993 research outputs found

    Learning and Control of Dynamical Systems

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    Despite the remarkable success of machine learning in various domains in recent years, our understanding of its fundamental limitations remains incomplete. This knowledge gap poses a grand challenge when deploying machine learning methods in critical decision-making tasks, where incorrect decisions can have catastrophic consequences. To effectively utilize these learning-based methods in such contexts, it is crucial to explicitly characterize their performance. Over the years, significant research efforts have been dedicated to learning and control of dynamical systems where the underlying dynamics are unknown or only partially known a priori, and must be inferred from collected data. However, much of these classical results have focused on asymptotic guarantees, providing limited insights into the amount of data required to achieve desired control performance while satisfying operational constraints such as safety and stability, especially in the presence of statistical noise. In this thesis, we study the statistical complexity of learning and control of unknown dynamical systems. By utilizing recent advances in statistical learning theory, high-dimensional statistics, and control theoretic tools, we aim to establish a fundamental understanding of the number of samples required to achieve desired (i) accuracy in learning the unknown dynamics, (ii) performance in the control of the underlying system, and (iii) satisfaction of the operational constraints such as safety and stability. We provide finite-sample guarantees for these objectives and propose efficient learning and control algorithms that achieve the desired performance at these statistical limits in various dynamical systems. Our investigation covers a broad range of dynamical systems, starting from fully observable linear dynamical systems to partially observable linear dynamical systems, and ultimately, nonlinear systems. We deploy our learning and control algorithms in various adaptive control tasks in real-world control systems and demonstrate their strong empirical performance along with their learning, robustness, and stability guarantees. In particular, we implement one of our proposed methods, Fourier Adaptive Learning and Control (FALCON), on an experimental aerodynamic testbed under extreme turbulent flow dynamics in a wind tunnel. The results show that FALCON achieves state-of-the-art stabilization performance and consistently outperforms conventional and other learning-based methods by at least 37%, despite using 8 times less data. The superior performance of FALCON arises from its physically and theoretically accurate modeling of the underlying nonlinear turbulent dynamics, which yields rigorous finite-sample learning and performance guarantees. These findings underscore the importance of characterizing the statistical complexity of learning and control of unknown dynamical systems.</p

