encode it. Existing causality tracking mechanisms, such as vector clocks and version vectors, rely on mappings from globally unique identifiers to integer counters. In a system with a well known set of entities these identifiers can be pre-configured and given distinct positions in a vector or distinct names in a mapping. Identity management is more problematic in dynamic systems, with a large and highly variable number of entities, being worsened when network partitions occur. Present solutions for causality tracking are not appropriate to these increasingly common scenarios. This thesis introduces novel causality tracking mechanisms that can be used in scenarios with a dynamic number of entities. These allow completely decentralised creation of entities (processes or replicas) with no need for global identifiers or global coordination. These mechanisms have a variable size representation that adapts automatically to the number of entities, growing or shrinking appropriately

    Efficient real-time video delivery in vehicular networks

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    Tesis por compendio[EN] Vehicular Ad-hoc Networks (VANET) are a special type of networks where the nodes involved in the communication are vehicles. VANETs are created when several vehicles connect among themselves without the use of any infrastructure. In certain situations the absence of infrastructure is an advantage, but it also creates several challenges that should be overcome. One of the main problems related with the absence of infrastructure is the lack of a coordinator that can ensure a certain level of quality in order to enable the correct transmission of video and audio. Video transmission can be extremely useful in this type of networks as it can be used for videoconferencing of by traffic authorities to monitor the scene of an accident. In this thesis we focused on real time video transmission, providing solutions for both unicast and multicast environments. Specifically, we built a real-world testbed scenario and made a comparison with simulation results to validate the behavior of the simulation models. Using that testbed we implemented and improved DACME, an admission control module able to provide Quality of Service (QoS) to unicast video transmissions. DACME proved to be a valid solution to obtain a certain level of QoS in multi-hop environments. Concerning multicast video transmission, we developed and simulated several flooding schemes, focusing specifically on VANET environments. In this scope, the main contribution of this thesis is the Automatic Copies Distance Based (ACDB) flooding scheme. Thanks to the use of the perceived vehicular density, ACDB is a zeroconf scheme able to achieve good video quality in both urban and highway environments, being specially effective in highway environments.[ES] Las redes vehiculares ad-hoc (VANET) son un tipo especial de redes en las que los nodos que participan de la comunicación son vehículos. Las VANETs se crean cuando diversos vehículos se conectan entre ellos sin el uso de ninguna infraestructura. En determinadas situaciones, la ausencia de infraestructura es una ventaja, pero también crea una gran cantidad de desafíos que se deben superar. Uno de los principales problemas relacionados con la ausencia de infraestructura, es la ausencia de un coordinador que pueda asegurar un determinado nivel de calidad, para poder asegurar la correcta transmisión de audio y vídeo. La transmisión de vídeo puede ser de extrema utilidad en este tipo de redes ya que puede ser empleada para videoconferencias o por las autoridades de tráfico para monitorizar el estado de un accidente. En esta tesis nos centramos en la transmisión de vídeo en tiempo real, proveyendo soluciones tanto para entornos unicast como multicast. En particular construimos un banco de pruebas real y comparamos los resultados obtenidos con resultados obtenidos en un entorno simulado para comprobar la fiabilidad de estos modelos. Usando el mismo banco de pruebas, implementamos y mejoramos DACME, un módulo de control de admisión capaz de proveer de calidad de servicio a transmisiones de vídeo unicast. DACME probó ser una solución válida para obtener ciertos niveles de calidad de servicio en entornos multisalto. En lo referente a la transmisión de vídeo multicast, desarrollamos y simulamos diversos esquemas de difusión diseñados específicamente para entornos VANET. En este campo, la principal contribución de esta tesis es el esquema de difusión "Automatic Copies Distance Based" (ACDB). Gracias al uso de la densidad vehicular percibida, ACDB es un esquema, que sin necesidad de configuración, permite alcanzar una buena calidad de vídeo tanto en entornos urbanos como en autopistas, siendo especialmente efectivo en este último entorno.[CA] Les xarxes vehiculars ad-hoc (VANET) son un tipus de xarxes especials a les que els diferents nodes que formen part d'una comunicació son vehicles. Les VANETs es formen quan diversos vehicles es connecten sense fer ús de cap infraestructura. A certes situacions l'absència d'una infraestructura suposa un avantatge, encara que també genera una gran quantitat de desafiaments que s'han de superar. U dels principals problemes relacionats amb l'absència d'infraestructura, és la manca d'un coordinador que puga garantir una correcta transmissió tant de video com d'àudio. La transmissió de video pot ser d'extrema utilitat a aquest tipus de xarxes, ja que es por emprar tant per a videoconferències com per part de les autoritats de trànsit per monitoritzar l'estat d'un accident. A aquesta tesi ens centrem en transmissió de video en temps real, proporcionant solucions tant a entorns unicast como a entorns multicast. Particularment, vam construir un banc de proves i obtinguérem resultats que comparàrem amb resultats obtinguts mitjançant simulació. D'aquesta manera validarem la fiabilitat dels resultats simulats. Fent ús del mateix banc de proves, vàrem implementar i millorar DACME, un mòdul de control d'admissió, capaç de proveir de qualitat de servici a transmissions de video unicast. DACME va provar ser una bona solució per obtindré un bon nivell de qualitat de servici en entorns de xarxes ad-hoc amb diversos salts. Si ens centrem a la transmissió de video multicast, vàrem implementar i simular diferents esquemes de difusió, específicament dissenyats per al seu ús a entorns VANET. La principal contribució d'aquesta tesi es l'esquema de difusió ACDB (Automatic Copies Distance Based). Fent ús de la densitat vehicular, ACDB es capaç d'obtindre una bona qualitat de video tant a ciutats com a vies interurbanes, sent a especialment efectiu a aquestes últimes. A més a més no es necessària cap configuració per part de l'usuari.Torres Cortés, Á. (2016). Efficient real-time video delivery in vehicular networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/62685TESISCompendi

