7,044 research outputs found

    Geodetic monitoring of complex shaped infrastructures using Ground-Based InSAR

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    In the context of climate change, alternatives to fossil energies need to be used as much as possible to produce electricity. Hydroelectric power generation through the utilisation of dams stands out as an exemplar of highly effective methodologies in this endeavour. Various monitoring sensors can be installed with different characteristics w.r.t. spatial resolution, temporal resolution and accuracy to assess their safe usage. Among the array of techniques available, it is noteworthy that ground-based synthetic aperture radar (GB-SAR) has not yet been widely adopted for this purpose. Despite its remarkable equilibrium between the aforementioned attributes, its sensitivity to atmospheric disruptions, specific acquisition geometry, and the requisite for phase unwrapping collectively contribute to constraining its usage. Several processing strategies are developed in this thesis to capitalise on all the opportunities of GB-SAR systems, such as continuous, flexible and autonomous observation combined with high resolutions and accuracy. The first challenge that needs to be solved is to accurately localise and estimate the azimuth of the GB-SAR to improve the geocoding of the image in the subsequent step. A ray tracing algorithm and tomographic techniques are used to recover these external parameters of the sensors. The introduction of corner reflectors for validation purposes confirms a significant error reduction. However, for the subsequent geocoding, challenges persist in scenarios involving vertical structures due to foreshortening and layover, which notably compromise the geocoding quality of the observed points. These issues arise when multiple points at varying elevations are encapsulated within a singular resolution cell, posing difficulties in pinpointing the precise location of the scattering point responsible for signal return. To surmount these hurdles, a Bayesian approach grounded in intensity models is formulated, offering a tool to enhance the accuracy of the geocoding process. The validation is assessed on a dam in the black forest in Germany, characterised by a very specific structure. The second part of this thesis is focused on the feasibility of using GB-SAR systems for long-term geodetic monitoring of large structures. A first assessment is made by testing large temporal baselines between acquisitions for epoch-wise monitoring. Due to large displacements, the phase unwrapping can not recover all the information. An improvement is made by adapting the geometry of the signal processing with the principal component analysis. The main case study consists of several campaigns from different stations at Enguri Dam in Georgia. The consistency of the estimated displacement map is assessed by comparing it to a numerical model calibrated on the plumblines data. It exhibits a strong agreement between the two results and comforts the usage of GB-SAR for epoch-wise monitoring, as it can measure several thousand points on the dam. It also exhibits the possibility of detecting local anomalies in the numerical model. Finally, the instrument has been installed for continuous monitoring for over two years at Enguri Dam. An adequate flowchart is developed to eliminate the drift happening with classical interferometric algorithms to achieve the accuracy required for geodetic monitoring. The analysis of the obtained time series confirms a very plausible result with classical parametric models of dam deformations. Moreover, the results of this processing strategy are also confronted with the numerical model and demonstrate a high consistency. The final comforting result is the comparison of the GB-SAR time series with the output from four GNSS stations installed on the dam crest. The developed algorithms and methods increase the capabilities of the GB-SAR for dam monitoring in different configurations. It can be a valuable and precious supplement to other classical sensors for long-term geodetic observation purposes as well as short-term monitoring in cases of particular dam operations

    Image Filtering Techniques for Object Recognition in Autonomous Vehicles

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    The deployment of autonomous vehicles has the potential to significantly lessen the variety of current harmful externalities, (such as accidents, traffic congestion, security, and environmental degradation), making autonomous vehicles an emerging topic of research. In this paper, a literature review of autonomous vehicle development has been conducted with a notable finding that autonomous vehicles will inevitably become an indispensable future greener solution. Subsequently, 5 different deep learning models, YOLOv5s, EfficientNet-B7, Xception, MobilenetV3, and InceptionV4, have been built and analyzed for 2-D object recognition in the navigation system. While testing on the BDD100K dataset, YOLOv5s and EfficientNet-B7 appear to be the two best models. Finally, this study has proposed Hessian, Laplacian, and Hessian-based Ridge Detection filtering techniques to optimize the performance and sustainability of those 2 models. The results demonstrate that these filters could increase the mean average precision by up to 11.81%, reduce detection time by up to 43.98%, and significantly reduce energy consumption by up to 50.69% when applied to YOLOv5s and EfficientNet-B7 models. Overall, all the experiment results are promising and could be extended to other domains for semantic understanding of the environment. Additionally, various filtering algorithms for multiple object detection and classification could be applied to other areas. Different recommendations and future work have been clearly defined in this study