    Design and Real-World Evaluation of Dependable Wireless Cyber-Physical Systems

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    The ongoing effort for an efficient, sustainable, and automated interaction between humans, machines, and our environment will make cyber-physical systems (CPS) an integral part of the industry and our daily lives. At their core, CPS integrate computing elements, communication networks, and physical processes that are monitored and controlled through sensors and actuators. New and innovative applications become possible by extending or replacing static and expensive cable-based communication infrastructures with wireless technology. The flexibility of wireless CPS is a key enabler for many envisioned scenarios, such as intelligent factories, smart farming, personalized healthcare systems, autonomous search and rescue, and smart cities. High dependability, efficiency, and adaptivity requirements complement the demand for wireless and low-cost solutions in such applications. For instance, industrial and medical systems should work reliably and predictably with performance guarantees, even if parts of the system fail. Because emerging CPS will feature mobile and battery-driven devices that can execute various tasks, the systems must also quickly adapt to frequently changing conditions. Moreover, as applications become ever more sophisticated, featuring compact embedded devices that are deployed densely and at scale, efficient designs are indispensable to achieve desired operational lifetimes and satisfy high bandwidth demands. Meeting these partly conflicting requirements, however, is challenging due to imperfections of wireless communication and resource constraints along several dimensions, for example, computing, memory, and power constraints of the devices. More precisely, frequent and correlated message losses paired with very limited bandwidth and varying delays for the message exchange significantly complicate the control design. In addition, since communication ranges are limited, messages must be relayed over multiple hops to cover larger distances, such as an entire factory. Although the resulting mesh networks are more robust against interference, efficient communication is a major challenge as wireless imperfections get amplified, and significant coordination effort is needed, especially if the networks are dynamic. CPS combine various research disciplines, which are often investigated in isolation, ignoring their complex interaction. However, to address this interaction and build trust in the proposed solutions, evaluating CPS using real physical systems and wireless networks paired with formal guarantees of a system’s end-to-end behavior is necessary. Existing works that take this step can only satisfy a few of the abovementioned requirements. Most notably, multi-hop communication has only been used to control slow physical processes while providing no guarantees. One of the reasons is that the current communication protocols are not suited for dynamic multi-hop networks. This thesis closes the gap between existing works and the diverse needs of emerging wireless CPS. The contributions address different research directions and are split into two parts. In the first part, we specifically address the shortcomings of existing communication protocols and make the following contributions to provide a solid networking foundation: • We present Mixer, a communication primitive for the reliable many-to-all message exchange in dynamic wireless multi-hop networks. Mixer runs on resource-constrained low-power embedded devices and combines synchronous transmissions and network coding for a highly scalable and topology-agnostic message exchange. As a result, it supports mobile nodes and can serve any possible traffic patterns, for example, to efficiently realize distributed control, as required by emerging CPS applications. • We present Butler, a lightweight and distributed synchronization mechanism with formally guaranteed correctness properties to improve the dependability of synchronous transmissions-based protocols. These protocols require precise time synchronization provided by a specific node. Upon failure of this node, the entire network cannot communicate. Butler removes this single point of failure by quickly synchronizing all nodes in the network without affecting the protocols’ performance. In the second part, we focus on the challenges of integrating communication and various control concepts using classical time-triggered and modern event-based approaches. Based on the design, implementation, and evaluation of the proposed solutions using real systems and networks, we make the following contributions, which in many ways push the boundaries of previous approaches: • We are the first to demonstrate and evaluate fast feedback control over low-power wireless multi-hop networks. Essential for this achievement is a novel co-design and integration of communication and control. Our wireless embedded platform tames the imperfections impairing control, for example, message loss and varying delays, and considers the resulting key properties in the control design. Furthermore, the careful orchestration of control and communication tasks enables real-time operation and makes our system amenable to an end-to-end analysis. Due to this, we can provably guarantee closed-loop stability for physical processes with linear time-invariant dynamics. • We propose control-guided communication, a novel co-design for distributed self-triggered control over wireless multi-hop networks. Self-triggered control can save energy by transmitting data only when needed. However, there are no solutions that bring those savings to multi-hop networks and that can reallocate freed-up resources, for example, to other agents. Our control system informs the communication system of its transmission demands ahead of time so that communication resources can be allocated accordingly. Thus, we can transfer the energy savings from the control to the communication side and achieve an end-to-end benefit. • We present a novel co-design of distributed control and wireless communication that resolves overload situations in which the communication demand exceeds the available bandwidth. As systems scale up, featuring more agents and higher bandwidth demands, the available bandwidth will be quickly exceeded, resulting in overload. While event-triggered control and self-triggered control approaches reduce the communication demand on average, they cannot prevent that potentially all agents want to communicate simultaneously. We address this limitation by dynamically allocating the available bandwidth to the agents with the highest need. Thus, we can formally prove that our co-design guarantees closed-loop stability for physical systems with stochastic linear time-invariant dynamics.:Abstract Acknowledgements List of Abbreviations List of Figures List of Tables 1 Introduction 1.1 Motivation 1.2 Application Requirements 1.3 Challenges 1.4 State of the Art 1.5 Contributions and Road Map 2 Mixer: Efficient Many-to-All Broadcast in Dynamic Wireless Mesh Networks 2.1 Introduction 2.2 Overview 2.3 Design 2.4 Implementation 2.5 Evaluation 2.6 Discussion 2.7 Related Work 3 Butler: Increasing the Availability of Low-Power Wireless Communication Protocols 3.1 Introduction 3.2 Motivation and Background 3.3 Design 3.4 Analysis 3.5 Implementation 3.6 Evaluation 3.7 Related Work 4 Feedback Control Goes Wireless: Guaranteed Stability over Low-Power Multi-Hop Networks 4.1 Introduction 4.2 Related Work 4.3 Problem Setting and Approach 4.4 Wireless Embedded System Design 4.5 Control Design and Analysis 4.6 Experimental Evaluation 4.A Control Details 5 Control-Guided Communication: Efficient Resource Arbitration and Allocation in Multi-Hop Wireless Control Systems 5.1 Introduction 5.2 Problem Setting 5.3 Co-Design Approach 5.4 Wireless Communication System Design 5.5 Self-Triggered Control Design 5.6 Experimental Evaluation 6 Scaling Beyond Bandwidth Limitations: Wireless Control With Stability Guarantees Under Overload 6.1 Introduction 6.2 Problem and Related Work 6.3 Overview of Co-Design Approach 6.4 Predictive Triggering and Control System 6.5 Adaptive Communication System 6.6 Integration and Stability Analysis 6.7 Testbed Experiments 6.A Proof of Theorem 4 6.B Usage of the Network Bandwidth for Control 7 Conclusion and Outlook 7.1 Contributions 7.2 Future Directions Bibliography List of Publication

