94 research outputs found

    A Review on IoT Deep Learning UAV Systems for Autonomous Obstacle Detection and Collision Avoidance

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    [Abstract] Advances in Unmanned Aerial Vehicles (UAVs), also known as drones, offer unprecedented opportunities to boost a wide array of large-scale Internet of Things (IoT) applications. Nevertheless, UAV platforms still face important limitations mainly related to autonomy and weight that impact their remote sensing capabilities when capturing and processing the data required for developing autonomous and robust real-time obstacle detection and avoidance systems. In this regard, Deep Learning (DL) techniques have arisen as a promising alternative for improving real-time obstacle detection and collision avoidance for highly autonomous UAVs. This article reviews the most recent developments on DL Unmanned Aerial Systems (UASs) and provides a detailed explanation on the main DL techniques. Moreover, the latest DL-UAV communication architectures are studied and their most common hardware is analyzed. Furthermore, this article enumerates the most relevant open challenges for current DL-UAV solutions, thus allowing future researchers to define a roadmap for devising the new generation affordable autonomous DL-UAV IoT solutions.Xunta de Galicia; ED431C 2016-045Xunta de Galicia; ED431C 2016-047Xunta de Galicia; , ED431G/01Centro Singular de Investigación de Galicia; PC18/01Agencia Estatal de Investigación de España; TEC2016-75067-C4-1-

    Multi UAV coverage path planning in urban environments

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    This article belongs to the Special Issue Efficient Planning and Mapping for Multi-Robot Systems.Coverage path planning (CPP) is a field of study which objective is to find a path that covers every point of a certain area of interest. Recently, the use of Unmanned Aerial Vehicles (UAVs) has become more proficient in various applications such as surveillance, terrain coverage, mapping, natural disaster tracking, transport, and others. The aim of this paper is to design efficient coverage path planning collision-avoidance capable algorithms for single or multi UAV systems in cluttered urban environments. Two algorithms are developed and explored: one of them plans paths to cover a target zone delimited by a given perimeter with predefined coverage height and bandwidth, using a boustrophedon flight pattern, while the other proposed algorithm follows a set of predefined viewpoints, calculating a smooth path that ensures that the UAVs pass over the objectives. Both algorithms have been developed for a scalable number of UAVs, which fly in a triangular deformable leader-follower formation with the leader at its front. In the case of an even number of UAVs, there is no leader at the front of the formation and a virtual leader is used to plan the paths of the followers. The presented algorithms also have collision avoidance capabilities, powered by the Fast Marching Square algorithm. These algorithms are tested in various simulated urban and cluttered environments, and they prove capable of providing safe and smooth paths for the UAV formation in urban environments.This research was funded by the EUROPEAN COMMISSION: Innovation and Networks Executive Agency (INEA), through the European H2020 LABYRINTH project. Grant agreement H2020-MG-2019-TwoStages-861696

    Autonomous Drone Landings on an Unmanned Marine Vehicle using Deep Reinforcement Learning

