1,218 research outputs found
Natural ZMP trajectories for biped robot reference generation
The control of a biped humanoid is a challenging
task due to the hard-to-stabilize dynamics. Walking reference
trajectory generation is a key problem. Linear Inverted
Pendulum Model (LIPM) and Zero Moment Point (ZMP)
Criterion based approaches in stable walking reference
generation are reported. In these methods, generally, the ZMP
reference during a stepping motion is kept fixed in the middle of
the supporting foot sole. This kind of reference generation lacks
naturalness, in that, the ZMP in the human walk does not stay
fixed, but it moves forward under the supporting foot. This paper
proposes a reference generation algorithm based on the LIPM
and moving support foot ZMP references. The application of
Fourier series approximation simplifies the solution and it
generates a smooth ZMP reference. A simple inverse kinematics
based joint space controller is used for the tests of the developed
reference trajectory through full-dynamics 3D simulation. A 12
DOF biped robot model is used in the simulations. Simulation
studies suggest that the moving ZMP references are more energy
efficient than the ones with fixed ZMP under the supporting foot.
The results are promising for implementations
Balancing experiments on a torque-controlled humanoid with hierarchical inverse dynamics
Recently several hierarchical inverse dynamics controllers based on cascades
of quadratic programs have been proposed for application on torque controlled
robots. They have important theoretical benefits but have never been
implemented on a torque controlled robot where model inaccuracies and real-time
computation requirements can be problematic. In this contribution we present an
experimental evaluation of these algorithms in the context of balance control
for a humanoid robot. The presented experiments demonstrate the applicability
of the approach under real robot conditions (i.e. model uncertainty, estimation
errors, etc). We propose a simplification of the optimization problem that
allows us to decrease computation time enough to implement it in a fast torque
control loop. We implement a momentum-based balance controller which shows
robust performance in face of unknown disturbances, even when the robot is
standing on only one foot. In a second experiment, a tracking task is evaluated
to demonstrate the performance of the controller with more complicated
hierarchies. Our results show that hierarchical inverse dynamics controllers
can be used for feedback control of humanoid robots and that momentum-based
balance control can be efficiently implemented on a real robot.Comment: appears in IEEE/RSJ International Conference on Intelligent Robots
and Systems (IROS), 201
Adaptive, fast walking in a biped robot under neuronal control and learning
Human walking is a dynamic, partly self-stabilizing process relying on the interaction of the biomechanical design with its neuronal control. The coordination of this process is a very difficult problem, and it has been suggested that it involves a hierarchy of levels, where the lower ones, e.g., interactions between muscles and the spinal cord, are largely autonomous, and where higher level control (e.g., cortical) arises only pointwise, as needed. This requires an architecture of several nested, sensori–motor loops where the walking process provides feedback signals to the walker's sensory systems, which can be used to coordinate its movements. To complicate the situation, at a maximal walking speed of more than four leg-lengths per second, the cycle period available to coordinate all these loops is rather short. In this study we present a planar biped robot, which uses the design principle of nested loops to combine the self-stabilizing properties of its biomechanical design with several levels of neuronal control. Specifically, we show how to adapt control by including online learning mechanisms based on simulated synaptic plasticity. This robot can walk with a high speed (> 3.0 leg length/s), self-adapting to minor disturbances, and reacting in a robust way to abruptly induced gait changes. At the same time, it can learn walking on different terrains, requiring only few learning experiences. This study shows that the tight coupling of physical with neuronal control, guided by sensory feedback from the walking pattern itself, combined with synaptic learning may be a way forward to better understand and solve coordination problems in other complex motor tasks
Integration of vertical COM motion and angular momentum in an extended Capture Point tracking controller for bipedal walking
In this paper, we demonstrate methods for bipedal walking control based on the Capture Point (CP) methodology.
In particular, we introduce a method to intuitively derive a CP
reference trajectory from the next three steps and extend the
linear inverted pendulum (LIP) based CP tracking controller
introduced in [1], generalizing it to a model that contains
vertical CoM motions and changes in angular momentum.
Respecting the dynamics of general multibody systems, we
propose a measurement-based compensation of multi-body
effects, which leads to a stable closed-loop dynamics of bipedal walking robots. In addition we propose a ZMP projection method, which prevents the robots feet from tilting and ensures the best feasible CP tracking. The extended CP controller’s performance is validated in OpenHRP3 [2] simulations and compared to the controller proposed in [1]
Momentum Control with Hierarchical Inverse Dynamics on a Torque-Controlled Humanoid
Hierarchical inverse dynamics based on cascades of quadratic programs have
been proposed for the control of legged robots. They have important benefits
but to the best of our knowledge have never been implemented on a torque
controlled humanoid where model inaccuracies, sensor noise and real-time
computation requirements can be problematic. Using a reformulation of existing
algorithms, we propose a simplification of the problem that allows to achieve
real-time control. Momentum-based control is integrated in the task hierarchy
and a LQR design approach is used to compute the desired associated closed-loop
behavior and improve performance. Extensive experiments on various balancing
and tracking tasks show very robust performance in the face of unknown
disturbances, even when the humanoid is standing on one foot. Our results
demonstrate that hierarchical inverse dynamics together with momentum control
can be efficiently used for feedback control under real robot conditions.Comment: 21 pages, 11 figures, 4 tables in Autonomous Robots (2015
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