665 research outputs found

    Unobtrusive and pervasive video-based eye-gaze tracking

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    Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe

    3D Face tracking and gaze estimation using a monocular camera

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    Estimating a user’s gaze direction, one of the main novel user interaction technologies, will eventually be used for numerous applications where current methods are becoming less effective. In this paper, a new method is presented for estimating the gaze direction using Canonical Correlation Analysis (CCA), which finds a linear relationship between two datasets defining the face pose and the corresponding facial appearance changes. Afterwards, iris tracking is performed by blob detection using a 4-connected component labeling algorithm. Finally, a gaze vector is calculated based on gathered eye properties. Results obtained from datasets and real-time input confirm the robustness of this metho

    Low cost gaze estimation: knowledge-based solutions

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    Eye tracking technology in low resolution scenarios is not a completely solved issue to date. The possibility of using eye tracking in a mobile gadget is a challenging objective that would permit to spread this technology to non-explored fields. In this paper, a knowledge based approach is presented to solve gaze estimation in low resolution settings. The understanding of the high resolution paradigm permits to propose alternative models to solve gaze estimation. In this manner, three models are presented: a geometrical model, an interpolation model and a compound model, as solutions for gaze estimation for remote low resolution systems. Since this work considers head position essential to improve gaze accuracy, a method for head pose estimation is also proposed. The methods are validated in an optimal framework, I2Head database, which combines head and gaze data. The experimental validation of the models demonstrates their sensitivity to image processing inaccuracies, critical in the case of the geometrical model. Static and extreme movement scenarios are analyzed showing the higher robustness of compound and geometrical models in the presence of user's displacement. Accuracy values of about 3° have been obtained, increasing to values close to 5° in extreme displacement settings, results fully comparable with the state-of-the-art

    High-Accuracy Gaze Estimation for Interpolation-Based Eye-Tracking Methods

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    This study investigates the influence of the eye-camera location associated with the accuracy and precision of interpolation-based eye-tracking methods. Several factors can negatively influence gaze estimation methods when building a commercial or off-the-shelf eye tracker device, including the eye-camera location in uncalibrated setups. Our experiments show that the eye-camera location combined with the non-coplanarity of the eye plane deforms the eye feature distribution when the eye-camera is far from the eye’s optical axis. This paper proposes geometric transformation methods to reshape the eye feature distribution based on the virtual alignment of the eye-camera in the center of the eye’s optical axis. The data analysis uses eye-tracking data from a simulated environment and an experiment with 83 volunteer participants (55 males and 28 females). We evaluate the improvements achieved with the proposed methods using Gaussian analysis, which defines a range for high-accuracy gaze estimation between −0.5∘ and 0.5∘. Compared to traditional polynomial-based and homography-based gaze estimation methods, the proposed methods increase the number of gaze estimations in the high-accuracy range

    A Review and Analysis of Eye-Gaze Estimation Systems, Algorithms and Performance Evaluation Methods in Consumer Platforms

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    In this paper a review is presented of the research on eye gaze estimation techniques and applications, that has progressed in diverse ways over the past two decades. Several generic eye gaze use-cases are identified: desktop, TV, head-mounted, automotive and handheld devices. Analysis of the literature leads to the identification of several platform specific factors that influence gaze tracking accuracy. A key outcome from this review is the realization of a need to develop standardized methodologies for performance evaluation of gaze tracking systems and achieve consistency in their specification and comparative evaluation. To address this need, the concept of a methodological framework for practical evaluation of different gaze tracking systems is proposed.Comment: 25 pages, 13 figures, Accepted for publication in IEEE Access in July 201

    Eye gaze estimation from a single image of one eye

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    Models for gaze tracking systems

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    One of the most confusing aspects that one meets when introducing oneself into gaze tracking technology is the wide variety, in terms of hardware equipment, of available systems that provide solutions to the same matter, that is, determining the point the subject is looking at. The calibration process permits generally adjusting nonintrusive trackers based on quite different hardware and image features to the subject. The negative aspect of this simple procedure is that it permits the system to work properly but at the expense of a lack of control over the intrinsic behavior of the tracker. The objective of the presented article is to overcome this obstacle to explore more deeply the elements of a video-oculographic system, that is, eye, camera, lighting, and so forth, from a purely mathematical and geometrical point of view. The main contribution is to find out the minimum number of hardware elements and image features that are needed to determine the point the subject is looking at. A model has been constructed based on pupil contour and multiple lighting, and successfully tested with real subjects. On the other hand, theoretical aspects of video-oculographic systems have been thoroughly reviewed in order to build a theoretical basis for further studies
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