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    This thesis describes with the integration of an Unmanned Surface Vehicle (USV) and an Unmanned Aerial Vehicle (UAV, also commonly known as drone) in a single Multi-Agent System (MAS). In marine robotics, the advantage offered by a MAS consists of exploiting the key features of a single robot to compensate for the shortcomings in the other. In this way, a USV can serve as the landing platform to alleviate the need for a UAV to be airborne for long periods time, whilst the latter can increase the overall environmental awareness thanks to the possibility to cover large portions of the prevailing environment with a camera (or more than one) mounted on it. There are numerous potential applications in which this system can be used, such as deployment in search and rescue missions, water and coastal monitoring, and reconnaissance and force protection, to name but a few. The theory developed is of a general nature. The landing manoeuvre has been accomplished mainly identifying, through artificial vision techniques, a fiducial marker placed on a flat surface serving as a landing platform. The raison d'etre for the thesis was to propose a new solution for autonomous landing that relies solely on onboard sensors and with minimum or no communications between the vehicles. To this end, initial work solved the problem while using only data from the cameras mounted on the in-flight drone. In the situation in which the tracking of the marker is interrupted, the current position of the USV is estimated and integrated into the control commands. The limitations of classic control theory used in this approached suggested the need for a new solution that empowered the flexibility of intelligent methods, such as fuzzy logic or artificial neural networks. The recent achievements obtained by deep reinforcement learning (DRL) techniques in end-to-end control in playing the Atari video-games suite represented a fascinating while challenging new way to see and address the landing problem. Therefore, novel architectures were designed for approximating the action-value function of a Q-learning algorithm and used to map raw input observation to high-level navigation actions. In this way, the UAV learnt how to land from high latitude without any human supervision, using only low-resolution grey-scale images and with a level of accuracy and robustness. Both the approaches have been implemented on a simulated test-bed based on Gazebo simulator and the model of the Parrot AR-Drone. The solution based on DRL was further verified experimentally using the Parrot Bebop 2 in a series of trials. The outcomes demonstrate that both these innovative methods are both feasible and practicable, not only in an outdoor marine scenario but also in indoor ones as well

    Learning-based wildfire tracking with unmanned aerial vehicles

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    This project attempts to design a path planning algorithm for a group of unmanned aerial vehicles (UAVs) to track multiple spreading wildfire zones on a wildland. Due to the physical limitations of UAVs, the wildland is partially observable. Thus, the fire spreading is difficult to model. An online training regression neural network using real-time UAV observation data is implemented for fire front positions prediction. The wildfire tracking with UAVs path planning algorithm is proposed by Q-learning. Various practical factors are considered by designing an appropriate cost function which can describe the tracking problem, such as importance of the moving targets, field of view of UAVs, spreading speed of fire zones, collision avoidance between UAVs, obstacle avoidance, and maximum information collection. To improve the computation efficiency, a vertices-based fire line feature extraction is used to reduce the fire line targets. Simulation results under various wind conditions validate the fire prediction accuracy and UAV tracking performance.Includes bibliographical references

    Detección y evasión de obstáculos usando redes neuronales híbridas convolucionales y recurrentes