    Probabilistic Inference for Model Based Control

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    Robotic systems are essential for enhancing productivity, automation, and performing hazardous tasks. Addressing the unpredictability of physical systems, this thesis advances robotic planning and control under uncertainty, introducing learning-based methods for managing uncertain parameters and adapting to changing environments in real-time. Our first contribution is a framework using Bayesian statistics for likelihood-free inference of model parameters. This allows employing complex simulators for designing efficient, robust controllers. The method, integrating the unscented transform with a variant of information theoretical model predictive control, shows better performance in trajectory evaluation compared to Monte Carlo sampling, easing the computational load in various control and robotics tasks. Next, we reframe robotic planning and control as a Bayesian inference problem, focusing on the posterior distribution of actions and model parameters. An implicit variational inference algorithm, performing Stein Variational Gradient Descent, estimates distributions over model parameters and control inputs in real-time. This Bayesian approach effectively handles complex multi-modal posterior distributions, vital for dynamic and realistic robot navigation. Finally, we tackle diversity in high-dimensional spaces. Our approach mitigates underestimation of uncertainty in posterior distributions, which leads to locally optimal solutions. Using the theory of rough paths, we develop an algorithm for parallel trajectory optimisation, enhancing solution diversity and avoiding mode collapse. This method extends our variational inference approach for trajectory estimation, employing diversity-enhancing kernels and leveraging path signature representation of trajectories. Empirical tests, ranging from 2-D navigation to robotic manipulators in cluttered environments, affirm our method's efficiency, outperforming existing alternatives

    Reinforcement learning in large state action spaces

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    Reinforcement learning (RL) is a promising framework for training intelligent agents which learn to optimize long term utility by directly interacting with the environment. Creating RL methods which scale to large state-action spaces is a critical problem towards ensuring real world deployment of RL systems. However, several challenges limit the applicability of RL to large scale settings. These include difficulties with exploration, low sample efficiency, computational intractability, task constraints like decentralization and lack of guarantees about important properties like performance, generalization and robustness in potentially unseen scenarios. This thesis is motivated towards bridging the aforementioned gap. We propose several principled algorithms and frameworks for studying and addressing the above challenges RL. The proposed methods cover a wide range of RL settings (single and multi-agent systems (MAS) with all the variations in the latter, prediction and control, model-based and model-free methods, value-based and policy-based methods). In this work we propose the first results on several different problems: e.g. tensorization of the Bellman equation which allows exponential sample efficiency gains (Chapter 4), provable suboptimality arising from structural constraints in MAS(Chapter 3), combinatorial generalization results in cooperative MAS(Chapter 5), generalization results on observation shifts(Chapter 7), learning deterministic policies in a probabilistic RL framework(Chapter 6). Our algorithms exhibit provably enhanced performance and sample efficiency along with better scalability. Additionally, we also shed light on generalization aspects of the agents under different frameworks. These properties have been been driven by the use of several advanced tools (e.g. statistical machine learning, state abstraction, variational inference, tensor theory). In summary, the contributions in this thesis significantly advance progress towards making RL agents ready for large scale, real world applications

    Bayesian computation in astronomy: novel methods for parallel and gradient-free inference

