176 research outputs found

    Locating and Protecting Facilities Subject to Random Disruptions and Attacks

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    Recent events such as the 2011 Tohoku earthquake and tsunami in Japan have revealed the vulnerability of networks such as supply chains to disruptive events. In particular, it has become apparent that the failure of a few elements of an infrastructure system can cause a system-wide disruption. Thus, it is important to learn more about which elements of infrastructure systems are most critical and how to protect an infrastructure system from the effects of a disruption. This dissertation seeks to enhance the understanding of how to design and protect networked infrastructure systems from disruptions by developing new mathematical models and solution techniques and using them to help decision-makers by discovering new decision-making insights. Several gaps exist in the body of knowledge concerning how to design and protect networks that are subject to disruptions. First, there is a lack of insights on how to make equitable decisions related to designing networks subject to disruptions. This is important in public-sector decision-making where it is important to generate solutions that are equitable across multiple stakeholders. Second, there is a lack of models that integrate system design and system protection decisions. These models are needed so that we can understand the benefit of integrating design and protection decisions. Finally, most of the literature makes several key assumptions: 1) protection of infrastructure elements is perfect, 2) an element is either fully protected or fully unprotected, and 3) after a disruption facilities are either completely operational or completely failed. While these may be reasonable assumptions in some contexts, there may exist contexts in which these assumptions are limiting. There are several difficulties with filling these gaps in the literature. This dissertation describes the discovery of mathematical formulations needed to fill these gaps as well as the identification of appropriate solution strategies

    Selected Topics in Network Optimization: Aligning Binary Decision Diagrams for a Facility Location Problem and a Search Method for Dynamic Shortest Path Interdiction

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    This work deals with three different combinatorial optimization problems: minimizing the total size of a pair of binary decision diagrams (BDDs) under a certain structural property, a variant of the facility location problem, and a dynamic version of the Shortest-Path Interdiction (DSPI) problem. However, these problems all have the following core idea in common: They all stem from representing an optimization problem as a decision diagram. We begin from cases in which such a diagram representation of reasonable size might exist, but finding a small diagram is difficult to achieve. The first problem develops a heuristic for enforcing a structural property for a collection of BDDs, which allows them to be merged into a single one efficiently. In the second problem, we consider a specific combinatorial problem that allows for a natural representation by a pair of BDDs. We use the previous result and ideas developed earlier in the literature to reformulate this problem as a linear program over a single BDD. This approach enables us to obtain sensitivity information, while often enjoying runtimes comparable to a mixed integer program solved with a commercial solver, after we pay the computational overhead of building the diagram (e.g., when re-solving the problem using different costs, but the same graph topology). In the last part, we examine DSPI, for which building the full decision diagram is generally impractical. We formalize the concept of a game tree for the DSPI and design a heuristic based on the idea of building only selected parts of this exponentially-sized decision diagram (which is not binary any more). We use a Monte Carlo Tree Search framework to establish policies that are near optimal. To mitigate the size of the game tree, we leverage previously derived bounds for the DSPI and employ an alpha–beta pruning technique for minimax optimization. We highlight the practicality of these ideas in a series of numerical experiments

    The multilevel critical node problem : theoretical intractability and a curriculum learning approach