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    [ES] Los términos "detección y evasión" hacen referencia al requerimiento esencial de un piloto para "ver y evitar" colisiones aire-aire. Para introducir UAVs en el día a día, esta funcion del piloto debe ser replicada por el UAV. En pequeños UAVs como pueden ser los destinados a la entrega de pedidos, existen ciertos aspectos limitantes en relación a tamaño, peso y potencia, por lo que sistemas cooperativos como TCAS o ADS-B no pueden ser utilizados y en su lugar otros sistemas como cámaras electro-ópticas son candidatos potenciales para obtener soluciones efectivas. En este tipo de aplicaciones, la solución debe evitar no solo otras aeronaves sino también otros obstáculos que puedan haber cerca de la superficie donde probablemente se operará la mayoría del tiempo. En este proyecto se han utilizado redes neuronales híbridas que incluyen redes neuronales convolucionales como primera etapa para clasificar objetos y redes neuronales recurrentes a continuación para deteminar la secuencia de eventos y actuar consecuentemente. Este tipo de red neuronal es muy actual y no se ha investigado en exceso hasta la fecha, por lo que el principal objetivo del proyecto es estudiar si podrían ser aplicadas en sistemas de "detección y evasión". Algoritmos de acceso libre han sido fusionados y mejorados para crear un nuevo modelo capaz de funcionar en este tipo de aplicaciones. A parte del algoritmo de detección y seguimiento, la parte correspondiente a la evasión de colisiones también fue desarrollada. Un filtro Kalman extendido se utilizó para estimar el rango relativo entre un obstáculo y el UAV. Para obtener una resolución sobre la posibilidad de conflicto, una aproximación estocástica fue considerada. Finalmente, una maniobra de evasión geométrica fue diseñada para utilizar si fuera necesario. Esta segunda parte fue evaluada mediante una simulación que también fue creada para el proyecto. Adicionalmente, un ensayo experimental se llevó a cabo para integrar las dos partes del algoritmo. Datos del ruido de la medida fueron experimentalmente obtenidos y se comprobó que las colisiones se podían evitar satisfactoriamente con dicho valor. Las principales conclusiones fueron que este nuevo tipo funciona más rápido que los métodos basados en redes neuronales más comunes, por lo que se recomiendo seguir investigando en ellas. Con la técnica diseñada, se encuentran disponibles multiples parámetros de diseño que pueden ser adaptados a diferentes circumstancias y factores. Las limitaciones principales encontradas se centran en la detección de obstáculos y en la estimación del rango relativo, por lo que se sugiere que la futura investigación se dirija en estas direcciones.[EN] A Sense and Avoid technique has been developed in this master thesis. A special method for small UAVs which use only an electro-optical camera as the sensor has been considered. This method is based on a sophisticated processing solution using hybrid Convolutional and Recurrent Neural Networks. The aim is to study the feasibility of this kind of neural networks in Sense and Avoid applications. First, the detection and tracking part of the algorithm is presented. Two models were used for this purpose: a Convolutional Neural Network called YOLO and a hybrid Convolutional and Recurrent Neural Network called Re3. After that, the collision avoidance part was designed. This consisted of the obstacle relative range estimation using an Extended Kalman Filter, the conflict probability calculation using an analytical approach and the geometric avoidance manoeuvre generation. Both parts were assessed separately by videos and simulations respectively, and then an experimental test was carried out to integrate them. Measurement noise was experimentally tested and simulations were performed again to check that collisions were avoided with the considered detection and tracking approach. Results showed that the considered approach can track objects faster than the most common computer vision methods based on neural networks. Furthermore, the conflict was successfully avoided with the proposed technique. Design parameters were allowed to adjust speed and maneuvers accordingly to the expected environment or the required level of safety. The main conclusion was that this kind of neural network could be successfully applied to Sense and Avoid systems.Vidal Navarro, D. (2018). Sense and avoid using hybrid convolutional and recurrent neural networks. Universitat Politècnica de València. http://hdl.handle.net/10251/142606TFG

    Adaptive and learning-based formation control of swarm robots

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    Autonomous aerial and wheeled mobile robots play a major role in tasks such as search and rescue, transportation, monitoring, and inspection. However, these operations are faced with a few open challenges including robust autonomy, and adaptive coordination based on the environment and operating conditions, particularly in swarm robots with limited communication and perception capabilities. Furthermore, the computational complexity increases exponentially with the number of robots in the swarm. This thesis examines two different aspects of the formation control problem. On the one hand, we investigate how formation could be performed by swarm robots with limited communication and perception (e.g., Crazyflie nano quadrotor). On the other hand, we explore human-swarm interaction (HSI) and different shared-control mechanisms between human and swarm robots (e.g., BristleBot) for artistic creation. In particular, we combine bio-inspired (i.e., flocking, foraging) techniques with learning-based control strategies (using artificial neural networks) for adaptive control of multi- robots. We first review how learning-based control and networked dynamical systems can be used to assign distributed and decentralized policies to individual robots such that the desired formation emerges from their collective behavior. We proceed by presenting a novel flocking control for UAV swarm using deep reinforcement learning. We formulate the flocking formation problem as a partially observable Markov decision process (POMDP), and consider a leader-follower configuration, where consensus among all UAVs is used to train a shared control policy, and each UAV performs actions based on the local information it collects. In addition, to avoid collision among UAVs and guarantee flocking and navigation, a reward function is added with the global flocking maintenance, mutual reward, and a collision penalty. We adapt deep deterministic policy gradient (DDPG) with centralized training and decentralized execution to obtain the flocking control policy using actor-critic networks and a global state space matrix. In the context of swarm robotics in arts, we investigate how the formation paradigm can serve as an interaction modality for artists to aesthetically utilize swarms. In particular, we explore particle swarm optimization (PSO) and random walk to control the communication between a team of robots with swarming behavior for musical creation