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    The goal of this thesis is twofold; introduce the fundamentals of Bayesian inference and computation focusing on astronomical and cosmological applications, and present recent advances in probabilistic computational methods developed by the author that aim to facilitate Bayesian data analysis for the next generation of astronomical observations and theoretical models. The first part of this thesis familiarises the reader with the notion of probability and its relevance for science through the prism of Bayesian reasoning, by introducing the key constituents of the theory and discussing its best practices. The second part includes a pedagogical introduction to the principles of Bayesian computation motivated by the geometric characteristics of probability distributions and followed by a detailed exposition of various methods including Markov chain Monte Carlo (MCMC), Sequential Monte Carlo (SMC) and Nested Sampling (NS). Finally, the third part presents two novel computational methods and their respective software implementations. The first such development is Ensemble Slice Sampling (ESS), a new class of MCMC algorithms that extend the applicability of the standard Slice Sampler by adaptively tuning its only hyperparameter and utilising an ensemble of parallel walkers in order to efficiently handle strong correlations between parameters. The parallel, black–box and gradient-free nature of the method renders it ideal for use in combination with computationally expensive and non–differentiable models often met in astronomy. ESS is implemented in Python in the well–tested and open-source software package called zeus that is specifically designed to tackle the computational challenges posed by modern astronomical and cosmological analyses. In particular, use of the code requires minimal, if any, hand–tuning of hyperparameters while its performance is insensitive to linear correlations and it can scale up to thousands of CPUs without any extra effort. The next contribution includes the introduction of Preconditioned Monte Carlo (PMC), a novel Monte Carlo method for Bayesian inference that facilitates effective sampling of probability distributions with non–trivial geometry. PMC utilises a Normalising Flow (NF) in order to decorrelate the parameters of the distribution and then proceeds by sampling from the preconditioned target distribution using an adaptive SMC scheme. PMC, through its Python implementation pocoMC, achieves excellent sampling performance, including accurate estimation of the model evidence, for highly correlated, non–Gaussian, and multimodal target distributions. Finally, the code is directly parallelisable, manifesting linear scaling up to thousands of CPUs

    Digital-analog quantum computing and algorithms

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    117 p.Esta tesis profundiza en el desarrollo e implementación de algoritmos cuánticos utilizando el paradigma digital-analógico cuántico computacional (DAQC). Proporciona un análisis comparativo del rendimiento de DAQC frente a los enfoques digitales tradicionales, particularmente en presencia de fuentes de ruido de los dispositivos cuánticos de escala intermedia ruidosos (NISQ) actuales. El paradigma DAQC combina las fortalezas de la computación cuántica digital y analógica, y ofrece mayor eficiencia y precisión para implementar algoritmos cuánticos en hardware real. La tesis se centra en la comparación de cuatro algoritmos cuánticos utilizando enfoques digitales y analógico-digitales, y los resultados muestran ventajas significativas a favor de estos últimos. Además, la tesis investiga el efecto de resonancia cruzada para lograr simulaciones hamiltonianas eficientes y de alta precisión. Los hallazgos indican que el paradigma digital-analógico es prometedor para aplicaciones prácticas de computación cuántica. Su capacidad para ofrecer mayor eficiencia y precisión en la implementación de algoritmos cuánticos en hardware real es una ventaja significativa sobre los enfoques digitales tradicionales

    Complexity Science in Human Change

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    This reprint encompasses fourteen contributions that offer avenues towards a better understanding of complex systems in human behavior. The phenomena studied here are generally pattern formation processes that originate in social interaction and psychotherapy. Several accounts are also given of the coordination in body movements and in physiological, neuronal and linguistic processes. A common denominator of such pattern formation is that complexity and entropy of the respective systems become reduced spontaneously, which is the hallmark of self-organization. The various methodological approaches of how to model such processes are presented in some detail. Results from the various methods are systematically compared and discussed. Among these approaches are algorithms for the quantification of synchrony by cross-correlational statistics, surrogate control procedures, recurrence mapping and network models.This volume offers an informative and sophisticated resource for scholars of human change, and as well for students at advanced levels, from graduate to post-doctoral. The reprint is multidisciplinary in nature, binding together the fields of medicine, psychology, physics, and neuroscience

    A local resampling trick for focused molecular dynamics

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    We describe a method that focuses sampling effort on a user-defined selection of a large system, which can lead to substantial decreases in computational effort by speeding up the calculation of nonbonded interactions. A naive approach can lead to incorrect sampling if the selection depends on the configuration in a way that is not accounted for. We avoid this pitfall by introducing appropriate auxiliary variables. This results in an implementation that is closely related to configurational freezing and elastic barrier dynamical freezing. We implement the method and validate that it can be used to supplement conventional molecular dynamics in free energy calculations (absolute hydration and relative binding)

    Наукова робота за темою магістерської дисертації

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    Викладаються основні поняття сучасного підходу до основ наукових досліджень інтегрованих систем та технологій. Надаються базові положення поняттєво-категоріального апарату науки, відомості про види та методи наукових досліджень, організацію, планування, виконання та звітування про результати науково-дослідних робіт. Матеріал викладається з метою покращення розуміння етапів проведення наукової роботи та типових вимог до основних елементів, структури та змісту магістерських дисертацій. Посібник рекомендований для студентів, які навчаються за спеціальністю 126 «Інформаційні системи та технології», буде корисний аспірантам, викладачам та спеціалістам, які працюють у різних галузях науки і техніки.The main concepts of the modern approach to the fundamentals of scientific research of integrated systems and technologies are taught. The main provisions of the conceptual and categorical apparatus of science, information on the types and methods of scientific research, organization, planning, execution and reporting on the results of scientific research are presented. The material is taught in order to improve the understanding of the stages of scientific work and typical requirements for the main elements, structure and content of master's theses. The manual is recommended for students studying in the specialty 126 "Information systems and technologies", it will be useful for graduate students, teachers and specialists working in various fields of science and technology

