834 research outputs found

    Compressed Sensing in Resource-Constrained Environments: From Sensing Mechanism Design to Recovery Algorithms

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    Compressed Sensing (CS) is an emerging field based on the revelation that a small collection of linear projections of a sparse signal contains enough information for reconstruction. It is promising that CS can be utilized in environments where the signal acquisition process is extremely difficult or costly, e.g., a resource-constrained environment like the smartphone platform, or a band-limited environment like visual sensor network (VSNs). There are several challenges to perform sensing due to the characteristic of these platforms, including, for example, needing active user involvement, computational and storage limitations and lower transmission capabilities. This dissertation focuses on the study of CS in resource-constrained environments. First, we try to solve the problem on how to design sensing mechanisms that could better adapt to the resource-limited smartphone platform. We propose the compressed phone sensing (CPS) framework where two challenging issues are studied, the energy drainage issue due to continuous sensing which may impede the normal functionality of the smartphones and the requirement of active user inputs for data collection that may place a high burden on the user. Second, we propose a CS reconstruction algorithm to be used in VSNs for recovery of frames/images. An efficient algorithm, NonLocal Douglas-Rachford (NLDR), is developed. NLDR takes advantage of self-similarity in images using nonlocal means (NL) filtering. We further formulate the nonlocal estimation as the low-rank matrix approximation problem and solve the constrained optimization problem using Douglas-Rachford splitting method. Third, we extend the NLDR algorithm to surveillance video processing in VSNs and propose recursive Low-rank and Sparse estimation through Douglas-Rachford splitting (rLSDR) method for recovery of the video frame into a low-rank background component and sparse component that corresponds to the moving object. The spatial and temporal low-rank features of the video frame, e.g., the nonlocal similar patches within the single video frame and the low-rank background component residing in multiple frames, are successfully exploited

    Semantic connections : explorations, theory and a framework for design

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    Improving a wireless localization system via machine learning techniques and security protocols

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    The recent advancements made in Internet of Things (IoT) devices have brought forth new opportunities for technologies and systems to be integrated into our everyday life. In this work, we investigate how edge nodes can effectively utilize 802.11 wireless beacon frames being broadcast from pre-existing access points in a building to achieve room-level localization. We explain the needed hardware and software for this system and demonstrate a proof of concept with experimental data analysis. Improvements to localization accuracy are shown via machine learning by implementing the random forest algorithm. Using this algorithm, historical data can train the model and make more informed decisions while tracking other nodes in the future. We also include multiple security protocols that can be taken to reduce the threat of both physical and digital attacks on the system. These threats include access point spoofing, side channel analysis, and packet sniffing, all of which are often overlooked in IoT devices that are rushed to market. Our research demonstrates the comprehensive combination of affordability, accuracy, and security possible in an IoT beacon frame-based localization system that has not been fully explored by the localization research community

    Permaeduculture;Towards sustainable learning environments

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    Sustainable development has become a key concern of our generation considering the various implications the mankind has had over its environment. The balance between consumption and production is an important factor that needs to be observed, in order to achieve sustainability in any given system. Application of sustainable principle has spread across disciplines ranging from service systems to product design. Especially in the field of educational services, there are many scopes of applying sustainable design principles to derive an educational model that rely on learning through thoughtful observation rather than thoughtless labor. Eventually, iterating the prevalent system into one that sustains itself organically in the course of time. This thesis attempts to understand sustainability in learning ecosystems in regards to consumption of information over production of knowledge in the prevalent learning environments. The model of education termed as “Permaeduculture” is conceived as an abstract idea derived from the parallels between natural ecosystems and ecosystem of knowledge, studied under this project. The context of this thesis is set in rural India where the community is advancing rapidly from a self-sustaining livelihood to a modern consumer economy. Focusing on a specific rural field site in the state of Himachal Pradesh, this project identifies various challenges faced by the prevalent education system, through the medium of participatory workshops, ethnographic research and grassroots innovation. Moreover, the study examines the role played by digital media in Indian education system and how rural communities are affected by it. The outcome of this project is a digital infrastructure proposed for the model of “Permaeduculture” in the form of a decentralized Mesh network

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Practical interference mitigation for Wi-Fi systems

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    Wi-Fi's popularity is also its Achilles' heel since in the dense deployments of multiple Wi-Fi networks typical in urban environments, concurrent transmissions interfere. The advent of networked devices with multiple antennas allows new ways to improve Wi-Fi's performance: a host can align the phases of the signals either received at or transmitted from its antennas so as to either maximize the power of the signal of interest through beamforming or minimize the power of interference through nulling. Theory predicts that these techniques should enable concurrent transmissions by proximal sender-receiver pairs, thus improving capacity. Yet practical challenges remain. Hardware platform limitations can prevent precise measurement of the wireless channel, or limit the accuracy of beamforming and nulling. The interaction between nulling and Wi-Fi's OFDM modulation, which transmits tranches of a packet's bits on distinct subcarriers, is subtle and can sacrifice the capacity gain expected from nulling. And in deployments where Wi-Fi networks are independently administered, APs must efficiently share channel measurements and coordinate their transmissions to null effectively. In this thesis, I design and experimentally evaluate beamforming and nulling techniques for use in Wi-Fi networks that address the aforementioned practical challenges. My contributions include: - Cone of Silence (CoS): a system that allows a Wi-Fi AP equipped with a phased-array antenna but only a single 802.11g radio to mitigate interference from senders other than its intended one, thus boosting throughput; - Cooperative Power Allocation (COPA): a system that efficiently shares channel measurements and coordinates transmissions between independent APs, and cooperatively allocates power so as to render received power across OFDM subcarriers flat at each AP's receiver, thus boosting throughput; - Power Allocation for Distributed MIMO (PADM): a system that leverages intelligent power allocation to mitigate inter-stream interference in distributed MIMO wireless networks, thus boosting throughput

