1,142 research outputs found

    Datacenter Traffic Control: Understanding Techniques and Trade-offs

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    Datacenters provide cost-effective and flexible access to scalable compute and storage resources necessary for today's cloud computing needs. A typical datacenter is made up of thousands of servers connected with a large network and usually managed by one operator. To provide quality access to the variety of applications and services hosted on datacenters and maximize performance, it deems necessary to use datacenter networks effectively and efficiently. Datacenter traffic is often a mix of several classes with different priorities and requirements. This includes user-generated interactive traffic, traffic with deadlines, and long-running traffic. To this end, custom transport protocols and traffic management techniques have been developed to improve datacenter network performance. In this tutorial paper, we review the general architecture of datacenter networks, various topologies proposed for them, their traffic properties, general traffic control challenges in datacenters and general traffic control objectives. The purpose of this paper is to bring out the important characteristics of traffic control in datacenters and not to survey all existing solutions (as it is virtually impossible due to massive body of existing research). We hope to provide readers with a wide range of options and factors while considering a variety of traffic control mechanisms. We discuss various characteristics of datacenter traffic control including management schemes, transmission control, traffic shaping, prioritization, load balancing, multipathing, and traffic scheduling. Next, we point to several open challenges as well as new and interesting networking paradigms. At the end of this paper, we briefly review inter-datacenter networks that connect geographically dispersed datacenters which have been receiving increasing attention recently and pose interesting and novel research problems.Comment: Accepted for Publication in IEEE Communications Surveys and Tutorial

    ATP: a Datacenter Approximate Transmission Protocol

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    Many datacenter applications such as machine learning and streaming systems do not need the complete set of data to perform their computation. Current approximate applications in datacenters run on a reliable network layer like TCP. To improve performance, they either let sender select a subset of data and transmit them to the receiver or transmit all the data and let receiver drop some of them. These approaches are network oblivious and unnecessarily transmit more data, affecting both application runtime and network bandwidth usage. On the other hand, running approximate application on a lossy network with UDP cannot guarantee the accuracy of application computation. We propose to run approximate applications on a lossy network and to allow packet loss in a controlled manner. Specifically, we designed a new network protocol called Approximate Transmission Protocol, or ATP, for datacenter approximate applications. ATP opportunistically exploits available network bandwidth as much as possible, while performing a loss-based rate control algorithm to avoid bandwidth waste and re-transmission. It also ensures bandwidth fair sharing across flows and improves accurate applications' performance by leaving more switch buffer space to accurate flows. We evaluated ATP with both simulation and real implementation using two macro-benchmarks and two real applications, Apache Kafka and Flink. Our evaluation results show that ATP reduces application runtime by 13.9% to 74.6% compared to a TCP-based solution that drops packets at sender, and it improves accuracy by up to 94.0% compared to UDP

    QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts

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    Large inter-datacenter transfers are crucial for cloud service efficiency and are increasingly used by organizations that have dedicated wide area networks between datacenters. A recent work uses multicast forwarding trees to reduce the bandwidth needs and improve completion times of point-to-multipoint transfers. Using a single forwarding tree per transfer, however, leads to poor performance because the slowest receiver dictates the completion time for all receivers. Using multiple forwarding trees per transfer alleviates this concern--the average receiver could finish early; however, if done naively, bandwidth usage would also increase and it is apriori unclear how best to partition receivers, how to construct the multiple trees and how to determine the rate and schedule of flows on these trees. This paper presents QuickCast, a first solution to these problems. Using simulations on real-world network topologies, we see that QuickCast can speed up the average receiver's completion time by as much as 10×10\times while only using 1.04×1.04\times more bandwidth; further, the completion time for all receivers also improves by as much as 1.6×1.6\times faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018, Honolulu, H
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