    Nurses’ Learning and Conceptualization of Technology used in Practice

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    How nurses conceptualize and learn about health technology used in practice was examined in this qualitative, interpretive-descriptive study. Traditionally, conceptualizations of technology used in the nursing profession have been viewed from either socially- or technically- centric perspectives that have clouded the real nature of nurse-technology interactions. For instance, current perspectives examining nurses’ use of technology typically ignore or minimize socio-technical considerations impacting technology acceptance and adoption by nurses. A research approach that embraced the mingling of social and material (sociomaterial) actors was used to address the following research questions: (a) How do nurses conceptualize health technology used in practice?, and, (b) How do nurses learn about health technology used in practice? The theoretical lens of Actor-Network Theory (ANT) provided the overall perspective and guided elements of data collection and analysis. ANT is aligned to a relational ontology, whereby both human and non-human participants (or actors) are viewed in symmetry (or as equals) during data analysis. Privilege during the analysis was, therefore, not automatically prescribed to either the human or non-human actors. Interviews, documents, and direct observation of nurses constituted the majority of the data collected for this study. Using an iterative data analysis process, themes were generated related to nurses’ conceptualization of and learning about technology used in practice. Technology was conceptualized by nurses to possess variation in naming, roles, and also engendered notions of action or praxis. Learning technology by nurses possessed elements resembling both processes and products. From these learning processes and products, salient strategies (e.g., indispensability, semblance, habituation) were developed by nurses in order to negotiate and use various health technologies for practice. Ultimately, learning of health technology by nurses appeared to actively influence, modify, and shape the role of health technology, and its subsequent use by human actors. Therefore, how nurses learn about technology should be considered during the planning, development, and evaluation of future technologies. End-users, like nurses, will rarely use a health technology to its fullest capability unless learning is congruent with the environmental context surrounding the technological actor. In light of these findings, recommendations for nursing education and professional practice related to the role and interpretation of health technology used by nurses in 2013 is also discussed, along with implications for future research

    A Guide to Authentic e-Learning

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    Part of the groundbreaking Connecting with e-Learning series, A Guide to Authentic e-Learning provides effective, working examples to engage learners with authentic tasks in online settings. As technology continues to open up possibilities for innovative and effective teaching and learning opportunities, students and teachers are no longer content to accept familiar classroom or lecture-based pedagogies that rely on information delivery and little else. Situated and constructivist theories advocate that learning is best achieved in circumstances resembling the real-life application of knowledge. While there are multiple learning design models that share similar foundations, authentic e-learning tasks go beyond process to become complex, sustained activities that draw on realistic situations to produce realistic outcomes
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