    Perceptual Model-Driven Authoring of Plausible Vibrations from User Expectations for Virtual Environments

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    One of the central goals of design is the creation of experiences that are rated favorably in the intended application context. User expectations play an integral role in tactile product quality and tactile plausibility judgments alike. In the vibrotactile authoring process for virtual environments, vibra-tion is created to match the user’s expectations of the presented situational context. Currently, inefficient trial and error approaches attempt to match expectations implicitly. A more efficient, model-driven procedure based explicitly on tactile user expectations would thus be beneficial for author-ing vibrations. In everyday life, we are frequently exposed to various whole-body vibrations. Depending on their temporal and spectral proper-ties we intuitively associate specific perceptual properties such as “tin-gling”. This suggests a systematic relationship between physical parame-ters and perceptual properties. To communicate with potential users about such elicited or expected tactile properties, a standardized design language is proposed. It contains a set of sensory tactile perceptual attributes, which are sufficient to characterize the perceptual space of vibration encountered in everyday life. This design language enables the assessment of quantita-tive tactile perceptual specifications by laypersons that are elicited in situational contexts such as auditory-visual-tactile vehicle scenes. Howev-er, such specifications can also be assessed by providing only verbal de-scriptions of the content of these scenes. Quasi identical ratings observed for both presentation modes suggest that tactile user expectations can be quantified even before any vibration is presented. Such expected perceptu-al specifications are the prerequisite for a subsequent translation into phys-ical vibration parameters. Plausibility can be understood as a similarity judgment between elicited features and expected features. Thus, plausible vibration can be synthesized by maximizing the similarity of the elicited perceptual properties to the expected perceptual properties. Based on the observed relationships between vibration parameters and sensory tactile perceptual attributes, a 1-nearest-neighbor model and a regression model were built. The plausibility of the vibrations synthesized by these models in the context of virtual auditory-visual-tactile vehicle scenes was validat-ed in a perceptual study. The results demonstrated that the perceptual spec-ifications obtained with the design language are sufficient to synthesize vibrations, which are perceived as equally plausible as recorded vibrations in a given situational context. Overall, the demonstrated design method can be a new, more efficient tool for designers authoring vibrations for virtual environments or creating tactile feedback. The method enables further automation of the design process and thus potential time and cost reductions.:Preface III Abstract V Zusammenfassung VII List of Abbreviations XV 1 Introduction 1 1.1 General Introduction 1 1.1 Objectives of the Thesis 4 1.2 Structure of the Thesis 4 2. Tactile Perception in Real and Virtual Environments 7 2.1 Tactile Perception as a Multilayered Process 7 2.1.1 Physical Layer 8 2.1.2 Mechanoreceptor Layer 9 2.1.3 Sensory Layer 19 2.1.4 Affective Layer 26 2.2 Perception of Virtual Environments 29 2.2.1 The Place Illusion 29 2.2.2 The Plausibility Illusion 31 2.3 Approaches for the Authoring of Vibrations 38 2.3.1 Approaches on the Physical Layer 38 2.3.2 Approaches on the Mechanoreceptor Layer 40 2.3.3 Approaches on the Sensory Layer 40 2.3.4 Approaches on the Affective Layer 43 2.4 Summary 