687 research outputs found

    Quality assessment metric of stereo images considering cyclopean integration and visual saliency

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    In recent years, there has been great progress in the wider use of three-dimensional (3D) technologies. With increasing sources of 3D content, a useful tool is needed to evaluate the perceived quality of the 3D videos/images. This paper puts forward a framework to evaluate the quality of stereoscopic images contaminated by possible symmetric or asymmetric distortions. Human visual system (HVS) studies reveal that binocular combination models and visual saliency are the two key factors for the stereoscopic image quality assessment (SIQA) metric. Therefore inspired by such findings in HVS, this paper proposes a novel saliency map in SIQA metric for the cyclopean image called “cyclopean saliency”, which avoids complex calculations and produces good results in detecting saliency regions. Moreover, experimental results show that our metric significantly outperforms conventional 2D quality metrics and yields higher correlations with human subjective judgment than the state-of-art SIQA metrics. 3D saliency performance is also compared with “cyclopean saliency” in SIQA. It is noticed that the proposed metric is applicable to both symmetric and asymmetric distortions. It can thus be concluded that the proposed SIQA metric can provide an effective evaluation tool to assess stereoscopic image quality

    Visual working memory in immersive visualization: a change detection experiment and an image-computable model

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    Visual working memory (VWM) is a cognitive mechanism essential for interacting with the environment and accomplishing ongoing tasks, as it allows fast processing of visual inputs at the expense of the amount of information that can be stored. A better understanding of its functioning would be beneficial to research fields such as simulation and training in immersive Virtual Reality or information visualization and computer graphics. The current work focuses on the design and implementation of a paradigm for evaluating VWM in immersive visualization and of a novel image-based computational model for mimicking the human behavioral data of VWM. We evaluated the VWM at the variation of four conditions: set size, spatial layout, visual angle (VA) subtending stimuli presentation space, and observation time. We adopted a full factorial design and analysed participants' performances in the change detection experiment. The analysis of hit rates and false alarm rates confirms the existence of a limit of VWM capacity of around 7 & PLUSMN; 2 items, as found in the literature based on the use of 2D videos and images. Only VA and observation time influence performances (p<0.0001). Indeed, with VA enlargement, participants need more time to have a complete overview of the presented stimuli. Moreover, we show that our model has a high level of agreement with the human data, r>0.88 (p<0.05)
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