    Guidance, navigation and control of multirotors

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    Aplicat embargament des de la data de defensa fins el dia 31 de desembre de 2021This thesis presents contributions to the Guidance, Navigation and Control (GNC) systems for multirotor vehicles by applying and developing diverse control techniques and machine learning theory with innovative results. The aim of the thesis is to obtain a GNC system able to make the vehicle follow predefined paths while avoiding obstacles in the vehicle's route. The system must be adaptable to different paths, situations and missions, reducing the tuning effort and parametrisation of the proposed approaches. The multirotor platform, formed by the Asctec Hummingbird quadrotor vehicle, is studied and described in detail. A complete mathematical model is obtained and a freely available and open simulation platform is built. Furthermore, an autopilot controller is designed and implemented in the real platform. The control part is focused on the path following problem. That is, following a predefined path in space without any time constraint. Diverse control-oriented and geometrical algorithms are studied, implemented and compared. Then, the geometrical algorithms are improved by obtaining adaptive approaches that do not need any parameter tuning. The adaptive geometrical approaches are developed by means of Neural Networks. To end up, a deep reinforcement learning approach is developed to solve the path following problem. This approach implements the Deep Deterministic Policy Gradient algorithm. The resulting approach is trained in a realistic multirotor simulator and tested in real experiments with success. The proposed approach is able to accurately follow a path while adapting the vehicle's velocity depending on the path's shape. In the navigation part, an obstacle detection system based on the use of a LIDAR sensor is implemented. A model of the sensor is derived and included in the simulator. Moreover, an approach for treating the sensor data to eliminate the possible ground detections is developed. The guidance part is focused on the reactive path planning problem. That is, a path planning algorithm that is able to re-plan the trajectory online if an unexpected event, such as detecting an obstacle in the vehicle's route, occurs. A deep reinforcement learning approach for the reactive obstacle avoidance problem is developed. This approach implements the Deep Deterministic Policy Gradient algorithm. The developed deep reinforcement learning agent is trained and tested in the realistic simulation platform. This agent is combined with the path following agent and the rest of the elements developed in the thesis obtaining a GNC system that is able to follow different types of paths while avoiding obstacle in the vehicle's route.Aquesta tesi doctoral presenta diverses contribucions relaciones amb els sistemes de Guiat, Navegació i Control (GNC) per a vehicles multirrotor, aplicant i desenvolupant diverses tècniques de control i de machine learning amb resultats innovadors. L'objectiu principal de la tesi és obtenir un sistema de GNC capaç de dirigir el vehicle perquè segueixi una trajectòria predefinida mentre evita els obstacles que puguin aparèixer en el recorregut del vehicle. El sistema ha de ser adaptable a diferents trajectòries, situacions i missions, reduint l'esforç realitzat en l'ajust i la parametrització dels mètodes proposats. La plataforma experimental, formada pel cuadricòpter Asctec Hummingbird, s'estudia i es descriu en detall. S'obté un model matemàtic complet de la plataforma i es desenvolupa una eina de simulació, la qual és de codi lliure. A més, es dissenya un controlador autopilot i s'implementa en la plataforma real. La part de control està enfocada al problema de path following. En aquest problema, el vehicle ha de seguir una trajectòria predefinida en l'espai sense cap tipus de restricció temporal. S'estudien, s'implementen i es comparen diversos algoritmes de control i geomètrics de path following. Després, es milloren els algoritmes geomètrics usant xarxes neuronals per convertirlos en algoritmes adaptatius. Per finalitzar, es desenvolupa un mètode de path following basat en tècniques d'aprenentatge per reforç profund (deep Reinforcement learning). Aquest mètode implementa l'algoritme Deep Deterministic Policy Gradient. L'agent intel. ligent resultant és