43 3. Research Concept 47 3.1 Research Questions 47 3.1.1 Foundations of the Research Concept 47 3.1.2 Research Concept 49 3.2 Limitations 50 4. Development of the Experimental Setup 53 4.1 Hardware 53 4.1.1 Optical Reproduction System 53 4.1.2 Acoustical Reproduction System 54 4.1.3 Whole-Body Vibration Reproduction System 56 4.2 Software 64 4.2.1 Combination of Reproduction Systems for Unimodal and Multimodal Presentation 64 4.2.2 Conducting Perceptual Studies 65 5. Assessment of a Sensory Tactile Design Language for Characterizing Vibration 67 5.1.1 Design Language Requirements 67 5.1.2 Method to Assess the Design Language 69 5.1.3 Goals of this Chapter 70 5.2 Tactile Stimuli 72 5.2.1 Generalization into Excitation Patterns 72 5.2.2 Definition of Parameter Values of the Excitation Patterns 75 5.2.3 Generation of the Stimuli 85 5.2.4 Summary 86 5.3 Assessment of the most relevant Sensory Tactile Perceptual Attributes 86 5.3.1 Experimental Design 87 5.3.2 Participants 88 5.3.3 Results 88 5.3.4 Aggregation and Prioritization 89 5.3.5 Summary 91 5.4 Identification of the Attributes forming the Design Language 92 5.4.1 Experimental Design 93 5.4.2 Participants 95 5.4.3 Results 95 5.4.4 Selecting the Elements of the Sensory Tactile Design Language 106 5.4.5 Summary 109 5.5 Summary and Discussion 109 5.5.1 Summary 109 5.5.2 Discussion 111 6. Quantification of Expected Properties with the Sensory Tactile Design Language 115 6.1 Multimodal Stimuli 116 6.1.1 Selection of the Scenes 116 6.1.2 Recording of the Scenes 117 6.1.3 Recorded Stimuli 119 6.2 Qualitative Communication in the Presence of Vibration 123 6.2.1 Experimental Design 123 6.2.2 Participants 124 6.2.3 Results 124 6.2.4 Summary 126 6.3 Quantitative Communication in the Presence of Vibration 126 6.3.1 Experimental Design 127 6.3.2 Participants 127 6.3.3 Results 127 6.3.4 Summary 129 6.4 Quantitative Communication in the Absence of Vibration 129 6.4.1 Experimental Design 130 6.4.2 Participants 132 6.4.3 Results 132 6.4.4 Summary 134 6.5 Summary and Discussion 135 7. Synthesis Models for the Translation of Sensory Tactile Properties into Vibration 137 7.1 Formalization of the Tactile Plausibility Illusion for Models 139 7.1.1 Formalization of Plausibility 139 7.1.2 Model Boundaries 143 7.2 Investigation of the Influence of Vibration Level on Attribute Ratings 144 7.2.1 Stimuli 145 7.2.2 Experimental Design 145 7.2.3 Participants 146 7.2.4 Results 146 7.2.5 Summary 148 7.3 Comparison of Modulated Vibration to Successive Impulse-like Vibration 148 7.3.1 Stimuli 149 7.3.2 Experimental Design 151 7.3.3 Participants 151 7.3.4 Results 151 7.3.5 Summary 153 7.4 Synthesis Based on the Discrete Estimates of a k-Nearest-Neighbor Classifier 153 7.4.1 Definition of the K-Nearest-Neighbor Classifier 154 7.4.2 Analysis Model 155 7.4.3 Synthesis Model 156 7.4.4 Interpolation of acceleration level for the vibration attribute profile pairs 158 7.4.5 Implementation of the Synthesis 159 7.4.6 Advantages and Disadvantages 164 7.5 Synthesis Based on the Quasi-Continuous Estimates of Regression Models 166 7.5.1 Overall Model Structure 168 7.5.2 Classification of the Excitation Pattern with a Support Vector Machine 171 7.5.3 General Approach to the Regression Models of each Excitation Pattern 178 7.5.4 Synthesis for the Impulse-like Excitation Pattern 181 7.5.5 Synthesis for the Bandlimited White Gaussian Noise Excitation Pattern 187 7.5.6 Synthesis for the Amplitude Modulated Sinusoidal Excitation Pattern 193 7.5.7 Synthesis for the Sinusoidal Excitation Pattern 199 7.5.8 Implementation of the Synthesis 205 7.5.9 Advantages and Disadvantages of the Approach 208 7.6 Validation of the Synthesis Models 210 7.6.1 Stimuli 212 7.6.2 Experimental Design 212 7.6.3 Participants 214 7.6.4 Results 214 7.6.5 Summary 219 