622 research outputs found

    Vehicle as a Service (VaaS): Leverage Vehicles to Build Service Networks and Capabilities for Smart Cities

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    Smart cities demand resources for rich immersive sensing, ubiquitous communications, powerful computing, large storage, and high intelligence (SCCSI) to support various kinds of applications, such as public safety, connected and autonomous driving, smart and connected health, and smart living. At the same time, it is widely recognized that vehicles such as autonomous cars, equipped with significantly powerful SCCSI capabilities, will become ubiquitous in future smart cities. By observing the convergence of these two trends, this article advocates the use of vehicles to build a cost-effective service network, called the Vehicle as a Service (VaaS) paradigm, where vehicles empowered with SCCSI capability form a web of mobile servers and communicators to provide SCCSI services in smart cities. Towards this direction, we first examine the potential use cases in smart cities and possible upgrades required for the transition from traditional vehicular ad hoc networks (VANETs) to VaaS. Then, we will introduce the system architecture of the VaaS paradigm and discuss how it can provide SCCSI services in future smart cities, respectively. At last, we identify the open problems of this paradigm and future research directions, including architectural design, service provisioning, incentive design, and security & privacy. We expect that this paper paves the way towards developing a cost-effective and sustainable approach for building smart cities.Comment: 32 pages, 11 figure

    A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications

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    More and more real-time IoT applications such as smart cities or autonomous vehicles require big data analytics with reduced latencies. However, data streams produced from distributed sensing devices may not suffice to be processed traditionally in the remote cloud due to: (i) longer Wide Area Network (WAN) latencies and (ii) limited resources held by a single Cloud. To solve this problem, a novel Software-Defined Network (SDN) based InterCloud architecture is presented for mobile edge computing environments, known as EdgeIoT. An adaptive resource capacity management approach is proposed to employ a policy-based QoS control framework using principles in coalition games with externalities. To optimise resource capacity policy, the proposed QoS management technique solves, adaptively, a lexicographic ordering bi-criteria Coalition Structure Generation (CSG) problem. It is an onerous task to guarantee in a deterministic way that a real-time EdgeIoT application satisfies low latency requirement specified in Service Level Agreements (SLA). CloudSim 4.0 toolkit is used to simulate an SDN-based InterCloud scenario, and the empirical results suggest that the proposed approach can adapt, from an operational perspective, to ensure low latency QoS for real-time EdgeIoT application instances

    Mobility-aware Software-Defined Service-Centric Networking for Service Provisioning in Urban Environments

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    Disruptive applications for mobile devices, such as the Internet of Things, Connected and Autonomous Vehicles, Immersive Media, and others, have requirements that the current Cloud Computing paradigm cannot meet. These unmet requirements bring the necessity to deploy geographically distributed computing architectures, such as Fog and Mobile Edge Computing. However, bringing computing close to users has its costs. One example of cost is the complexity introduced by the management of the mobility of the devices at the edge. This mobility may lead to issues, such as interruption of the communication with service instances hosted at the edge or an increase in communication latency during mobility events, e.g., handover. These issues, caused by the lack of mobility-aware service management solutions, result in degradation in service provisioning. The present thesis proposes a series of protocols and algorithms to handle user and service mobility at the edge of the network. User mobility is characterized when user change access points of wireless networks, while service mobility happens when services have to be provisioned from different hosts. It assembles them in a solution for mobility-aware service orchestration based on Information-Centric Networking (ICN) and runs on top of Software-Defined Networking (SDN). This solution addresses three issues related to handling user mobility at the edge: (i) proactive support for user mobility events, (ii) service instance addressing management, and (iii) distributed application state data management. For (i), we propose a proactive SDN-based handover scheme. For (ii), we propose an ICN addressing strategy to remove the necessity of updating addresses after service mobility events. For (iii), we propose a graph-based framework for state data placement in the network nodes that accounts for user mobility and latency requirements. The protocols and algorithms proposed in this thesis were compared with different approaches from the literature through simulation. Our results show that the proposed solution can reduce service interruption and latency in the presence of user and service mobility events while maintaining reasonable overhead costs regarding control messages sent in the network by the SDN controller

    A Comprehensive Insight into Game Theory in relevance to Cyber Security

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    The progressively ubiquitous connectivity in the present information systems pose newer challenges tosecurity. The conventional security mechanisms have come a long way in securing the well-definedobjectives of confidentiality, integrity, authenticity and availability. Nevertheless, with the growth in thesystem complexities and attack sophistication, providing security via traditional means can beunaffordable. A novel theoretical perspective and an innovative approach are thus required forunderstanding security from decision-making and strategic viewpoint. One of the analytical tools whichmay assist the researchers in designing security protocols for computer networks is game theory. Thegame-theoretic concept finds extensive applications in security at different levels, including thecyberspace and is generally categorized under security games. It can be utilized as a robust mathematicaltool for modelling and analyzing contemporary security issues. Game theory offers a natural frameworkfor capturing the defensive as well as adversarial interactions between the defenders and the attackers.Furthermore, defenders can attain a deep understanding of the potential attack threats and the strategiesof attackers by equilibrium evaluation of the security games. In this paper, the concept of game theoryhas been presented, followed by game-theoretic applications in cybersecurity including cryptography.Different types of games, particularly those focused on securing the cyberspace, have been analysed andvaried game-theoretic methodologies including mechanism design theories have been outlined foroffering a modern foundation of the science of cybersecurity
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