entrenat en un simulador realista de multirotors i validat en la plataforma experimental real amb èxit. Els resultats mostren que l'agent és capaç de seguir de forma precisa la trajectòria de referència adaptant la velocitat del vehicle segons la curvatura del recorregut. A la part de navegació, s'implementa un sistema de detecció d'obstacles basat en l'ús d'un sensor LIDAR. Es deriva un model del sensor i aquest s'inclou en el simulador. A més, es desenvolupa un mètode per tractar les mesures del sensor per eliminar les possibles deteccions del terra. Pel que fa a la part de guiatge, aquesta està focalitzada en el problema de reactive path planning. És a dir, un algoritme de planificació de trajectòria que és capaç de re-planejar el recorregut del vehicle a l'instant si algun esdeveniment inesperat ocorre, com ho és la detecció d'un obstacle en el recorregut del vehicle. Es desenvolupa un mètode basat en aprenentatge per reforç profund per l'evasió d'obstacles. Aquest mètode implementa l'algoritme Deep Deterministic Policy Gradient. L'agent d'aprenentatge per reforç s'entrena i valida en un simulador de multirotors realista. Aquest agent es combina amb l'agent de path following i la resta d'elements desenvolupats en la tesi per obtenir un sistema GNC capaç de seguir diferents tipus de trajectòries, evadint els obstacles que estiguin en el recorregut del vehicle.Esta tesis doctoral presenta varias contribuciones relacionas con los sistemas de Guiado, Navegación y Control (GNC) para vehículos multirotor, aplicando y desarrollando diversas técnicas de control y de machine learning con resultados innovadores. El objetivo principal de la tesis es obtener un sistema de GNC capaz de dirigir el vehículo para que siga una trayectoria predefinida mientras evita los obstáculos que puedan aparecer en el recorrido del vehículo. El sistema debe ser adaptable a diferentes trayectorias, situaciones y misiones, reduciendo el esfuerzo realizado en el ajuste y la parametrización de los métodos propuestos. La plataforma experimental, formada por el cuadricoptero Asctec Hummingbird, se estudia y describe en detalle. Se obtiene un modelo matemático completo de la plataforma y se desarrolla una herramienta de simulación, la cual es de código libre. Además, se diseña un controlador autopilot, el cual es implementado en la plataforma real. La parte de control está enfocada en el problema de path following. En este problema, el vehículo debe seguir una trayectoria predefinida en el espacio tridimensional sin ninguna restricción temporal Se estudian, implementan y comparan varios algoritmos de control y geométricos de path following. Luego, se mejoran los algoritmos geométricos usando redes neuronales para convertirlos en algoritmos adaptativos. Para finalizar, se desarrolla un método de path following basado en técnicas de aprendizaje por refuerzo profundo (deep reinforcement learning). Este método implementa el algoritmo Deep Deterministic Policy Gradient. El agente inteligente resultante es entrenado en un simulador realista de multirotores y validado en la plataforma experimental real con éxito. Los resultados muestran que el agente es capaz de seguir de forma precisa la trayectoria de referencia adaptando la velocidad del vehículo según la curvatura del recorrido. En la parte de navegación se implementa un sistema de detección de obstáculos basado en el uso de un sensor LIDAR. Se deriva un modelo del sensor y este se incluye en el simulador. Además, se desarrolla un método para tratar las medidas del sensor para eliminar las posibles detecciones del suelo. En cuanto a la parte de guiado, está focalizada en el problema de reactive path planning. Es decir, un algoritmo de planificación de trayectoria que es capaz de re-planear el recorrido del vehículo al instante si ocurre algún evento inesperado, como lo es la detección de un obstáculo en el recorrido del vehículo. Se desarrolla un método basado en aprendizaje por refuerzo profundo para la evasión de obstáculos. Este implementa el algoritmo Deep Deterministic Policy Gradient. El agente de aprendizaje por refuerzo se entrena y valida en un simulador de multirotors realista. Este agente se combina con el agente de path following y el resto de elementos desarrollados en la tesis para obtener un sistema GNC capaz de seguir diferentes tipos de trayectorias evadiendo los obstáculos que estén en el recorrido del vehículo.Postprint (published version