7.7 Summary and Discussion 219 7.7.1 Summary 219 7.7.2 Discussion 222 8. General Discussion and Outlook 227 Acknowledgment 237 References 237Eines der zentralen Ziele des Designs von Produkten oder virtuellen Um-gebungen ist die Schaffung von Erfahrungen, die im beabsichtigten An-wendungskontext die Erwartungen der Benutzer erfüllen. Gegenwärtig versucht man im vibrotaktilen Authoring-Prozess mit ineffizienten Trial-and-Error-Verfahren, die Erwartungen an den dargestellten, virtuellen Situationskontext implizit zu erfüllen. Ein effizienteres, modellgetriebenes Verfahren, das explizit auf den taktilen Benutzererwartungen basiert, wäre daher von Vorteil. Im Alltag sind wir häufig verschiedenen Ganzkörper-schwingungen ausgesetzt. Abhängig von ihren zeitlichen und spektralen Eigenschaften assoziieren wir intuitiv bestimmte Wahrnehmungsmerkmale wie z.B. “kribbeln”. Dies legt eine systematische Beziehung zwischen physikalischen Parametern und Wahrnehmungsmerkmalen nahe. Um mit potentiellen Nutzern über hervorgerufene oder erwartete taktile Eigen-schaften zu kommunizieren, wird eine standardisierte Designsprache vor-geschlagen. Sie enthält eine Menge von sensorisch-taktilen Wahrneh-mungsmerkmalen, die hinreichend den Wahrnehmungsraum der im Alltag auftretenden Vibrationen charakterisieren. Diese Entwurfssprache ermög-licht die quantitative Beurteilung taktiler Wahrnehmungsmerkmale, die in Situationskontexten wie z.B. auditiv-visuell-taktilen Fahrzeugszenen her-vorgerufen werden. Solche Wahrnehmungsspezifikationen können jedoch auch bewertet werden, indem der Inhalt dieser Szenen verbal beschrieben wird. Quasi identische Bewertungen für beide Präsentationsmodi deuten darauf hin, dass die taktilen Benutzererwartungen quantifiziert werden können, noch bevor eine Vibration präsentiert wird. Die erwarteten Wahr-nehmungsspezifikationen sind die Voraussetzung für eine anschließende Übersetzung in physikalische Schwingungsparameter. Plausible Vibratio-nen können synthetisiert werden, indem die erwarteten Wahrnehmungs-merkmale hervorgerufen werden. Auf der Grundlage der beobachteten Beziehungen zwischen Schwingungs¬parametern und sensorisch-taktilen Wahrnehmungsmerkmalen wurden ein 1-Nearest-Neighbor-Modell und ein Regressionsmodell erstellt. Die Plausibilität der von diesen Modellen synthetisierten Schwingungen im Kontext virtueller, auditorisch-visuell-taktiler Fahrzeugszenen wurde in einer Wahrnehmungsstudie validiert. Die Ergebnisse zeigten, dass die mit der Designsprache gewonnenen Wahr-nehmungsspezifikationen ausreichen, um Schwingungen zu synthetisieren, die in einem gegebenen Situationskontext als ebenso plausibel empfunden werden wie aufgezeichnete Schwingungen. Die demonstrierte Entwurfsme-thode stellt ein neues, effizienteres Werkzeug für Designer dar, die Schwingungen für virtuelle Umgebungen erstellen oder taktiles Feedback für Produkte erzeugen.:Preface III Abstract V Zusammenfassung VII List of Abbreviations XV 1 Introduction 1 1.1 General Introduction 1 1.1 Objectives of the Thesis 4 1.2 Structure of the Thesis 4 2. Tactile Perception in Real and Virtual Environments 7 2.1 Tactile Perception as a Multilayered Process 7 2.1.1 Physical Layer 8 2.1.2 Mechanoreceptor Layer 9 2.1.3 Sensory Layer 19 2.1.4 Affective Layer 26 2.2 Perception of Virtual Environments 29 2.2.1 The Place Illusion 29 2.2.2 The Plausibility Illusion 31 2.3 Approaches for the Authoring of Vibrations 38 2.3.1 Approaches on the Physical Layer 38 2.3.2 Approaches on the Mechanoreceptor Layer 40 2.3.3 Approaches on the Sensory Layer 40 2.3.4 Approaches on the Affective Layer 43 2.4 Summary 43 3. Research Concept 47 3.1 Research Questions 47 3.1.1 Foundations of the Research Concept 47 3.1.2 Research Concept 49 3.2 Limitations 50 4. Development of the Experimental Setup 53 4.1 