    A compressed sensing approach to block-iterative equalization: connections and applications to radar imaging reconstruction

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    The widespread of underdetermined systems has brought forth a variety of new algorithmic solutions, which capitalize on the Compressed Sensing (CS) of sparse data. While well known greedy or iterative threshold type of CS recursions take the form of an adaptive filter followed by a proximal operator, this is no different in spirit from the role of block iterative decision-feedback equalizers (BI-DFE), where structure is roughly exploited by the signal constellation slicer. By taking advantage of the intrinsic sparsity of signal modulations in a communications scenario, the concept of interblock interference (IBI) can be approached more cunningly in light of CS concepts, whereby the optimal feedback of detected symbols is devised adaptively. The new DFE takes the form of a more efficient re-estimation scheme, proposed under recursive-least-squares based adaptations. Whenever suitable, these recursions are derived under a reduced-complexity, widely-linear formulation, which further reduces the minimum-mean-square-error (MMSE) in comparison with traditional strictly-linear approaches. Besides maximizing system throughput, the new algorithms exhibit significantly higher performance when compared to existing methods. Our reasoning will also show that a properly formulated BI-DFE turns out to be a powerful CS algorithm itself. A new algorithm, referred to as CS-Block DFE (CS-BDFE) exhibits improved convergence and detection when compared to first order methods, thus outperforming the state-of-the-art Complex Approximate Message Passing (CAMP) recursions. The merits of the new recursions are illustrated under a novel 3D MIMO Radar formulation, where the CAMP algorithm is shown to fail with respect to important performance measures.A proliferação de sistemas sub-determinados trouxe a tona uma gama de novas soluçÔes algorĂ­tmicas, baseadas no sensoriamento compressivo (CS) de dados esparsos. As recursĂ”es do tipo greedy e de limitação iterativa para CS se apresentam comumente como um filtro adaptativo seguido de um operador proximal, nĂŁo muito diferente dos equalizadores de realimentação de decisĂŁo iterativos em blocos (BI-DFE), em que um decisor explora a estrutura do sinal de constelação. A partir da esparsidade intrĂ­nseca presente na modulação de sinais no contexto de comunicaçÔes, a interferĂȘncia entre blocos (IBI) pode ser abordada utilizando-se o conceito de CS, onde a realimentação Ăłtima de sĂ­mbolos detectados Ă© realizada de forma adaptativa. O novo DFE se apresenta como um esquema mais eficiente de reestimação, baseado na atualização por mĂ­nimos quadrados recursivos (RLS). Sempre que possĂ­vel estas recursĂ”es sĂŁo propostas via formulação linear no sentido amplo, o que reduz ainda mais o erro mĂ©dio quadrĂĄtico mĂ­nimo (MMSE) em comparação com abordagens tradicionais. AlĂ©m de maximizar a taxa de transferĂȘncia de informação, o novo algoritmo exibe um desempenho significativamente superior quando comparado aos mĂ©todos existentes. TambĂ©m mostraremos que um equalizador BI-DFE formulado adequadamente se torna um poderoso algoritmo de CS. O novo algoritmo CS-BDFE apresenta convergĂȘncia e detecção aprimoradas, quando comparado a mĂ©todos de primeira ordem, superando as recursĂ”es de Passagem de Mensagem Aproximada para Complexos (CAMP). Os mĂ©ritos das novas recursĂ”es sĂŁo ilustrados atravĂ©s de um modelo tridimensional para radares MIMO recentemente proposto, onde o algoritmo CAMP falha em aspectos importantes de medidas de desempenho

    Discrete Event Simulations

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    Considered by many authors as a technique for modelling stochastic, dynamic and discretely evolving systems, this technique has gained widespread acceptance among the practitioners who want to represent and improve complex systems. Since DES is a technique applied in incredibly different areas, this book reflects many different points of view about DES, thus, all authors describe how it is understood and applied within their context of work, providing an extensive understanding of what DES is. It can be said that the name of the book itself reflects the plurality that these points of view represent. The book embraces a number of topics covering theory, methods and applications to a wide range of sectors and problem areas that have been categorised into five groups. As well as the previously explained variety of points of view concerning DES, there is one additional thing to remark about this book: its richness when talking about actual data or actual data based analysis. When most academic areas are lacking application cases, roughly the half part of the chapters included in this book deal with actual problems or at least are based on actual data. Thus, the editor firmly believes that this book will be interesting for both beginners and practitioners in the area of DES
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