    Southern Adventist University Undergraduate Catalog 2023-2024

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    Southern Adventist University\u27s undergraduate catalog for the academic year 2023-2024.https://knowledge.e.southern.edu/undergrad_catalog/1123/thumbnail.jp

    UMSL Bulletin 2023-2024

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    The 2023-2024 Bulletin and Course Catalog for the University of Missouri St. Louis.https://irl.umsl.edu/bulletin/1088/thumbnail.jp

    Proceedings of the 10th International congress on architectural technology (ICAT 2024): architectural technology transformation.

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    The profession of architectural technology is influential in the transformation of the built environment regionally, nationally, and internationally. The congress provides a platform for industry, educators, researchers, and the next generation of built environment students and professionals to showcase where their influence is transforming the built environment through novel ideas, businesses, leadership, innovation, digital transformation, research and development, and sustainable forward-thinking technological and construction assembly design

    Multidisciplinary perspectives on Artificial Intelligence and the law

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    This open access book presents an interdisciplinary, multi-authored, edited collection of chapters on Artificial Intelligence (‘AI’) and the Law. AI technology has come to play a central role in the modern data economy. Through a combination of increased computing power, the growing availability of data and the advancement of algorithms, AI has now become an umbrella term for some of the most transformational technological breakthroughs of this age. The importance of AI stems from both the opportunities that it offers and the challenges that it entails. While AI applications hold the promise of economic growth and efficiency gains, they also create significant risks and uncertainty. The potential and perils of AI have thus come to dominate modern discussions of technology and ethics – and although AI was initially allowed to largely develop without guidelines or rules, few would deny that the law is set to play a fundamental role in shaping the future of AI. As the debate over AI is far from over, the need for rigorous analysis has never been greater. This book thus brings together contributors from different fields and backgrounds to explore how the law might provide answers to some of the most pressing questions raised by AI. An outcome of the Católica Research Centre for the Future of Law and its interdisciplinary working group on Law and Artificial Intelligence, it includes contributions by leading scholars in the fields of technology, ethics and the law.info:eu-repo/semantics/publishedVersio

    Teleoperation Methods for High-Risk, High-Latency Environments

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    In-Space Servicing, Assembly, and Manufacturing (ISAM) can enable larger-scale and longer-lived infrastructure projects in space, with interest ranging from commercial entities to the US government. Servicing, in particular, has the potential to vastly increase the usable lifetimes of satellites. However, the vast majority of spacecraft on low Earth orbit today were not designed to be serviced on-orbit. As such, several of the manipulations during servicing cannot easily be automated and instead require ground-based teleoperation. Ground-based teleoperation of on-orbit robots brings its own challenges of high latency communications, with telemetry delays of several seconds, and difficulties in visualizing the remote environment due to limited camera views. We explore teleoperation methods to alleviate these difficulties, increase task success, and reduce operator load. First, we investigate a model-based teleoperation interface intended to provide the benefits of direct teleoperation even in the presence of time delay. We evaluate the model-based teleoperation method using professional robot operators, then use feedback from that study to inform the design of a visual planning tool for this task, Interactive Planning and Supervised Execution (IPSE). We describe and evaluate the IPSE system and two interfaces, one 2D using a traditional mouse and keyboard and one 3D using an Intuitive Surgical da Vinci master console. We then describe and evaluate an alternative 3D interface using a Meta Quest head-mounted display. Finally, we describe an extension of IPSE to allow human-in-the-loop planning for a redundant robot. Overall, we find that IPSE improves task success rate and decreases operator workload compared to a conventional teleoperation interface

