356,784 research outputs found
Loosely-Coupled Semi-Direct Monocular SLAM
We propose a novel semi-direct approach for monocular simultaneous
localization and mapping (SLAM) that combines the complementary strengths of
direct and feature-based methods. The proposed pipeline loosely couples direct
odometry and feature-based SLAM to perform three levels of parallel
optimizations: (1) photometric bundle adjustment (BA) that jointly optimizes
the local structure and motion, (2) geometric BA that refines keyframe poses
and associated feature map points, and (3) pose graph optimization to achieve
global map consistency in the presence of loop closures. This is achieved in
real-time by limiting the feature-based operations to marginalized keyframes
from the direct odometry module. Exhaustive evaluation on two benchmark
datasets demonstrates that our system outperforms the state-of-the-art
monocular odometry and SLAM systems in terms of overall accuracy and
robustness.Comment: Accepted for publication in IEEE Robotics and Automation Letters.
Watch video demo at: https://youtu.be/j7WnU7ZpZ8
The direct boundary element method: 2D site effects assessment on laterally varying layered media (methodology)
The Direct Boundary Element Method (DBEM) is presented to solve the elastodynamic field equations in 2D, and a complete comprehensive implementation is given. The DBEM is a useful approach to obtain reliable numerical estimates of site effects on seismic ground motion due to irregular geological configurations, both of layering and topography. The method is based on the discretization of the classical Somigliana's elastodynamic representation equation which stems from the reciprocity theorem. This equation is given in terms of the Green's function which is the full-space harmonic steady-state fundamental solution. The formulation permits the treatment of viscoelastic media, therefore site models with intrinsic attenuation can be examined. By means of this approach, the calculation of 2D scattering of seismic waves, due to the incidence of P and SV waves on irregular topographical profiles is performed. Sites such as, canyons, mountains and valleys in irregular multilayered media are computed to test the technique. The obtained transfer functions show excellent agreement with already published results
RGBDTAM: A Cost-Effective and Accurate RGB-D Tracking and Mapping System
Simultaneous Localization and Mapping using RGB-D cameras has been a fertile
research topic in the latest decade, due to the suitability of such sensors for
indoor robotics. In this paper we propose a direct RGB-D SLAM algorithm with
state-of-the-art accuracy and robustness at a los cost. Our experiments in the
RGB-D TUM dataset [34] effectively show a better accuracy and robustness in CPU
real time than direct RGB-D SLAM systems that make use of the GPU. The key
ingredients of our approach are mainly two. Firstly, the combination of a
semi-dense photometric and dense geometric error for the pose tracking (see
Figure 1), which we demonstrate to be the most accurate alternative. And
secondly, a model of the multi-view constraints and their errors in the mapping
and tracking threads, which adds extra information over other approaches. We
release the open-source implementation of our approach 1 . The reader is
referred to a video with our results 2 for a more illustrative visualization of
its performance
Identifying First-person Camera Wearers in Third-person Videos
We consider scenarios in which we wish to perform joint scene understanding,
object tracking, activity recognition, and other tasks in environments in which
multiple people are wearing body-worn cameras while a third-person static
camera also captures the scene. To do this, we need to establish person-level
correspondences across first- and third-person videos, which is challenging
because the camera wearer is not visible from his/her own egocentric video,
preventing the use of direct feature matching. In this paper, we propose a new
semi-Siamese Convolutional Neural Network architecture to address this novel
challenge. We formulate the problem as learning a joint embedding space for
first- and third-person videos that considers both spatial- and motion-domain
cues. A new triplet loss function is designed to minimize the distance between
correct first- and third-person matches while maximizing the distance between
incorrect ones. This end-to-end approach performs significantly better than
several baselines, in part by learning the first- and third-person features
optimized for matching jointly with the distance measure itself
Dynamical Measurements of the Interior Structure of Exoplanets
Giant gaseous planets often reside on orbits in sufficient proximity to their
host stars for the planetary quadrupole gravitational field to become
non-negligible. In presence of an additional planetary companion, a precise
characterization of the system's orbital state can yield meaningful constraints
on the transiting planet's interior structure. However, such methods can
require a very specific type of system. This paper explores the dynamic range
of applicability of these methods and shows that interior structure
calculations are possible for a wide array of orbital architectures. The
HAT-P-13 system is used as a case study, and the implications of perturbations
arising from a third distant companion on the feasibility of an interior
calculation are discussed. We find that the method discussed here is likely to
be useful in studying other planetary systems, allowing the possibility of an
expanded survey of the interiors of exoplanets.Comment: Accepted to Ap
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