Hardware 53 4.1.1 Optical Reproduction System 53 4.1.2 Acoustical Reproduction System 54 4.1.3 Whole-Body Vibration Reproduction System 56 4.2 Software 64 4.2.1 Combination of Reproduction Systems for Unimodal and Multimodal Presentation 64 4.2.2 Conducting Perceptual Studies 65 5. Assessment of a Sensory Tactile Design Language for Characterizing Vibration 67 5.1.1 Design Language Requirements 67 5.1.2 Method to Assess the Design Language 69 5.1.3 Goals of this Chapter 70 5.2 Tactile Stimuli 72 5.2.1 Generalization into Excitation Patterns 72 5.2.2 Definition of Parameter Values of the Excitation Patterns 75 5.2.3 Generation of the Stimuli 85 5.2.4 Summary 86 5.3 Assessment of the most relevant Sensory Tactile Perceptual Attributes 86 5.3.1 Experimental Design 87 5.3.2 Participants 88 5.3.3 Results 88 5.3.4 Aggregation and Prioritization 89 5.3.5 Summary 91 5.4 Identification of the Attributes forming the Design Language 92 5.4.1 Experimental Design 93 5.4.2 Participants 95 5.4.3 Results 95 5.4.4 Selecting the Elements of the Sensory Tactile Design Language 106 5.4.5 Summary 109 5.5 Summary and Discussion 109 5.5.1 Summary 109 5.5.2 Discussion 111 6. Quantification of Expected Properties with the Sensory Tactile Design Language 115 6.1 Multimodal Stimuli 116 6.1.1 Selection of the Scenes 116 6.1.2 Recording of the Scenes 117 6.1.3 Recorded Stimuli 119 6.2 Qualitative Communication in the Presence of Vibration 123 6.2.1 Experimental Design 123 6.2.2 Participants 124 6.2.3 Results 124 6.2.4 Summary 126 6.3 Quantitative Communication in the Presence of Vibration 126 6.3.1 Experimental Design 127 6.3.2 Participants 127 6.3.3 Results 127 6.3.4 Summary 129 6.4 Quantitative Communication in the Absence of Vibration 129 6.4.1 Experimental Design 130 6.4.2 Participants 132 6.4.3 Results 132 6.4.4 Summary 134 6.5 Summary and Discussion 135 7. Synthesis Models for the Translation of Sensory Tactile Properties into Vibration 137 7.1 Formalization of the Tactile Plausibility Illusion for Models 139 7.1.1 Formalization of Plausibility 139 7.1.2 Model Boundaries 143 7.2 Investigation of the Influence of Vibration Level on Attribute Ratings 144 7.2.1 Stimuli 145 7.2.2 Experimental Design 145 7.2.3 Participants 146 7.2.4 Results 146 7.2.5 Summary 148 7.3 Comparison of Modulated Vibration to Successive Impulse-like Vibration 148 7.3.1 Stimuli 149 7.3.2 Experimental Design 151 7.3.3 Participants 151 7.3.4 Results 151 7.3.5 Summary 153 7.4 Synthesis Based on the Discrete Estimates of a k-Nearest-Neighbor Classifier 153 7.4.1 Definition of the K-Nearest-Neighbor Classifier 154 7.4.2 Analysis Model 155 7.4.3 Synthesis Model 156 7.4.4 Interpolation of acceleration level for the vibration attribute profile pairs 158 7.4.5 Implementation of the Synthesis 159 7.4.6 Advantages and Disadvantages 164 7.5 Synthesis Based on the Quasi-Continuous Estimates of Regression Models 166 7.5.1 Overall Model Structure 168 7.5.2 Classification of the Excitation Pattern with a Support Vector Machine 171 7.5.3 General Approach to the Regression Models of each Excitation Pattern 178 7.5.4 Synthesis for the Impulse-like Excitation Pattern 181 7.5.5 Synthesis for the Bandlimited White Gaussian Noise Excitation Pattern 187 7.5.6 Synthesis for the Amplitude Modulated Sinusoidal Excitation Pattern 193 7.5.7 Synthesis for the Sinusoidal Excitation Pattern 199 7.5.8 Implementation of the Synthesis 205 7.5.9 Advantages and Disadvantages of the Approach 208 7.6 Validation of the Synthesis Models 210 7.6.1 Stimuli 212 7.6.2 Experimental Design 212 7.6.3 Participants 214 7.6.4 Results 214 7.6.5 Summary 219 7.7 Summary and Discussion 219 7.7.1 Summary 219 7.7.2 Discussion 222 8. General Discussion and Outlook 227 Acknowledgment 237 References 23
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