    A Survey on Few-Shot Class-Incremental Learning

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    Large deep learning models are impressive, but they struggle when real-time data is not available. Few-shot class-incremental learning (FSCIL) poses a significant challenge for deep neural networks to learn new tasks from just a few labeled samples without forgetting the previously learned ones. This setup can easily leads to catastrophic forgetting and overfitting problems, severely affecting model performance. Studying FSCIL helps overcome deep learning model limitations on data volume and acquisition time, while improving practicality and adaptability of machine learning models. This paper provides a comprehensive survey on FSCIL. Unlike previous surveys, we aim to synthesize few-shot learning and incremental learning, focusing on introducing FSCIL from two perspectives, while reviewing over 30 theoretical research studies and more than 20 applied research studies. From the theoretical perspective, we provide a novel categorization approach that divides the field into five subcategories, including traditional machine learning methods, meta learning-based methods, feature and feature space-based methods, replay-based methods, and dynamic network structure-based methods. We also evaluate the performance of recent theoretical research on benchmark datasets of FSCIL. From the application perspective, FSCIL has achieved impressive achievements in various fields of computer vision such as image classification, object detection, and image segmentation, as well as in natural language processing and graph. We summarize the important applications. Finally, we point out potential future research directions, including applications, problem setups, and theory development. Overall, this paper offers a comprehensive analysis of the latest advances in FSCIL from a methodological, performance, and application perspective

    Breaking Virtual Barriers : Investigating Virtual Reality for Enhanced Educational Engagement

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    Virtual reality (VR) is an innovative technology that has regained popularity in recent years. In the field of education, VR has been introduced as a tool to enhance learning experiences. This thesis presents an exploration of how VR is used from the context of educators and learners. The research employed a mixed-methods approach, including surveying and interviewing educators, and conducting empirical studies to examine engagement, usability, and user behaviour within VR. The results revealed educators are interested in using VR for a wide range of scenarios, including thought exercises, virtual field trips, and simulations. However, they face several barriers to incorporating VR into their practice, such as cost, lack of training, and technical challenges. A subsequent study found that virtual reality can no longer be assumed to be more engaging than desktop equivalents. This empirical study showed that engagement levels were similar in both VR and non-VR environments, suggesting that the novelty effect of VR may be less pronounced than previously assumed. A study against a VR mind mapping artifact, VERITAS, demonstrated that complex interactions are possible on low-cost VR devices, making VR accessible to educators and students. The analysis of user behaviour within this VR artifact showed that quantifiable strategies emerge, contributing to the understanding of how to design for collaborative VR experiences. This thesis provides insights into how the end-users in the education space perceive and use VR. The findings suggest that while educators are interested in using VR, they face barriers to adoption. The research highlights the need to design VR experiences, with understanding of existing pedagogy, that are engaging with careful thought applied to complex interactions, particularly for collaborative experiences. This research contributes to the understanding of the potential of VR in education and provides recommendations for educators and designers to enhance learning experiences using VR

