39,503 research outputs found
A simple animation package
This paper discusses a simple animation package that
animates sketches drawn by the user through a simple
set of operations. The purpose of the animation package
is to demonstrate various computer graphics principles
to those who are not experienced in the subject.
Furthermore, it is an education tool for both art and
undergraduate students. An expanded set of utilities
allows for journaling for playback as well as a single
level undo. This provides for an easy modification or
correction of the errors that can be made during any
session.
The system is written in C language on a Unix
workstation environment. User input is handled
through a menu driven system and the benefits of an
event driven window environment are fully made use
of [6]. This obviously simplifies the usage of the package
by the merits of such an environment
A Framework for Active Learning: Revisited
Over the past decade, algorithm visualization tools have been researched and developed to be used by Computer Science instructors to ease students’ learning curve for new concepts. However, limitations such as rigid animation frameworks, lack of user interaction with the visualization created, and learning a new language and environment, have severely reduced instructors’ desire to use such a tool. The purpose of this project is to create a tool that overcomes these limitations. Instructors do not have to get familiar with a new framework and learn another language. The API used to create algorithm animation for this project is through Java, a programming language familiar to many instructors. Moreover, not only do the instructors have control over planning the animation, students using the animation will also have the ability to interact with it
Graphics for uncertainty
Graphical methods such as colour shading and animation, which are widely available, can be very effective in communicating uncertainty. In particular, the idea of a ‘density strip’ provides a conceptually simple representation of a distribution and this is explored in a variety of settings, including a comparison of means, regression and models for contingency tables. Animation is also a very useful device for exploring uncertainty and this is explored particularly in the context of flexible models, expressed in curves and surfaces whose structure is of particular interest. Animation can further provide a helpful mechanism for exploring data in several dimensions. This is explored in the simple but very important setting of spatiotemporal data
Pembangunan CD ROM interaktif bagi tajuk ECG library interactive
Pembangunan perisian pengajaran dan pembelajaran berkomputer merupakan era baru dalam penyediaan bahan pengajaran bagi sesuatu matapelajaran. Kajian pembangunan perisian interaktif ini adalah untuk menilai dan menguji kebolehan serta keupayaan di dalam membangunkan sesebuah perisian multimedia interaktif bagi mata pelajaran Sistem Klinikal Gunaan khusus untuk pelajar Diploma Elektronik Perubatan sesi 2003/2004 di Politeknik Sultan Salahuddin Abdul Aziz Shah, Shah Alam Selangor. Kajian ini meliputi aspek mesra pengguna, kesesuaian paparan maklumat, kesesuaian unsur motivasi dan peningkatan daya kognitif. Metadologi kajian ini berdasarkan soal selidik yang diedarkan kepada 34 orang pelajar yang sedang mengambil matapelajaran ini. Penganalisan data menggunakan SPSS versi 11.5 dan dapatan kajian dianalisis dengan skor min. Hasil dapatan kajian merujuk kepada analisis data yang didapati. Perisian interaktif ini dapat diterima oleh pelajar dari segi mesra pengguna, kesesuaian paparan maklumat, kesesuaian unsur motivasi dan peningkatan daya kognitif di dalam proses pengajaran dan pembelajaran mereka. Diharap CD interaktif ini boleh dijadikan sebagai satu alternatif baru dalam meningkatkan proses pengajaran dan pembelajaran serta mendedahkan pelajar terhadap penggunaan komputer dan teknologi maklumat
Extension to UML-B Notation and Toolset
The UML-B notation has been created as an attempt to combine the success and ease of use of UML, with the verification and rigorous development capabilities of formal methods. However, the notation currently only supports a basic diagram set. To address this we have, in this project, designed and implemented a set of extensions to the UML-B notation that provide a much fuller software engineering experience, critically making UML-B more appealing to industry partners. These extensions comprise five new diagram types, which are aimed at supplying a broader range of design capabilities, such as conceptual Use-Case design and future integration with the ProB animator tool
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The use of Petri nets for modeling pipelined processors
This paper discusses the use of Petri Nets for modeling and analyzing pipelined processors. Petri Nets are particularly well-suited to modeling the synchronization, buffering, resource contention and delicate timing so common in pipelined processors. Tools for simulating, animating and analyzing the behavior of the models are described. The usefulness of the tools and the analysis methods they support in evaluating the performance and analyzing the detailed timing of pipelined microprocessors is illustrated through an example
How has my learning enabled me to create and share an animated video to assist newly qualified teachers in the creation of a safe critical space for their students?
This paper presents my emergent living theory as it developed while I attempted to address my concern “How has my learning enabled me to create and share an animated video to assist Newly Qualified Teachers in the creation of a safe critical space for their students?”
I explore how my learning on the Masters in Education and Training Management (e-learning) has affected me both personally and professionally and how my learning has impacted the learning of others. In particular, I look at the role of critical pedagogy as it impacted my development of the video.
I document the creation and distribution of an animated video using the State package by Xtranormal, through one action reflection cycle.
I claim that through the use of an animated educational video, NQTs may engage critically with classroom management and in so doing improve their practice so that they can facilitate critical discourse among their students in a safe environment
Embedded Implicit Stand-ins for Animated Meshes: a Case of Hybrid Modelling
In this paper we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes. Our approach is based on a hybrid modelling concept that combines polygonal meshes with implicit surfaces. A hybrid model consists of an animated polygonal mesh and an approximation of this mesh by a convolution surface stand-in that is embedded within it or is attached to it. The motions of both objects are synchronised using a rigging skeleton. This approach is used to model the interaction between an animated mesh object and a viscoelastic substance, normally modelled in implicit form. The adhesive behaviour of the viscous object is modelled using geometric blending operations on the corresponding implicit surfaces. Another application of this approach is the creation of metamorphosing implicit surface parts that are attached to an animated mesh. A prototype implementation of the proposed approach and several examples of modelling and animation with near real-time preview times are presented
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