    Gaussian Processes for Machine Learning in Robotics

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    Mención Internacional en el título de doctorNowadays, machine learning is widely used in robotics for a variety of tasks such as perception, control, planning, and decision making. Machine learning involves learning, reasoning, and acting based on the data. This is achieved by constructing computer programs that process the data, extract useful information or features, make predictions to infer unknown properties, and suggest actions to take or decisions to make. This computer program corresponds to a mathematical model of the data that describes the relationship between the variables that represent the observed data and properties of interest. The aforementioned model is learned based on the available training data, which is accomplished using a learning algorithm capable of automatically adjusting the parameters of the model to agree with the data. Therefore, the architecture of the model needs to be selected accordingly, which is not a trivial task and usually depends on the machine-learning engineer’s insights and past experience. The number of parameters to be tuned varies significantly with the selected machine learning model, ranging from two or three parameters for Gaussian processes (GP) to hundreds of thousands for artificial neural networks. However, as more complex and novel robotic applications emerge, data complexity increases and prior experience may be insufficient to define adequate mathematical models. In addition, traditional machine learning methods are prone to problems such as overfitting, which can lead to inaccurate predictions and catastrophic failures in critical applications. These methods provide probabilistic distributions as model outputs, allowing for estimating the uncertainty associated with predictions and making more informed decisions. That is, they provide a mean and variance for the model responses. This thesis focuses on the application of machine learning solutions based on Gaussian processes to various problems in robotics, with the aim of improving current methods and providing a new perspective. Key areas such as trajectory planning for unmanned aerial vehicles (UAVs), motion planning for robotic manipulators and model identification of nonlinear systems are addressed. In the field of path planning for UAVs, algorithms based on Gaussian processes that allow for more efficient planning and energy savings in exploration missions have been developed. These algorithms are compared with traditional analytical approaches, demonstrating their superiority in terms of efficiency when using machine learning. Area coverage and linear coverage algorithms with UAV formations are presented, as well as a sea surface search algorithm. Finally, these algorithms are compared with a new method that uses Gaussian processes to perform probabilistic predictions and optimise trajectory planning, resulting in improved performance and reduced energy consumption. Regarding motion planning for robotic manipulators, an approach based on Gaussian process models that provides a significant reduction in computational times is proposed. A Gaussian process model is used to approximate the configuration space of a robot, which provides valuable information to avoid collisions and improve safety in dynamic environments. This approach is compared to conventional collision checking methods and its effectiveness in terms of computational time and accuracy is demonstrated. In this application, the variance provides information about dangerous zones for the manipulator. In terms of creating models of non-linear systems, Gaussian processes also offer significant advantages. This approach is applied to a soft robotic arm system and UAV energy consumption models, where experimental data is used to train Gaussian process models that capture the relationships between system inputs and outputs. The results show accurate identification of system parameters and the ability to make reliable future predictions. In summary, this thesis presents a variety of applications of Gaussian processes in robotics, from trajectory and motion planning to model identification. These machine learning-based solutions provide probabilistic predictions and improve the ability of robots to perform tasks safely and efficiently. Gaussian processes are positioned as a powerful tool to address current challenges in robotics and open up new possibilities in the field.El aprendizaje automático ha revolucionado el campo de la robótica al ofrecer una amplia