1,205 research outputs found
Region-based saliency estimation for 3D shape analysis and understanding
The detection of salient regions is an important pre-processing step for many 3D shape analysis and understanding tasks. This paper proposes a novel method for saliency detection in 3D free form shapes. Firstly, we smooth the surface normals by a bilateral filter. Such a method is capable of smoothing the surfaces and retaining the local details. Secondly, a novel method is proposed for the estimation of the saliency value of each vertex. To this end, two new features are defined: Retinex-based Importance Feature (RIF) and Relative Normal Distance (RND). They are based on the human visual perception characteristics and surface geometry respectively. Since the vertex based method cannot guarantee that the detected salient regions are semantically continuous and complete, we propose to refine such values based on surface patches. The detected saliency is finally used to guide the existing techniques for mesh simplification, interest point detection, and overlapping point cloud registration. The comparative studies based on real data from three publicly accessible databases show that the proposed method usually outperforms five selected state of the art ones both qualitatively and quantitatively for saliency detection and 3D shape analysis and understanding
Quantitative Analysis of Saliency Models
Previous saliency detection research required the reader to evaluate
performance qualitatively, based on renderings of saliency maps on a few
shapes. This qualitative approach meant it was unclear which saliency models
were better, or how well they compared to human perception. This paper provides
a quantitative evaluation framework that addresses this issue. In the first
quantitative analysis of 3D computational saliency models, we evaluate four
computational saliency models and two baseline models against ground-truth
saliency collected in previous work.Comment: 10 page
Mesh saliency via spectral processing
We propose a novel method for detecting mesh saliency, a perceptuallybased
measure of the importance of a local region on a 3D surface mesh.
Our method incorporates global considerations by making use of spectral
attributes of the mesh, unlike most existing methods which are typically
based on local geometric cues. We first consider the properties of the log-
Laplacian spectrum of the mesh. Those frequencies which show differences
from expected behaviour capture saliency in the frequency domain. Information
about these frequencies is considered in the spatial domain at multiple
spatial scales to localise the salient features and give the final salient
areas. The effectiveness and robustness of our approach are demonstrated
by comparisons to previous approaches on a range of test models. The benefits
of the proposed method are further evaluated in applications such as
mesh simplification, mesh segmentation and scan integration, where we
show how incorporating mesh saliency can provide improved results
Visual saliency guided textured model simplification
Mesh geometry can be used to model both object shape and details. If texture maps are involved, it is common to let mesh geometry mainly model object shapes and let the texture maps model the most object details, optimising data size and complexity of an object. To support efficient object rendering and transmission, model simplification can be applied to reduce the modelling data. However, existing methods do not well consider how object features are jointly represented by mesh geometry and texture maps, having problems in identifying and preserving important features for simplified objects. To address this, we propose a visual saliency detection method for simplifying textured 3D models. We produce good simplification results by jointly processing mesh geometry and texture map to produce a unified saliency map for identifying visually important object features. Results show that our method offers a better object rendering quality than existing methods
Intelligent visual media processing: when graphics meets vision
The computer graphics and computer vision communities have been working closely together in recent
years, and a variety of algorithms and applications have been developed to analyze and manipulate the visual media
around us. There are three major driving forces behind this phenomenon: i) the availability of big data from the
Internet has created a demand for dealing with the ever increasing, vast amount of resources; ii) powerful processing
tools, such as deep neural networks, provide e�ective ways for learning how to deal with heterogeneous visual data;
iii) new data capture devices, such as the Kinect, bridge between algorithms for 2D image understanding and
3D model analysis. These driving forces have emerged only recently, and we believe that the computer graphics
and computer vision communities are still in the beginning of their honeymoon phase. In this work we survey
recent research on how computer vision techniques bene�t computer graphics techniques and vice versa, and cover
research on analysis, manipulation, synthesis, and interaction. We also discuss existing problems and suggest
possible further research directions
Study and Comparison of Surface Roughness Measurements
National audienceThis survey paper focus on recent researches whose goal is to optimize treatments on 3D meshes, thanks to a study of their surface features, and more precisely their roughness and saliency. Applications like watermarking or lossy compression can benefit from a precise roughness detection, to better hide the watermarks or quantize coarsely these areas, without altering visually the shape. Despite investigations on scale dependence leading to multi-scale approaches, an accurate roughness or pattern characterization is still lacking, but challenging for those treatments. We think there is still room for investigations that could benefit from the power of the wavelet analysis or the fractal models. Furthermore only few works are now able to differentiate roughness from saliency, though it is essential for faithfully simplifying or denoising a 3D mesh. Hence we have investigated roughness quantification methods for analog surfaces, in several domains of physics. Some roughness parameters used in these fields and the additionnal information they bring are finally studied, since we think an adaptation for 3D meshes could be beneficial
- …