    The efficacy of virtual reality in professional soccer

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    Professional soccer clubs have taken an interest to virtual reality, however, only a paucity of evidence exists to support its use in the soccer training ground environment. Further, several soccer virtual reality companies have begun providing solutions to teams, claiming to test specific characteristics of players, yet supportive evidence for certain measurement properties remain absent from the literature. The aims of this thesis were to explore the efficacy of virtual reality being used in the professional football training ground environment. To do so, this thesis looked to explore the fundamental measurement properties of soccer specific virtual reality tests, along with the perceptions of professional coaches, backroom staff, and players that could use virtual reality. The first research study (Chapter 3) aimed to quantify the learning effect during familiarisation trials of a soccer-specific virtual reality task. Thirty-four professional soccer players age, stature, and body mass: mean (SD) 20 (3.4) years; 180 (7) cm; 79 (8) kg, participated in six trials of a virtual reality soccer passing task. The task required participants to receive and pass 30 virtual soccer balls into highlighted mini-goals that surrounded the participant. The number of successful passes were recorded in each trial. The one-sided Bayesian paired samples t-test indicated very strong evidence in favour of the alternative hypothesis (H1)(BF10 = 46.5, d = 0.56 [95% CI = 0.2 to 0.92]) for improvements in total goals scored between trial 1: 13.6 (3.3) and trial 2: 16 (3.3). Further, the Bayesian paired-samples equivalence t-tests indicated strong evidence in favour of H1 (BF10 = 10.2, d = 0.24 [95% CI = -0.09 to 0.57]) for equivalence between trial 4: 16.7 (3.7) and trial 5: 18.2 (4.7); extreme evidence in favour of H1 (BF10 = 132, d = -0.02 [95% CI = -0.34 to 0.30]) for equivalence between trials 5 and 6: 18.1 (3.5); and moderate evidence in favour of H1 (BF10 = 8.4, d = 0.26 [95% CI = -0.08 to 0.59]) for equivalence between trials 4 and 6. Sufficient evidence indicated that a learning effect took place between the first two trials, and that up to five trials might be necessary for performance to plateau in a specific virtual reality soccer passing task.The second research study (Chapter 4) aimed to assess the validity of a soccer passing task by comparing passing ability between virtual reality and real-world conditions. A previously validated soccer passing test was replicated into a virtual reality environment. Twenty-nine soccer players participated in the study which required them to complete as many passes as possible between two rebound boards within 45 s. Counterbalancing determined the condition order, and then for each condition, participants completed four familiarisation trials and two recorded trials, with the best score being used for analysis. Sense of presence and fidelity were also assessed via questionnaires to understand how representative the virtual environments were compared to the real-world. Results showed that between conditions a difference was observed (EMM = -3.9, 95% HDI = -5.1 to -2.7) with the number of passes being greater in the real-world (EMM = 19.7, 95% HDI = 18.6 to 20.7) than in virtual reality (EMM = 15.7, 95% HDI = 14.7 to 16.8). Further, several subjective differences for fidelity between the two conditions were reported, notably the ability to control the ball in virtual reality which was suggested to have been more difficult than in the real-world. The last research study (Chapter 5) aimed to compare and quantify the perceptions of virtual reality use in soccer, and to model behavioural intentions to use this technology. This study surveyed the perceptions of coaches, support staff, and players in relation to their knowledge, expectations, influences, and barriers of using virtual reality via an internet-based questionnaire. To model behavioural intention, modified questions and constructs from the Unified Theory of Acceptance and Use of Technology were used, and the model was analysed through partial least squares structural equation modelling. Respondents represented coaches and support staff (n = 134) and players (n = 64). All respondents generally agreed that virtual reality should be used to improve tactical awareness and cognition, with its use primarily in performance analysis and rehabilitation settings. Generally, coaches and support staff agreed that monetary cost, coach buy-in and limited evidence base were barriers towards its use. In a sub-sample of coaches and support staff without access to virtual reality (n = 123), performance expectancy was the strongest construct in explaining behavioural intention to use virtual reality, followed by facilitating conditions (i.e., barriers) construct which had a negative association with behavioural intention. This thesis aimed to explore the measurement properties of soccer specific virtual reality tests, and the perceptions of staff and players who might use the technology. The key findings from exploring the measurement properties were (1) evidence of a learning curve, suggesting the need for multiple familiarisation trials before collecting data, and (2) a lack of evidence to support the validity of a virtual reality soccer passing test as evident by a lack of agreement to a real-world equivalent. This finding raises questions on the suitability for virtual reality being used to measure passing skill related performance. The key findings from investigating the perceptions of users included, using the technology to improve cognition and tactical awareness, and using it in rehabilitation and performance analysis settings. Future intention to use was generally positive, and driven by performance related factors, yet several barriers exist that may prevent its widespread use. In Chapter 7 of the thesis, a reflective account is presented for the reader, detailing some of the interactions made with coaches, support staff and players in relation to the personal, moral, and ethical challenges faced as a practitioner-researcher, working and studying, respectively, in a professional soccer club
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