gama de aplicaciones en áreas como la percepción, el control, la planificación y la toma de decisiones. Este enfoque implica desarrollar programas informáticos que pueden procesar datos, extraer información valiosa, realizar predicciones y ofrecer recomendaciones o sugerencias de acciones. Estos programas se basan en modelos matemáticos que capturan las relaciones entre las variables que representan los datos observados y las propiedades que se desean analizar. Los modelos se entrenan utilizando algoritmos de optimización que ajustan automáticamente los parámetros para lograr un rendimiento óptimo. Sin embargo, a medida que surgen aplicaciones robóticas más complejas y novedosas, la complejidad de los datos aumenta y la experiencia previa puede resultar insuficiente para definir modelos matemáticos adecuados. Además, los métodos de aprendizaje automático tradicionales son propensos a problemas como el sobreajuste, lo que puede llevar a predicciones inexactas y fallos catastróficos en aplicaciones críticas. Para superar estos desafíos, los métodos probabilísticos de aprendizaje automático, como los procesos gaussianos, han ganado popularidad. Estos métodos ofrecen distribuciones probabilísticas como salidas del modelo, lo que permite estimar la incertidumbre asociada a las predicciones y tomar decisiones más informadas. Esto es, proporcionan una media y una varianza para las respuestas del modelo. Esta tesis se centra en la aplicación de soluciones de aprendizaje automático basadas en procesos gaussianos a diversos problemas en robótica, con el objetivo de mejorar los métodos actuales y proporcionar una nueva perspectiva. Se abordan áreas clave como la planificación de trayectorias para vehículos aéreos no tripulados (UAVs), la planificación de movimientos para manipuladores robóticos y la identificación de modelos de sistemas no lineales. En el campo de la planificación de trayectorias para UAVs, se han desarrollado algoritmos basados en procesos gaussianos que permiten una planificación más eficiente y un ahorro de energía en misiones de exploración. Estos algoritmos se comparan con los enfoques analíticos tradicionales, demostrando su superioridad en términos de eficiencia al utilizar el aprendizaje automático. Se presentan algoritmos de recubrimiento de áreas y recubrimiento lineal con formaciones de UAVs, así como un algoritmo de búsqueda en superficies marinas. Finalmente, estos algoritmos se comparan con un nuevo método que utiliza procesos gaussianos para realizar predicciones probabilísticas y optimizar la planificación de trayectorias, lo que resulta en un rendimiento mejorado y una reducción del consumo de energía. En cuanto a la planificación de movimientos para manipuladores robóticos, se propone un enfoque basado en modelos gaussianos que permite una reducción significativa en los tiempos de cálculo. Se utiliza un modelo de procesos gaussianos para aproximar el espacio de configuraciones de un robot, lo que proporciona información valiosa para evitar colisiones y mejorar la seguridad en entornos dinámicos. Este enfoque se compara con los métodos convencionales de planificación de movimientos y se demuestra su eficacia en términos de tiempo de cálculo y precisión de los movimientos. En esta aplicación, la varianza proporciona información sobre zonas peligrosas para el manipulador. En cuanto a la identificación de modelos de sistemas no lineales, los procesos gaussianos también ofrecen ventajas significativas. Este enfoque se aplica a un sistema de brazo robótico blando y a modelos de consumo energético de UAVs, donde se utilizan datos experimentales para entrenar un modelo de proceso gaussiano que captura las relaciones entre las entradas y las salidas del sistema. Los resultados muestran una identificación precisa de los parámetros del sistema y la capacidad de realizar predicciones futuras confiables. En resumen, esta tesis presenta una variedad de aplicaciones de procesos gaussianos en robótica, desde la planificación de trayectorias y movimientos hasta la identificación de modelos. Estas soluciones basadas en aprendizaje automático ofrecen predicciones probabilísticas y mejoran la capacidad de los robots para realizar tareas de manera segura y eficiente. Los procesos gaussianos se posicionan como una herramienta poderosa para abordar los desafíos actuales en robótica y abrir nuevas posibilidades en el campo.Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de MadridPresidente: Juan Jesús Romero Cardalda.- Secretaria: María Dolores Blanco Rojas.- Vocal: Giuseppe Carbon
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