715 research outputs found

    Spherical harmonics descriptor for 2D-image retrieval

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    In this paper, spherical harmonics are proposed as shape descriptors for 2D images. We introduce the concept of connectivity; 2D images are decomposed using connectivity, which is followed by 3D model construction. Spherical harmonics are obtained for 3D models and used as descriptors for the underlying 2D shapes. Difference between two images is computed as the Euclidean distance between their spherical harmonics descriptors. Experiments are performed to test the effectiveness of spherical harmonics for retrieval of 2D images. Item S8 within the MPEG-7 still images content set is used for performing experiments; this dataset consists of 3621 still images. Experimental results show that the proposed descriptors for 2D images are effective<br /

    Digital Library Services for Three-Dimensional Models

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    With the growth in computing, storage and networking infrastructure, it is becoming increasingly feasible for multimedia professionals—such as graphic designers in commercial, manufacturing, scientific and entertainment areas—to work with 3D digital models of the objects with which they deal in their domain. Unfortunately most of these models exist in individual repositories, and are not accessible to geographically distributed professionals who are in need of them. Building an efficient digital library system presents a number of challenges. In particular, the following issues need to be addressed: (1) What is the best way of representing 3D models in a digital library, so that the searches can be done faster? (2) How to compress and deliver the 3D models to reduce the storage and bandwidth requirements? (3) How can we represent the user\u27s view on similarity between two objects? (4) What search types can be used to enhance the usability of the digital library and how can we implement these searches, what are the trade-offs? In this research, we have developed a digital library architecture for 3D models that addresses the above issues as well as other technical issues. We have developed a prototype for our 3D digital library (3DLIB) that supports compressed storage, along with retrieval of 3D models. The prototype also supports search and discovery services that are targeted for 3-D models. The key to 3DLIB is a representation of a 3D model that is based on “surface signatures”. This representation captures the shape information of any free-form surface and encodes it into a set of 2D images. We have developed a shape similarity search technique that uses the signature images to compare 3D models. One advantage of the proposed technique is that it works in the compressed domain, thus it eliminates the need for uncompressing in content-based search. Moreover, we have developed an efficient discovery service consisting of a multi-level hierarchical browsing service that enables users to navigate large sets of 3D models. To implement this targeted browsing (find an object that is similar to a given object in a large collection through browsing) we abstract a large set of 3D models to a small set of representative models (key models). The abstraction is based on shape similarity and uses specially tailored clustering techniques. The browsing service applies clustering recursively to limit the number of key models that a user views at any time. We have evaluated the performance of our digital library services using the Princeton Shape Benchmark (PSB) and it shows significantly better precision and recall, as compared to other approaches

    Multi Voxel Descriptor for 3D Texture Retrieval

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    In this paper, we present a new feature descriptors  which exploit voxels for 3D textured retrieval system when models vary either by geometric shape or texture or both. First, we perform pose normalisation to modify arbitrary 3D models  in order to have same orientation. We then map the structure of 3D models into voxels. This purposes to make all the 3D models have the same dimensions. Through this voxels, we can capture information from a number of ways.  First, we build biner voxel histogram and color voxel histogram.  Second, we compute distance from centre voxel into other voxels and generate histogram. Then we also compute fourier transform in spectral space.  For capturing texture feature, we apply voxel tetra pattern. Finally, we merge all features by linear combination. For experiment, we use standard evaluation measures such as Nearest Neighbor (NN), First Tier (FT), Second Tier (ST), Average Dynamic Recall (ADR). Dataset in SHREC 2014  and its evaluation program is used to verify the proposed method. Experiment result show that the proposed method  is more accurate when compared with some methods of state-of-the-art
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