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    Évaluer la vulnérabilité des réseaux est un enjeu de plus en plus critique. Dans ce mémoire, nous nous penchons sur une approche étudiant la défense d’infrastructures stratégiques contre des attaques malveillantes au travers de problèmes d'optimisations multiniveaux. Plus particulièrement, nous analysons un jeu séquentiel en trois étapes appelé le « Multilevel Critical Node problem » (MCN). Ce jeu voit deux joueurs s'opposer sur un graphe: un attaquant et un défenseur. Le défenseur commence par empêcher préventivement que certains nœuds soient attaqués durant une phase de vaccination. Ensuite, l’attaquant infecte un sous ensemble des nœuds non vaccinés. Finalement, le défenseur réagit avec une stratégie de protection. Dans ce mémoire, nous fournissons les premiers résultats de complexité pour MCN ainsi que ceux de ses sous-jeux. De plus, en considérant les différents cas de graphes unitaires, pondérés ou orientés, nous clarifions la manière dont la complexité de ces problèmes varie. Nos résultats contribuent à élargir les familles de problèmes connus pour être complets pour les classes NP, Σ2p\Sigma_2^p et Σ3p\Sigma_3^p. Motivés par l’insolubilité intrinsèque de MCN, nous concevons ensuite une heuristique efficace pour le jeu. Nous nous appuyons sur les approches récentes cherchant à apprendre des heuristiques pour des problèmes d’optimisation combinatoire en utilisant l’apprentissage par renforcement et les réseaux de neurones graphiques. Contrairement aux précédents travaux, nous nous intéressons aux situations dans lesquelles de multiples joueurs prennent des décisions de manière séquentielle. En les inscrivant au sein du formalisme d’apprentissage multiagent, nous concevons un algorithme apprenant à résoudre des problèmes d’optimisation combinatoire multiniveaux budgétés opposant deux joueurs dans un jeu à somme nulle sur un graphe. Notre méthode est basée sur un simple curriculum : si un agent sait estimer la valeur d’une instance du problème ayant un budget au plus B, alors résoudre une instance avec budget B+1 peut être fait en temps polynomial quelque soit la direction d’optimisation en regardant la valeur de tous les prochains états possibles. Ainsi, dans une approche ascendante, nous entraînons notre agent sur des jeux de données d’instances résolues heuristiquement avec des budgets de plus en plus grands. Nous rapportons des résultats quasi optimaux sur des graphes de tailles au plus 100 et un temps de résolution divisé par 185 en moyenne comparé au meilleur solutionneur exact pour le MCN.Evaluating the vulnerability of networks is a problem which has gain momentum in recent decades. In this work, we focus on a Multilevel Programming approach to study the defense of critical infrastructures against malicious attacks. We analyze a three-stage sequential game played in a graph called the Multilevel Critical Node problem (MCN). This game sees two players competing with each other: a defender and an attacker. The defender starts by preventively interdicting nodes from being attacked during what is called a vaccination phase. Then, the attacker infects a subset of non-vaccinated nodes and, finally, the defender reacts with a protection strategy. We provide the first computational complexity results associated with MCN and its subgames. Moreover, by considering unitary, weighted, undirected and directed graphs, we clarify how the theoretical tractability or intractability of those problems vary. Our findings contribute with new NP-complete, Σ2p\Sigma_2^p-complete and Σ3p\Sigma_3^p-complete problems. Motivated by the intrinsic intractability of the MCN, we then design efficient heuristics for the game by building upon the recent approaches seeking to learn heuristics for combinatorial optimization problems through graph neural networks and reinforcement learning. But contrary to previous work, we tackle situations with multiple players taking decisions sequentially. By framing them in a multi-agent reinforcement learning setting, we devise a value-based method to learn to solve multilevel budgeted combinatorial problems involving two players in a zero-sum game over a graph. Our framework is based on a simple curriculum: if an agent knows how to estimate the value of instances with budgets up to B, then solving instances with budget B+1 can be done in polynomial time regardless of the direction of the optimization by checking the value of every possible afterstate. Thus, in a bottom-up approach, we generate datasets of heuristically solved instances with increasingly larger budgets to train our agent. We report results close to optimality on graphs up to 100 nodes and a 185 x speedup on average compared to the quickest exact solver known for the MCN

    Efficient Algorithms for Solving Facility Problems with Disruptions

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    This study investigates facility location problems in the presence of facility disruptions. Two types of problems are investigated. Firstly, we study a facility location problem considering random disruptions. Secondly, we study a facility fortification problem considering disruptions caused by random failures and intelligent attacks.We first study a reliable facility location problem in which facilities are faced with the risk of random disruptions. In the literature, reliable facility location models and solution methods have been proposed under different assumptions of the disruption distribution. In most of these models, the disruption distribution is assumed to be completely known, that is, the disruptions are known to be uncorrelated or to follow a certain distribution. In practice, we may have only limited information about the distribution. In this work, we propose a robust reliable facility location model that considers the worst-case distribution with incomplete information. Because the model imposes fewer distributional assumptions, it includes several important reliable facility location problems as special cases. We propose an effective cutting plane algorithm based on the supermodularity of the problem. For the case in which the distribution is completely known, we develop a heuristic algorithm called multi-start tabu search to solve very large instances.In the second part of the work, we study an r-interdiction median problem with fortification that simultaneously considers two types of disruption risks: random disruptions that happen probabilistically and disruptions caused by intentional attacks. The problem is to determine the allocation of limited facility fortification resources to an existing network. The problem is modeled as a bi-level programming model that generalizes the r-interdiction median problem with probabilistic fortification. The lower level problem, that is, the interdiction problem, is a challenging high-degree non-linear model. In the literature, only the enumeration method is applied to solve a special case of the problem. By exploring the special structure property of the problem, we propose an exact cutting plane method for the problem. For the fortification problem, an effective logic based Benders decomposition algorithm is proposed

    Real-Time Heuristic Algorithms for the Static Weapon-Target Assignment Problem

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    The problem of targeting and engaging individual missiles (targets) with an arsenal of interceptors (weapons) is known as the weapon target assignment problem. As many solution techniques are based upon a transformation of the objective function, their final solutions rarely produce optimal solutions. We propose a nonlinear branch and bound algorithm to provide the first optimization approach to the untransformed problem found in the literature. Further, we propose a new heuristic based upon the branch and bound algorithm which dominates other heuristics explored in optimality gap. We also propose a heuristic based upon the optimal solution to the quiz problem which finds solutions within 6% of optimal for small problems and provides statistically similar results as one of the best heuristics found in the literature for larger problems while solving these problems in ten thousandths of the time
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